NCRSoleSurvivor Posted March 12, 2020 Author Share Posted March 12, 2020 A deactivated ESP still counts toward the 400 file limit in the Data folder but unless you are using your Data folder as storage for downloads you aren't in any danger there.Alright. I'll hold you to that. Thanks for the advice. Btw, since we're on the topic, I might as well mention this to you and see if this is harmless. Usually when I resolve some conflict across esps myself in TES4Edit, I always allow anything added from another mod that is removed from another that is prioritised to be added in said prioritised one. So for instance, when an NPC with an item added from Oblivion Uncut is being overriden by say Better Cities, I always add that item into the Better Cities file and allow Oblivion Uncut to be a master file for Better Cities. Obviously I see this as no harm since I'm going to be using the mod anyway, and I highly doubt that I'd be removing said master file in the future of my playthrough as I usually always play with those mods anyway. Does this create issues in performance? Because it's always been itching the back of my head that this may be the issue. I see no technical difficulty in this, but you seem to know what you're doing more than me so I just want to confirm if it's harmless, as I've done this with a lot of esps in my load order. Now don't take as "take it to the bank" gospel as it is my own thinking on the relationship between masters and dependent ESPs. A normal master (i.e. one with the file extension ESM that has the master bit flipped on permanently in the file header) provides the game with a starting point as it loads resources. ESPs are used to modify that known starting point. When we move onto the situation of an ESP used as a master as you are speaking about the game doesn't necessarily have the same ESM and file header flags to go by but I believe it will still preserve that master/dependent relationship in exactly the same way. In the normal situation (ESM and ESP) the game loads all ESMs first (regardless of where in the load order they are) working from the first ESM to the last. Now with all of that information loaded into memory it works down the load order loading ESPs. Where any individual records are the same as in an ESM the game will overwrite the data found in the ESM with the dta found for that record in the ESP. If the next or a subsequent ESP also changes that same record then then lowest or last loading ESP will "win" the conflict. Each individual game record can only contain data from a singe source so last loaded always wins. In the situation of ESP master and ESP, even though the ESM flag is missing from the ESP master that "last loaded wins" still determines the outcome. The dependent ESP will have a record in the file header that says that this particular ESP is it's master (as well as other ESMs such as Oblivion.esm), and even though the ESP master doesn't contain a file header flag declaring it as a master the game will crash due to missing master if the dependent ESP is loaded before the master ESP. All that establishing that master/dependent relationship holds is that it demands that the master be loaded before the dependent (and that the master is present of course). Beyond the missing master scenario I don't see any performance implications. If your load order contained 10,000 individual game records in the ESMs and ESPs it will still only have 10,000 records. The portions of those records that are active in memory at any given moment will still be the same ... whatever the game requires for displaying that next video frame. Without doubt there is more to this than my simple explanations cover ... not sure whether I've made things clearer or muddier for you. Right, I've tried all I can, and I'm still facing the same problem. I completely reinstalled every single esp and esm from their original sources, completely unmerged and unedited and uncleaned from TES4Edit, and I still have crashes... I've tried the bashed patch just like you recommended, and it's done nothing to help. I backed up all of my files, reinstalled all of Oblivion and used all the same OBSE plugins and 4gb patch from a fresh install instead of using the same ones from my previous instalment, and have put all my esps back in the data and avoided replacing vanilla plugins (such as Oblivion.esm and the like), and even then I'm still facing the same problem. I'm completely clueless on what to do now. If you have anymore suggestions, that'd be great. If you wanna see my current load order without a bashed patch, here ya go. Hopefully it's a well-known mod that is known for crashes and the sort that is causing the problem and you'll have a chance to find it now: 00 Oblivion.esm01 All Natural Base.esm02 Cobl Main.esm03 Better Cities Resources.esm04 CustomSpellIcons.esm05 Unofficial Oblivion Patch.esp06 Oblivion Citadel Door Fix.esp07 DLCShiveringIsles.esp08 Unofficial Shivering Isles Patch.esp09 Better Cities .esp0A All Natural.esp0B All Natural - SI.esp0C Immersive Interiors.esp0D Immersive Interiors - Bravil.esp0E Immersive Interiors - Imperial City.esp0F Immersive Interiors - Landscape Addon.esp10 Sounds of Cyrodiil.esp11 All Natural - Real Lights.esp12 WindowLightingSystem.esp13 00 Realistic Player Speech.esp14 Book Jackets Oblivion.esp15 ClocksOfCyrodiil.esp16 DialogTweaks.esp17 BookTrackerUpdatedv1.1.esp18 FormID Finder4.esp19 Dynamic Map.esp1A Map Marker Overhaul.esp1B Map Marker Overhaul - SI additions.esp1C DLCHorseArmor.esp1D DLCHorseArmor - Unofficial Patch.esp1E DLCOrrery.esp1F DLCOrrery - Unofficial Patch.esp20 DLCVileLair.esp21 DLCVileLair - Unofficial Patch.esp22 DLCMehrunesRazor.esp23 DLCMehrunesRazor - Unofficial Patch.esp24 Sounds of Cyrodiil - Mehrune's Razor Add-On.esp25 DLCSpellTomes.esp26 DLCSpellTomes - Unofficial Patch.esp27 Book Jackets DLC.esp28 GrimbotsSpellTomes.esp29 MaleBodyReplacerV5.esp2A Immersive Weapons.esp2B Weapon Improvement Project.esp2C DLCThievesDen.esp2D DLCThievesDen - Unofficial Patch.esp2E DLCThievesDen - Unofficial Patch - SSSB.esp2F Sounds of Cyrodiil - Thieves' Den Add-On.esp30 Cobl Glue.esp31 Cobl Si.esp32 Cobl Tweaks.esp33 Creature Diversity.esp34 CNRP Brumav02.esp35 CNRP Chorrol.esp36 CNRP DB.esp37 CNRP Cheydinhal.esp38 CNRP FightersGuild.esp39 Legion Armor Revised Classic.esp3A 0WeynonPrioryAlive.esp3B CRTRenewed.esp3C Kvatch Rebuilt.esp3D Kvatch Rebuilt Weather Patch.esp3E bladesfactionmod.esp3F DLCBattlehornCastle.esp40 DLCBattlehornCastle - Unofficial Patch.esp41 DLCFrostcrag.esp42 DLCFrostcrag - Unofficial Patch.esp43 Book Jackets DLC Misc.esp44 Knights.esp45 Knights - Book Jackets.esp46 Knights - Unofficial Patch.esp47 Oblivion Uncut.esp48 Sounds of Cyrodiil - KOTN Add-on.esp49 MannimarcoRevisited.esp4A MannimarcoRevisited UOP Patch.esp4B Roads of Cyrodiil.esp4C HackdirtAlive.esp4D Unique Landscapes.esp4E ULM OblivionUncut-EntiusGorge patch.esp4F ULM WeynonPrioryAlive-ChorrolHinterland patch.esp50 ULM ROC+Ancient Redwoods.esp51 ULE KvatchRebuilt-CheydinhalFalls patch.esp52 ULM ROC+UL-II Patch.esp53 ULM ROC+UL Skingrad Outskirts Patch.esp54 Real Lava 1.3.esp55 Better Dungeons.esp56 FlexAip.esp57 Diverse Effect Icons.esp58 HAZeatanimations.esp59 Oblivion_Character_Overhaul.esp5A Kart Hair Replace v01.esp5B OCO DLC Faces.esp5C Enhanced Cyrodiil - Player Voice.esp5D Better Cities Full.esp5E Better Cities - IC Imperial Isle.esp5F Better Imperial City.esp60 All Natural Real Lights - Better Cities IC Patch.esp61 Better Cities Chorrol - Immersive Interiors.esp62 Better Cities - All Natural.esp63 Better Cities Skingrad - Roads of Cyrodiil.esp64 Better Cities IC Imperial Isle - Roads of Cyrodiil.esp65 xulChorrolHinterland-BC6.esp66 ULE OblivionUncut-ChorrolHinterland BC6 patch.esp67 Better Cities Chorrol - Knights of the Nine.esp68 Better Cities Market District - Oblivion Uncut.esp69 OblivionUncut-BetterCitiesArena Patch.esp6A ULM BetterCities-UniqueLandscapes merged patch.esp6B Better Cities - COBL.esp6C [GFX]_Initial_Glow-all.esp6D ROC Standard Road Record.esp My load order has been completely sorted by BOSS, I have not moved anything manually except for the unrecognised ones in a fitting priority. I appreciate your attempts to help thus far, as well as the addition of explaining the esp masters and such. Thanks man. Link to comment Share on other sites More sharing options...
Striker879 Posted March 13, 2020 Share Posted March 13, 2020 I'm no expert on what mods to avoid by any stretch of the imagination.Nothing in your current load order jumps out to me except the situation you alluded to at the very beginning ... Better Cities and Unique Landscapes don't have the reputation of increasing the game's stability. The only advice I can offer is to unistall both of those and see if your crashing frequency changes. If it does change for the better then add things back in as small an increment as possible and test to see if you can locate the culprit. If it offers you any solace, when I was building my current load order I spent over two weeks installing and testing (and I'm a retired guy so some of those were greater than 12 hour days). Granted a lot of those test sessions would have looked like a "play session" to an outside observer but that is what was required (many of the mods I was trying out were gameplay affecting mods, and arriving at INI tweaks for those that worked as I wanted together was a process, not just a quick trip to make sure the house/item was where it was supposed to be). As a result I have a very good idea of how each individual mod affects my game. Nothing worth anything is free. Link to comment Share on other sites More sharing options...
mixxa77 Posted March 14, 2020 Share Posted March 14, 2020 (edited) Your Oblivion.ini and OSR's ini would be interesting to see as well.Alright. Here. 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iv logo.bikSIntroSequence=bethesda softworks HD720p.bik,2k games.bik,game studios.bik,Oblivion Legal.bikiFPSClamp=0bRunVTuneTest=0STestFile1=bActivateAllQuestScripts=0fQuestScriptDelayTime=5.0000SMainMenuMusic=Special\TES4Title.mp3bUseThreadedBlood=0bUseThreadedMorpher=0bExternalLODDataFiles=1bBorderRegionsEnabled=1bDisableHeadTracking=0bTrackAllDeaths=0SCharGenQuest=0002466EuiFaceGenMaxEGTDataSize=67108864uiFaceGenMaxEGMDataSize=67108864SBetaCommentFileName=bCheckCellOffsetsOnInit=0bCreateShaderPackage=0uGridDistantTreeRangeCity=4uGridDistantCountCity=4bWarnOnMissingFileEntry=0iSaveGameBackupCount=1bDisplayMissingContentDialogue=1SSaveGameSafeCellID=2AEEAbAllowScriptedAutosave=1bPreemptivelyUnloadCells=0bCheckIDsOnInit=0iNumBitsForFullySeen=248iPreloadSizeLimit=26214400SOblivionIntro=OblivionIntro.bikbUseHardDriveCache=0bEnableBoundingVolumeOcclusion=0bDisplayBoundingVolumes=0bUseThreadedTempEffects=0bUseThreadedParticleSystem=0bUseMyGamesDirectory=1bUseThreadedAI=1iNumHWThreads=2 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[blurShaderHDR]fTargetLUM=1.2000fUpperLUMClamp=1.0000fGrassDimmer=1.3000fTreeDimmer=1.2000fEmissiveHDRMult=1.0000fEyeAdaptSpeed=0.7000fSunlightDimmer=1.3000fSIEmmisiveMult=1.0000fSISpecularMult=1.0000fSkyBrightness=0.5000fSunBrightness=0.0000fBrightScale=1.5000fBrightClamp=0.3500fBlurRadius=4.0000iNumBlurpasses=2iBlendType=2bDoHighDynamicRange=1 [blurShader]fSunlightDimmer=1.0000fSIEmmisiveMult=1.0000fSISpecularMult=1.0000fSkyBrightness=0.5000fSunBrightness=0.0000fAlphaAddExterior=0.2000fAlphaAddInterior=0.5000iBlurTexSize=256fBlurRadius=0.0300iNumBlurpasses=1iBlendType=2bUseBlurShader=0 [GethitShader]fBlurAmmount=0.5000fBlockedTexOffset=0.0010fHitTexOffset=0.0050[MESSAGES]bBlockMessageBoxes=0bSkipProgramFlows=1bAllowYesToAll=1bDisableWarning=1iFileLogging=0bSkipInitializationFlows=1[DistantLOD]bUseLODLandData=0fFadeDistance=12288.0000iDistantLODGroupWidth=8[GeneralWarnings]SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.This may result in errors. Saving again will clear this messagebut not necessarily fix any errors. [Archive]SMasterMiscArchiveFileName=Oblivion - Misc.bsaSMasterVoicesArchiveFileName2=Oblivion - Voices2.bsaSMasterVoicesArchiveFileName1=Oblivion - Voices1.bsaSMasterSoundsArchiveFileName=Oblivion - Sounds.bsaSMasterTexturesArchiveFileName1=Oblivion - Textures - Compressed.bsaSMasterMeshesArchiveFileName=Oblivion - Meshes.bsaSInvalidationFile=ArchiveInvalidation.txtiRetainFilenameOffsetTable=1iRetainFilenameStringTable=1iRetainDirectoryStringTable=1bCheckRuntimeCollisions=0bInvalidateOlderFiles=1bUseArchives=1SArchiveList=Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa[CameraPath]iTake=0SDirectoryName=TestCameraPathiFPS=60SNif=Test\CameraPath.nif[Absorb]fAbsorbGlowColorB=1.0000fAbsorbGlowColorG=0.6000fAbsorbGlowColorR=0.0000fAbsorbCoreColorB=1.0000fAbsorbCoreColorG=1.0000fAbsorbCoreColorR=1.0000iAbsorbNumBolts=1fAbsorbBoltGrowWidth=0.0000fAbsorbBoltSmallWidth=7.0000fAbsorbTortuosityVariance=2.0000fAbsorbSegmentVariance=7.0000fAbsorbBoltsRadius=5.0000[OPENMP]iThreads=3iOpenMPLevel=10[TestAllCells]bFileShowTextures=1bFileShowIcons=1bFileSkipIconChecks=0bFileTestLoad=0bFileNeededMessage=1bFileGoneMessage=1bFileSkipModelChecks=0bFileCheckModelCollision=0[CopyProtectionStrings]SCopyProtectionMessage2=Insert the Oblivion Disc.SCopyProtectionTitle2=Oblivion Disc Not FoundSCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.SCopyProtectionTitle=CD-ROM Drive Not Found sr_Oblivion_Stutter_Remover.ini Master = {_comment = You can turn on or off each distinct feature from here.bManageFPS = 0bHookCriticalSections = 0bHookHashtables = 1bReplaceHeap = 0bReplaceGetTickCount = 1bLogToConsole = 0bFastExit = 0bExtraProfiling = 0bFlushLog = 1iSchedulingResolution = 1bReplaceRandom = 1bExperimentalStuff = 0iMainHookPoint = 1}Experimental = {_comment =bReduceSleep and iThreadsFixedToCPUs can probably reasonably be used at 1. > 1 is a bad idea atm._comment =other settings here you're probably better off not touchingbReduceSleep = 0iThreadsFixedToCPUs = 1bSuppressRandomSeeding = 0bMonitorBSShaderAccumulator = 0iPrintSceneGraphDepth = 0bReplaceRandomWrappers = 0bBenchmarkHeap = 0bAlternateHeapHooks = 0iHeapMainBlockAddress = 0}FPS_Management = {_comment =Absent a good reason otherwise, bInject_iFPSClamp=1, fMaximumFPS= 30 to 85 (or 0), fMinimumFPS= 10 to 20, iFPS_Report_Period = 2000 to 60000, fExtraSleepPercent = 0.0 to 0.2bInject_iFPSClamp = 0fMaximumFPS = 0fMinimumFPS = 15iFPS_Report_Period = 15000fExtraSleepPercent =0.05}GetTickCount = {_comment =This section is disabled by default - see Master/bReplaceGetTickCountbForceResolution = 1bPreserveDC_Bias = 1bPreserveHighFreqComponents = 0bForceSync = 0iSyncLimitMilliseconds = 50}CriticalSections = {_comment = CS stuff helps Oblivion, Fallout, and New Vegas significantly_comment = much of the benefit comes from the Renderer+0x180 suppression (see overrides below)_comment = modes: 1=vanilla, 2=fair, 3=staggering(hybrid of 1 & 2), 5=suppressedbUseOverrides = 1iDefaultMode = 3iDefaultSpin = 1000iStaggerLevel = 5bEnableMessages = 1bEnableProfiling = 0}Heap = {_comment =This section is disabled by default - see Master/bReplaceHeap_comment =I recommend enabling it however._comment = Heap replacement can produce MAJOR improvements in performance on Oblivion at a significant cost in stability_comment = It crashes instantly on Fallout3 last I remember checking_comment = It seems to work on Fallout: New Vegas ?_comment = Algorithms: 1=FastMM4, 2=Microsoft (slow on XP), 3=SimpleHeap1, 4=TBBMalloc, 5=ThreadHeap2, 6=ThreadHeap3, 8=tcmalloc_comment = Algorithms numbers 1, 4, and 8 require external DLL files in the Data/OBSE/Plugins/ComponentDLLs folder_comment = Size is in units of megabytes, and only effects algorithms 3, 5, and 6 (other algorithms dynamically determine their own size)iHeapAlgorithm = 6bEnableProfiling = 0iHeapSize = 768bEnableMessages = 0bZeroAllocations = 0}Hashtables = {bUseOverrides = 1bEnableMessages = 0bEnableExtraMessages = 0bEnableProfiling = 0}OverrideList = {CriticalSection = {CallerAddress = 0x701748comment = Renderer+0x180, recommendation=suppress (mode 5)Mode = 5}CriticalSection = {ObjectAddress = 0xB32B80comment = MemoryHeap CS, recommendation=stagger (mode 3)Mode = 3Spin = 1500}CriticalSection = {CallerAddress = 0x70172Acomment = Renderer+0x80, recommendation= modes 2(for stability) or 5(for performance)Mode = 2}CriticalSection = {ObjectAddress = 0xB3FA00comment = Unknown4, recommendation=stagger (mode 3)Mode = 3}CriticalSection = {ObjectAddress = 0xB33800comment = BaseExtraList, recommendation=stagger (mode 3)Mode = 3}CriticalSection = {ObjectAddress = 0xB3F600comment = recommendation=stagger (mode 3)Mode = 3}CriticalSection = {ObjectAddress = 0xB3FC00comment =Mode = 2}CriticalSection = {ObjectAddress = 0xB39C00comment =Mode = 2}Hashtable = {comment =caller 0x00418E16SizeAddress = 0x00418DDBOldSize = 37NewSize = 149}Hashtable = {comment =caller 0x0045a8a1SizeAddress = 0x0045A866OldSize = 5039NewSize = 133123}Hashtable = {comment =caller 0x004A25BCSizeAddress = 0x004A2586OldSize = 523NewSize = 2711}Hashtable = {comment =multipart 1/2 - caller 0x004e614fSizeAddress = 0x004E610FOldSize = 37NewSize = 47}Hashtable = {comment =multipart 2/2 - caller 0x004e614fSizeAddress = 0x004E612COldSize = 37NewSize = 47}Hashtable = {comment =caller 0x004E9014SizeAddress = 0x004E8FD7OldSize = 37NewSize = 739}Hashtable = {comment =caller 0x004f0e20SizeAddress = 0x004F1B44OldSize = 37NewSize = 127WordBits = 8}Hashtable = {comment =caller 0x004f1d60SizeAddress = 0x004F220AOldSize = 7001NewSize = 7001}Hashtable = {comment =also caller 0x004f1d60SizeAddress = 0x004F222EOldSize = 701NewSize = 901}Hashtable = {comment =also caller 0x004f1d60SizeAddress = 0x004F2B70OldSize = 37NewSize = 127WordBits = 8}Hashtable = {comment =multipart 1/2 - caller 0x004F2ACBSizeAddress = 0x004F2A8BOldSize = 37NewSize = 713}Hashtable = {comment =multipart 2/2 - caller 0x004F2ACBSizeAddress = 0x004F2AA8OldSize = 37NewSize = 713}Hashtable = {comment =multipart 1/2 - caller 0x004f2b3eSizeAddress = 0x004F2AEFOldSize = 37NewSize = 1301}Hashtable = {comment =multipart 2/2 - caller 0x004f2b3eSizeAddress = 0x004F2B12OldSize = 37NewSize = 1301}Hashtable = {comment =caller 0x0067fbb0SizeAddress = 0x006C5396OldSize = 37NewSize = 83}Hashtable = {comment =also caller 0x0067fbb0SizeAddress = 0x0067FD35OldSize = 191NewSize = 3019}Hashtable = {comment =also caller 0x0067fbb0SizeAddress = 0x0067FE5FOldSize = 191NewSize = 2021}Hashtable = {comment =caller 0x006C56B0SizeAddress = 0x006C5674OldSize = 37NewSize = 299}Hashtable = {comment =caller 0x00714788SizeAddress = 0x00714752OldSize = 59NewSize = 239}Hashtable = {comment =many callers: 0x00769C3D, 0x00769CAD, 0x00769D03, 0x00769D53, 0x00769DA1SizeAddress = 0x00769BEBOldSize = 37NewSize = 297}Hashtable = {comment =multipart 1/2 - caller 0x009dbf36SizeAddress = 0x009DBF03OldSize = 131213NewSize = 905671}Hashtable = {comment =multipart 2/2 - caller 0x009dbf36SizeAddress = 0x00B06140OldSize = 131213NewSize = 905671}Hashtable = {comment =caller 0x009e2726SizeAddress = 0x009E26F3OldSize = 37NewSize = 297}Hashtable = {comment =caller 0x00a10de6SizeAddress = 0x00A10DB3OldSize = 37NewSize = 297}} It should be noted I'm using an OSR ini preset provided from this stability guide. You aren't using OSRs heap replacement (Which is the main reason people use it). bReplaceHeap is 0 in your OSR ini, 1 would be enabling it.I don't like the stability guide you linked, I disagree with quite a lot of things the author writes (But that doesn't mean that I am an expert, he could be right with what he says, I just don't agree with much of what he says because of my personal experience.). After enabling it you should see massive improvements to stability and performance. You might need to try other heap replacements (The "iHeapAlgorithm=" setting), as the game might not start with some of them. I use 8, tcmalloc. If that doesn't help, you could try and change some settings in your oblivion.ini. I will provide mine as a comparison as I have a very stable game. Though it is unlikely that these settings are causing the crashes, it might be worth the try. Pretty much all crashes in the game almost always come from mod conflicts: uInterior Cell Buffer=12uExterior Cell Buffer=142bSelectivePurgeUnusedOnFastTravel=1 Edited March 14, 2020 by mixxa77 Link to comment Share on other sites More sharing options...
NCRSoleSurvivor Posted March 14, 2020 Author Share Posted March 14, 2020 Your Oblivion.ini and OSR's ini would be interesting to see as well.Alright. Here. Oblivion.ini [General]SStartingCell= SStartingCellY=SStartingCellX=SStartingWorld= STestFile10=STestFile9=STestFile8=STestFile7=STestFile6=STestFile5=STestFile4=STestFile3=STestFile2=STestFile1= bEnableProfile=0bDrawSpellContact=0bRunMiddleLowLevelProcess=1iHoursToSleep=3bActorLookWithHavok=0SMainMenuMusicTrack=special\tes4title.mp3bUseEyeEnvMapping=1bFixFaceNormals=0bUseFaceGenHeads=1bFaceMipMaps=1bFaceGenTexturing=1bDefaultCOCPlacement=0uGridDistantTreeRange=15uGridDistantCount=25uGridsToLoad=5fGlobalTimeMultiplier=1.0000bNewAnimation=1fAnimationDefaultBlend=0.1000fAnimationMult=1.0000bFixAIPackagesOnLoad=0bForceReloadOnEssentialCharacterDeath=1bKeepPluginWhenMerging=0bCreate Maps Enable=0SLocalSavePath=Saves\SLocalMasterPath=Data\bDisableDuplicateReferenceCheck=1bTintMipMaps=0uInterior Cell Buffer=3uExterior Cell Buffer=36iIntroSequencePriority=3bPreloadIntroSequence=1fStaticScreenWaitTime=3.0000SCreditsMenuMovie=CreditsMenu.bikSMainMenuMovie=Map loop.bikSMainMenuMovieIntro=Oblivion iv logo.bikSIntroSequence=bethesda softworks HD720p.bik,2k games.bik,game studios.bik,Oblivion Legal.bikiFPSClamp=0bRunVTuneTest=0STestFile1=bActivateAllQuestScripts=0fQuestScriptDelayTime=5.0000SMainMenuMusic=Special\TES4Title.mp3bUseThreadedBlood=0bUseThreadedMorpher=0bExternalLODDataFiles=1bBorderRegionsEnabled=1bDisableHeadTracking=0bTrackAllDeaths=0SCharGenQuest=0002466EuiFaceGenMaxEGTDataSize=67108864uiFaceGenMaxEGMDataSize=67108864SBetaCommentFileName=bCheckCellOffsetsOnInit=0bCreateShaderPackage=0uGridDistantTreeRangeCity=4uGridDistantCountCity=4bWarnOnMissingFileEntry=0iSaveGameBackupCount=1bDisplayMissingContentDialogue=1SSaveGameSafeCellID=2AEEAbAllowScriptedAutosave=1bPreemptivelyUnloadCells=0bCheckIDsOnInit=0iNumBitsForFullySeen=248iPreloadSizeLimit=26214400SOblivionIntro=OblivionIntro.bikbUseHardDriveCache=0bEnableBoundingVolumeOcclusion=0bDisplayBoundingVolumes=0bUseThreadedTempEffects=0bUseThreadedParticleSystem=0bUseMyGamesDirectory=1bUseThreadedAI=1iNumHWThreads=2 [Display]uVideoDeviceIdentifierPart1=3619102270uVideoDeviceIdentifierPart2=298801222uVideoDeviceIdentifierPart3=1134381905uVideoDeviceIdentifierPart4=903332379fDecalLifetime=10.0000bEquippedTorchesCastShadows=0bReportBadTangentSpace=0bStaticMenuBackground=1bForcePow2Textures=0bForce1XShaders=0bHighQuality20Lighting=0bAllow20HairShader=1bAllowScreenShot=0iMultiSample=0bDoTallGrassEffect=1bForceMultiPass=1bDoTexturePass=1bDoSpecularPass=1bDoDiffusePass=1bDoAmbientPass=1bDoCanopyShadowPass=1bDrawShadows=0bUseRefractionShader=1bUse Shaders=1iNPatchNOrder=0iNPatchPOrder=0iNPatches=0iLocation Y=0iLocation X=0bFull Screen=0iSize W=2560iSize H=1440iAdapter=0iScreenShotIndex=0SScreenShotBaseName=ScreenShotiAutoViewMinDistance=2000iAutoViewHiFrameRate=40iAutoViewLowFrameRate=20bAutoViewDistance=0fDefaultFOV=75.0000fNearDistance=10.0000fFarDistance=10000.0000iDebugTextLeftRightOffset=10iDebugTextTopBottomOffset=10bShowMenuTextureUse=1iDebugText=2bLocalMapShader=0bDoImageSpaceEffects=1fShadowLOD2=400.0000fShadowLOD1=200.0000fLightLOD2=1500.0000fLightLOD1=1000.0000fSpecularLOD2=1300.0000fSpecularLOD1=1000.0000fEnvMapLOD2=800.0000fEnvMapLOD1=500.0000fEyeEnvMapLOD2=190.0000fEyeEnvMapLOD1=130.0000iPresentInterval=1iShadowFilter=2iActorShadowCountExt=10iActorShadowCountInt=10bActorSelfShadowing=0bShadowsOnGrass=1bDynamicWindowReflections=1iTexMipMapSkip=0fGrassStartFadeDistance=6000.0fGrassEndDistance=7000.0bDecalsOnSkinnedGeometry=1bFullBrightLighting=0iMaxLandscapeTextures=0bLODPopActors=0bLODPopItems=0bLODPopObjects=0fSpecualrStartMax=1000.0000fSpecularStartMin=0.0000iActorShadowIntMax=10iActorShadowIntMin=0iActorShadowExtMax=10iActorShadowExtMin=0fGammaMax=0.6000fGammaMin=1.4000iMaxDecalsPerFrame=10bLandscapeBlend=1fShadowFadeTime=1.0000fGamma=1.0000bAllowPartialPrecision=1iShadowMapResolution=256bAllow30Shaders=0iTexMipMapMinimum=0bDoStaticAndArchShadows=0bDoActorShadows=0bIgnoreResolutionCheck=0fNoLODFarDistancePct=1.0000fNoLODFarDistanceMax=10240.0000fNoLODFarDistanceMin=1700.0000 [Controls]fVersion=1.8000Forward=0011FFFFBack=001FFFFFSlide Left=001EFFFFSlide Right=0020FFFFUse=00FF0009Activate=0012FF03Block=00380108Cast=002EFF06Ready Item=0013FF02Crouch/Sneak=001DFF00Run=002AFFFFAlways Run=003AFFFFAuto Move=0010FFFFJump=0039FF01Toggle POV=00210205Menu Mode=000FFF04Rest=0014FF0AQuick Menu=003BFFFFQuick1=0002FF20Quick2=0003FF21Quick3=0004FF22Quick4=0005FF23Quick5=0006FF24Quick6=0007FF25Quick7=0008FF26Quick8=0009FF27QuickSave=000CFFFFQuickLoad=0035FFFFGrab=002CFF07bInvertYValues=0fXenonLookXYMult=0.0005fMouseSensitivity=0.0020;X = 1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6iJoystickMoveFrontBack=2iJoystickMoveLeftRight=1fJoystickMoveFBMult=1.0000fJoystickMoveLRMult=1.0000iJoystickLookUpDown=6iJoystickLookLeftRight=3fJoystickLookUDMult=0.0020fJoystickLookLRMult=0.0020fXenonMenuMouseXYMult=0.0003bBackground Mouse=0bBackground Keyboard=0bUse Joystick=1fXenonLookMult=0.0030fXenonMenuStickSpeedMaxMod=5.0000iXenonMenuStickSpeedThreshold=20000iXenonMenuStickThreshold=1000;Language values: 0-English, 1-German, 2-French, 3-Spanish, 4-ItalianiLanguage=0SlideLeft=001EFFFFSlideRight=0020FFFFfXenonMenuStickMapCursorMinSpeed=1.0000fXenonMenuStickMapCursorMaxSpeed=15.0000fXenonMenuStickMapCursorGamma=0.1700fXenonMenuStickSpeedPlayerRotMod=3000.0000fXenonMenuDpadRepeatSpeed=300.0000fXenonMenuStickSpeed=300.0000iXenonMenuStickDeadZone=15000 [Water]fAlpha=0.5000uSurfaceTextureSize=128SSurfaceTexture=waterSNearWaterOutdoorID=NearWaterOutdoorLoopSNearWaterIndoorID=NearWaterIndoorLoopfNearWaterOutdoorTolerance=1024.0000fNearWaterIndoorTolerance=512.0000fNearWaterUnderwaterVolume=0.9000fNearWaterUnderwaterFreq=0.3000uNearWaterPoints=8uNearWaterRadius=1000uSurfaceFrameCount=32uSurfaceFPS=12bUseWaterReflectionsMisc=0bUseWaterReflectionsStatics=0bUseWaterReflectionsTrees=0bUseWaterReflectionsActors=0bUseWaterReflections=1bUseWaterHiRes=1bUseWaterDisplacements=1bUseWaterShader=1uDepthRange=125bUseWaterDepth=1bUseWaterLOD=1fTileTextureDivisor=4.7500fSurfaceTileSize=2048.0000uNumDepthGrids=3 [Audio]bDSoundHWAcceleration=1fMinSoundVel=10.0000fMetalLargeMassMin=25.0000fMetalMediumMassMin=8.0000fStoneLargeMassMin=30.0000fStoneMediumMassMin=5.0000fWoodLargeMassMin=15.0000fWoodMediumMassMin=7.0000fDialogAttenuationMax=35.0000fDialogAttenuationMin=7.7500bUseSoundDebugInfo=1fUnderwaterFrequencyDelta=0.0000bUseSoftwareAudio3D=0fDefaultEffectsVolume=0.8000fDefaultMusicVolume=0.3000fDefaultFootVolume=0.8000fDefaultVoiceVolume=0.8000fDefaultMasterVolume=1.0000bMusicEnabled=1bSoundEnabled=1fLargeWeaponWeightMin=25.0000fMediumWeaponWeightMin=8.0000fSkinLargeMassMin=30.0000fSkinMediumMassMin=5.0000fChainLargeMassMin=30.0000fChainMediumMassMin=5.0000fDBVoiceAttenuationIn2D=0.0000iCollisionSoundTimeDelta=50fGlassLargeMassMin=25.0000fGlassMediumMassMin=8.0000fClothLargeMassMin=25.0000fClothMediumMassMin=8.0000fEarthLargeMassMin=30.0000fEarthMediumMassMin=5.0000bUseSpeedForWeaponSwish=1fLargeWeaponSpeedMax=0.9500fMediumWeaponSpeedMax=1.1000fPlayerFootVolume=0.9000fDSoundRolloffFactor=4.0000fMaxFootstepDistance=1100.0000fHeadroomdB=2.0000iMaxImpactSoundCount=32fMainMenuMusicVolume=0.6000 [shockBolt]bDebug=0fGlowColorB=1.0000fGlowColorG=0.6000fGlowColorR=0.0000fCoreColorB=1.0000fCoreColorG=1.0000fCoreColorR=1.0000fCastVOffset=-10.0000iNumBolts=7fBoltGrowWidth=1.0000fBoltSmallWidth=3.0000fTortuosityVariance=8.0000fSegmentVariance=35.0000fBoltsRadius=24.0000 [Pathfinding]bDrawPathsDefault=0bPathMovementOnly=0bDrawSmoothFailures=0bDebugSmoothing=0bSmoothPaths=1bSnapToAngle=0bDebugAvoidance=0bDisableAvoidance=0bBackgroundPathing=0bUseBackgroundPathing=1 [MAIN]bEnableBorderRegion=1fLowPerfCombatantVoiceDistance=1000.0000iDetectionHighNumPicks=40fQuestScriptDelayTime=5.0000iLastHDRSetting=-1 [Combat]bEnableBowZoom=1bDebugCombatAvoidance=0fMinBloodDamage=1.0000fHitVectorDelay=0.4000iShowHitVector=0fLowPerfNPCTargetLOSTimer=1.0000fHiPerfNPCTargetLOSTimer=0.5000iMaxHiPerfNPCTargetCount=4fLowPerfPCTargetLOSTimer=0.5000fHiPerfPCTargetLOSTimer=0.2500iMaxHiPerfPCTargetCount=4iMaxHiPerfCombatCount=4 [HAVOK]bDisablePlayerCollision=0fJumpAnimDelay=0.7500bTreeTops=0iSimType=1bPreventHavokAddAll=0bPreventHavokAddClutter=0fMaxTime=0.0167bHavokDebug=0fRF=1000.0000fOD=0.9000fSE=0.3000fSD=0.9800iResetCounter=5fMoveLimitMass=95.0000iUpdateType=0bHavokPick=0fCameraCasterSize=1.0000iHavokSkipFrameCountTEST=0fHorseRunGravity=3.0000fQuadrupedPitchMult=1.0000iNumHavokThreads=1fChaseDeltaMult=0.0500iEntityBatchRemoveRate=100iMaxPicks=40bAddBipedWhenKeyframed=0 [interface]fDlgLookMult=0.3000fDlgLookAdj=0.0000fDlgLookDegStop=0.2000fDlgLookDegStart=2.0000fDlgFocus=2.1000fKeyRepeatInterval=50.0000fKeyRepeatTime=500.0000fActivatePickSphereRadius=16.0000fMenuModeAnimBlend=0.0000iSafeZoneX=20iSafeZoneY=20iSafeZoneXWide=20iSafeZoneYWide=20fMenuPlayerLightDiffuseBlue=0.8000fMenuPlayerLightDiffuseGreen=0.8000fMenuPlayerLightDiffuseRed=0.8000fMenuPlayerLightAmbientBlue=0.2500fMenuPlayerLightAmbientGreen=0.2500fMenuPlayerLightAmbientRed=0.2500bAllowConsole=1bActivatePickUseGamebryoPick=0iMaxViewCasterPicksGamebryo=10iMaxViewCasterPicksHavok=10iMaxViewCasterPicksFuzzy=5bUseFuzzyPicking=1fMenuBGBlurRadius=2.0000 [LoadingBar]iMoveBarWaitingMilliseconds=10iMoveBarChaseMilliseconds=100iMoveBarMaxMilliseconds=2500fLoadingSlideDelay=15.0000fPercentageOfBar3=0.1500fPercentageOfBar2=0.4400fPercentageOfBar1=0.3500fPercentageOfBar0=0.0600bShowSectionTimes=0 [Menu]fCreditsScrollSpeed=40.0000iConsoleTextYPos=890iConsoleTextXPos=30iConsoleVisibleLines=15iConsoleHistorySize=50rDebugTextColor=255,251,233iConsoleFont=3iDebugTextFont=3 [GamePlay]bDisableDynamicCrosshair=0bSaveOnTravel=0bSaveOnWait=0bSaveOnRest=0bCrossHair=1iDifficultyLevel=50bGeneralSubtitles=1bDialogueSubtitles=1bInstantLevelUp=0bHealthBarShowing=0fHealthBarFadeOutSpeed=1.0000fHealthBarSpeed=80.0000fHealthBarHeight=4.0000fHealthBarWidth=40.0000fHealthBarEmittanceFadeTime=0.5000fHealthBarEmittanceTime=1.5000STrackLevelUpPath=\\vault\TES4\LevelData\fDifficulty=0.0000bTrackLevelUps=1bAllowHavokGrabTheLiving=0bEssentialTakeNoDamage=1iDetectionPicks=21bSaveOnInteriorExteriorSwitch=1 [Fonts]SFontFile_1=Data\Fonts\Kingthings_Regular.fntsfontfile_2=Data\Fonts\DarN_Kingthings_Petrock_14.fntsfontfile_3=Data\Fonts\DarN_Kingthings_Petrock_16.fntsfontfile_4=Data\Fonts\DarN_Oblivion_28.fntSFontFile_5=Data\Fonts\Handwritten.fnt [speedTree]iTreeClonesAllowed=1fCanopyShadowGrassMult=1.0000iCanopyShadowScale=512fTreeForceMaxBudAngle=-1.0000fTreeForceMinBudAngle=-1.0000fTreeForceLeafDimming=-1.0000fTreeForceBranchDimming=-1.0000fTreeForceCS=-1.0000fTreeForceLLA=-1.0000fTreeLODExponent=1.0000bEnableTrees=1bForceFullLOD=0fLODTreeMipMapLODBias=-0.7500fLocalTreeMipMapLODBias=-0.2500 [Debug]bDebugFaceGenCriticalSection=0bDebugFaceGenMultithreading=0bDebugSaveBuffer=0 [backgroundLoad]bBackgroundLoadLipFiles=0bLoadBackgroundFaceGen=0bUseMultiThreadedFaceGen=1bBackgroundCellLoads=1bLoadHelmetsInBackground=1iAnimationClonePerLoop=5bSelectivePurgeUnusedOnFastTravel=0bUseMultiThreadedTrees=1iPostProcessMillisecondsEditor=50iPostProcessMillisecondsLoadingQueuedPriority=20iPostProcessMilliseconds=5bUseBackgroundFileLoader=0 [LOD]fLodDistance=500.0000bUseFaceGenLOD=0iLODTextureTiling=2iLODTextureSizePow2=8fLODNormalTextureBlend=0.5000bDisplayLODLand=1bDisplayLODBuildings=1bDisplayLODTrees=1bLODPopTrees=0bLODPopActors=0bLODPopItems=0bLODPopObjects=0fLODFadeOutMultActors=15.0000fLODFadeOutMultItems=15.0000fLODFadeOutMultObjects=15.0000fLODMultLandscape=1.0000fLODMultTrees=2.0000fLODMultActors=10.0000fLODMultItems=10.0000fLODMultObjects=10.0000iFadeNodeMinNearDistance=400fLODFadeOutPercent=0.9000fLODBoundRadiusMult=3.0000fTalkingDistance=2000.0000 fTreeLODMax=2.0000fTreeLODMin=0.0200fTreeLODDefault=1.2000fObjectLODMax=15.0000fObjectLODMin=1.0000fObjectLODDefault=5.0000fItemLODMax=15.0000fItemLODMin=1.0000fItemLODDefault=2.0000fActorLODMax=15.0000fActorLODMin=2.0000fActorLODDefault=5.0000bLODUseCombinedLandNormalMaps=1bForceHideLODLand=0fLODQuadMinLoadDistance=65536.0000fLODFadeOutActorMultInterior=1.0000fLODFadeOutItemMultInterior=1.0000fLODFadeOutObjectMultInterior=1.0000fLODFadeOutActorMultCity=1.0000fLODFadeOutItemMultCity=1.0000fLODFadeOutObjectMultCity=1.0000fLODFadeOutActorMultComplex=1.0000fLODFadeOutItemMultComplex=1.0000fLODFadeOutObjectMultComplex=1.0000fLODLandVerticalBias=0.0000 [Weather]fSunGlareSize=350.0000fSunBaseSize=250.0000bPrecipitation=1fAlphaReduce=1.0000SBumpFadeColor=255,255,255,255SLerpCloseColor=255,255,255,255SEnvReduceColor=255,255,255,255 [Voice]SFileTypeLTF=ltfSFileTypeLip=lipSFileTypeSource=wavSFileTypeGame=mp3 [Grass]iMinGrassSize=80fGrassEndDistance=8000.0000fGrassStartFadeDistance=7000.0000bGrassPointLighting=0bDrawShaderGrass=1iGrassDensityEvalSize=2iMaxGrassTypesPerTexure=2fWaveOffsetRange=1.7500fGrassWindMagnitudeMax=125.0000fGrassWindMagnitudeMin=5.0000fTexturePctThreshold=0.3000 [Landscape]bCurrentCellOnly=0bPreventSafetyCheck=0fLandTextureTilingMult=2.0000fLandFriction=2.5000iLandBorder2B=0iLandBorder2G=0iLandBorder2R=0iLandBorder1B=0iLandBorder1G=255iLandBorder1R=255 [bLightAttenuation]fQuadraticRadiusMult=1.0000fLinearRadiusMult=1.0000bOutQuadInLin=0fConstantValue=0.0000fQuadraticValue=16.0000fLinearValue=3.0000uQuadraticMethod=2uLinearMethod=1fFlickerMovement=8.0000bUseQuadratic=1bUseLinear=0bUseConstant=0 [blurShaderHDRInterior]fTargetLUM=1.0000fUpperLUMClamp=1.0000fEmissiveHDRMult=1.0000fEyeAdaptSpeed=0.5000fBrightScale=2.2500fBrightClamp=0.2250fBlurRadius=7.0000iNumBlurpasses=1 [blurShaderHDR]fTargetLUM=1.2000fUpperLUMClamp=1.0000fGrassDimmer=1.3000fTreeDimmer=1.2000fEmissiveHDRMult=1.0000fEyeAdaptSpeed=0.7000fSunlightDimmer=1.3000fSIEmmisiveMult=1.0000fSISpecularMult=1.0000fSkyBrightness=0.5000fSunBrightness=0.0000fBrightScale=1.5000fBrightClamp=0.3500fBlurRadius=4.0000iNumBlurpasses=2iBlendType=2bDoHighDynamicRange=1 [blurShader]fSunlightDimmer=1.0000fSIEmmisiveMult=1.0000fSISpecularMult=1.0000fSkyBrightness=0.5000fSunBrightness=0.0000fAlphaAddExterior=0.2000fAlphaAddInterior=0.5000iBlurTexSize=256fBlurRadius=0.0300iNumBlurpasses=1iBlendType=2bUseBlurShader=0 [GethitShader]fBlurAmmount=0.5000fBlockedTexOffset=0.0010fHitTexOffset=0.0050[MESSAGES]bBlockMessageBoxes=0bSkipProgramFlows=1bAllowYesToAll=1bDisableWarning=1iFileLogging=0bSkipInitializationFlows=1[DistantLOD]bUseLODLandData=0fFadeDistance=12288.0000iDistantLODGroupWidth=8[GeneralWarnings]SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.This may result in errors. Saving again will clear this messagebut not necessarily fix any errors. [Archive]SMasterMiscArchiveFileName=Oblivion - Misc.bsaSMasterVoicesArchiveFileName2=Oblivion - Voices2.bsaSMasterVoicesArchiveFileName1=Oblivion - Voices1.bsaSMasterSoundsArchiveFileName=Oblivion - Sounds.bsaSMasterTexturesArchiveFileName1=Oblivion - Textures - Compressed.bsaSMasterMeshesArchiveFileName=Oblivion - Meshes.bsaSInvalidationFile=ArchiveInvalidation.txtiRetainFilenameOffsetTable=1iRetainFilenameStringTable=1iRetainDirectoryStringTable=1bCheckRuntimeCollisions=0bInvalidateOlderFiles=1bUseArchives=1SArchiveList=Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa[CameraPath]iTake=0SDirectoryName=TestCameraPathiFPS=60SNif=Test\CameraPath.nif[Absorb]fAbsorbGlowColorB=1.0000fAbsorbGlowColorG=0.6000fAbsorbGlowColorR=0.0000fAbsorbCoreColorB=1.0000fAbsorbCoreColorG=1.0000fAbsorbCoreColorR=1.0000iAbsorbNumBolts=1fAbsorbBoltGrowWidth=0.0000fAbsorbBoltSmallWidth=7.0000fAbsorbTortuosityVariance=2.0000fAbsorbSegmentVariance=7.0000fAbsorbBoltsRadius=5.0000[OPENMP]iThreads=3iOpenMPLevel=10[TestAllCells]bFileShowTextures=1bFileShowIcons=1bFileSkipIconChecks=0bFileTestLoad=0bFileNeededMessage=1bFileGoneMessage=1bFileSkipModelChecks=0bFileCheckModelCollision=0[CopyProtectionStrings]SCopyProtectionMessage2=Insert the Oblivion Disc.SCopyProtectionTitle2=Oblivion Disc Not FoundSCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.SCopyProtectionTitle=CD-ROM Drive Not Found sr_Oblivion_Stutter_Remover.ini Master = {_comment = You can turn on or off each distinct feature from here.bManageFPS = 0bHookCriticalSections = 0bHookHashtables = 1bReplaceHeap = 0bReplaceGetTickCount = 1bLogToConsole = 0bFastExit = 0bExtraProfiling = 0bFlushLog = 1iSchedulingResolution = 1bReplaceRandom = 1bExperimentalStuff = 0iMainHookPoint = 1}Experimental = {_comment =bReduceSleep and iThreadsFixedToCPUs can probably reasonably be used at 1. > 1 is a bad idea atm._comment =other settings here you're probably better off not touchingbReduceSleep = 0iThreadsFixedToCPUs = 1bSuppressRandomSeeding = 0bMonitorBSShaderAccumulator = 0iPrintSceneGraphDepth = 0bReplaceRandomWrappers = 0bBenchmarkHeap = 0bAlternateHeapHooks = 0iHeapMainBlockAddress = 0}FPS_Management = {_comment =Absent a good reason otherwise, bInject_iFPSClamp=1, fMaximumFPS= 30 to 85 (or 0), fMinimumFPS= 10 to 20, iFPS_Report_Period = 2000 to 60000, fExtraSleepPercent = 0.0 to 0.2bInject_iFPSClamp = 0fMaximumFPS = 0fMinimumFPS = 15iFPS_Report_Period = 15000fExtraSleepPercent =0.05}GetTickCount = {_comment =This section is disabled by default - see Master/bReplaceGetTickCountbForceResolution = 1bPreserveDC_Bias = 1bPreserveHighFreqComponents = 0bForceSync = 0iSyncLimitMilliseconds = 50}CriticalSections = {_comment = CS stuff helps Oblivion, Fallout, and New Vegas significantly_comment = much of the benefit comes from the Renderer+0x180 suppression (see overrides below)_comment = modes: 1=vanilla, 2=fair, 3=staggering(hybrid of 1 & 2), 5=suppressedbUseOverrides = 1iDefaultMode = 3iDefaultSpin = 1000iStaggerLevel = 5bEnableMessages = 1bEnableProfiling = 0}Heap = {_comment =This section is disabled by default - see Master/bReplaceHeap_comment =I recommend enabling it however._comment = Heap replacement can produce MAJOR improvements in performance on Oblivion at a significant cost in stability_comment = It crashes instantly on Fallout3 last I remember checking_comment = It seems to work on Fallout: New Vegas ?_comment = Algorithms: 1=FastMM4, 2=Microsoft (slow on XP), 3=SimpleHeap1, 4=TBBMalloc, 5=ThreadHeap2, 6=ThreadHeap3, 8=tcmalloc_comment = Algorithms numbers 1, 4, and 8 require external DLL files in the Data/OBSE/Plugins/ComponentDLLs folder_comment = Size is in units of megabytes, and only effects algorithms 3, 5, and 6 (other algorithms dynamically determine their own size)iHeapAlgorithm = 6bEnableProfiling = 0iHeapSize = 768bEnableMessages = 0bZeroAllocations = 0}Hashtables = {bUseOverrides = 1bEnableMessages = 0bEnableExtraMessages = 0bEnableProfiling = 0}OverrideList = {CriticalSection = {CallerAddress = 0x701748comment = Renderer+0x180, recommendation=suppress (mode 5)Mode = 5}CriticalSection = {ObjectAddress = 0xB32B80comment = MemoryHeap CS, recommendation=stagger (mode 3)Mode = 3Spin = 1500}CriticalSection = {CallerAddress = 0x70172Acomment = Renderer+0x80, recommendation= modes 2(for stability) or 5(for performance)Mode = 2}CriticalSection = {ObjectAddress = 0xB3FA00comment = Unknown4, recommendation=stagger (mode 3)Mode = 3}CriticalSection = {ObjectAddress = 0xB33800comment = BaseExtraList, recommendation=stagger (mode 3)Mode = 3}CriticalSection = {ObjectAddress = 0xB3F600comment = recommendation=stagger (mode 3)Mode = 3}CriticalSection = {ObjectAddress = 0xB3FC00comment =Mode = 2}CriticalSection = {ObjectAddress = 0xB39C00comment =Mode = 2}Hashtable = {comment =caller 0x00418E16SizeAddress = 0x00418DDBOldSize = 37NewSize = 149}Hashtable = {comment =caller 0x0045a8a1SizeAddress = 0x0045A866OldSize = 5039NewSize = 133123}Hashtable = {comment =caller 0x004A25BCSizeAddress = 0x004A2586OldSize = 523NewSize = 2711}Hashtable = {comment =multipart 1/2 - caller 0x004e614fSizeAddress = 0x004E610FOldSize = 37NewSize = 47}Hashtable = {comment =multipart 2/2 - caller 0x004e614fSizeAddress = 0x004E612COldSize = 37NewSize = 47}Hashtable = {comment =caller 0x004E9014SizeAddress = 0x004E8FD7OldSize = 37NewSize = 739}Hashtable = {comment =caller 0x004f0e20SizeAddress = 0x004F1B44OldSize = 37NewSize = 127WordBits = 8}Hashtable = {comment =caller 0x004f1d60SizeAddress = 0x004F220AOldSize = 7001NewSize = 7001}Hashtable = {comment =also caller 0x004f1d60SizeAddress = 0x004F222EOldSize = 701NewSize = 901}Hashtable = {comment =also caller 0x004f1d60SizeAddress = 0x004F2B70OldSize = 37NewSize = 127WordBits = 8}Hashtable = {comment =multipart 1/2 - caller 0x004F2ACBSizeAddress = 0x004F2A8BOldSize = 37NewSize = 713}Hashtable = {comment =multipart 2/2 - caller 0x004F2ACBSizeAddress = 0x004F2AA8OldSize = 37NewSize = 713}Hashtable = {comment =multipart 1/2 - caller 0x004f2b3eSizeAddress = 0x004F2AEFOldSize = 37NewSize = 1301}Hashtable = {comment =multipart 2/2 - caller 0x004f2b3eSizeAddress = 0x004F2B12OldSize = 37NewSize = 1301}Hashtable = {comment =caller 0x0067fbb0SizeAddress = 0x006C5396OldSize = 37NewSize = 83}Hashtable = {comment =also caller 0x0067fbb0SizeAddress = 0x0067FD35OldSize = 191NewSize = 3019}Hashtable = {comment =also caller 0x0067fbb0SizeAddress = 0x0067FE5FOldSize = 191NewSize = 2021}Hashtable = {comment =caller 0x006C56B0SizeAddress = 0x006C5674OldSize = 37NewSize = 299}Hashtable = {comment =caller 0x00714788SizeAddress = 0x00714752OldSize = 59NewSize = 239}Hashtable = {comment =many callers: 0x00769C3D, 0x00769CAD, 0x00769D03, 0x00769D53, 0x00769DA1SizeAddress = 0x00769BEBOldSize = 37NewSize = 297}Hashtable = {comment =multipart 1/2 - caller 0x009dbf36SizeAddress = 0x009DBF03OldSize = 131213NewSize = 905671}Hashtable = {comment =multipart 2/2 - caller 0x009dbf36SizeAddress = 0x00B06140OldSize = 131213NewSize = 905671}Hashtable = {comment =caller 0x009e2726SizeAddress = 0x009E26F3OldSize = 37NewSize = 297}Hashtable = {comment =caller 0x00a10de6SizeAddress = 0x00A10DB3OldSize = 37NewSize = 297}} It should be noted I'm using an OSR ini preset provided from this stability guide. You aren't using OSRs heap replacement (Which is the main reason people use it). bReplaceHeap is 0 in your OSR ini, 1 would be enabling it.I don't like the stability guide you linked, I disagree with quite a lot of things the author writes (But that doesn't mean that I am an expert, he could be right with what he says, I just don't agree with much of what he says because of my personal experience.). After enabling it you should see massive improvements to stability and performance. You might need to try other heap replacements (The "iHeapAlgorithm=" setting), as the game might not start with some of them. I use 8, tcmalloc. If that doesn't help, you could try and change some settings in your oblivion.ini. I will provide mine as a comparison as I have a very stable game. Though it is unlikely that these settings are causing the crashes, it might be worth the try. Pretty much all crashes in the game almost always come from mod conflicts: uInterior Cell Buffer=12uExterior Cell Buffer=142bSelectivePurgeUnusedOnFastTravel=1 My goddamn hero... it worked. Simply activating the replaceheap in OSR fixed the entire issue. I cannot thank you enough for that. If I had to be honest, in my years of modding Oblivion, there were some things in that guide that I didn't agree with either. But from the looks of it, the guy seemed to know what he is was doing, so who was I to argue? But I'm glad to see somebody else agrees with me. If you have anymore advice regarding performance and all that, I would love to hear it and it would probably help anyone else who comes looking at this thread for guidance on performance issues. Link to comment Share on other sites More sharing options...
mixxa77 Posted March 16, 2020 Share Posted March 16, 2020 My goddamn hero... it worked. Simply activating the replaceheap in OSR fixed the entire issue. I cannot thank you enough for that. If I had to be honest, in my years of modding Oblivion, there were some things in that guide that I didn't agree with either. But from the looks of it, the guy seemed to know what he is was doing, so who was I to argue? But I'm glad to see somebody else agrees with me. If you have anymore advice regarding performance and all that, I would love to hear it and it would probably help anyone else who comes looking at this thread for guidance on performance issues. Glad to have helped. Common sense when applying various tweaks and/or performance improvement mods is the best anyone can do. But to be more serious: I mostly got my game to it's current state by reading what other people say about tweaks and performance improvement mods and then simple trial and error of what I though could work, so I don't really feel confident to tell people what exactly to do to get a stable game. Link to comment Share on other sites More sharing options...
NCRSoleSurvivor Posted March 16, 2020 Author Share Posted March 16, 2020 Glad to have helped. Common sense when applying various tweaks and/or performance improvement mods is the best anyone can do. But to be more serious: I mostly got my game to it's current state by reading what other people say about tweaks and performance improvement mods and then simple trial and error of what I though could work, so I don't really feel confident to tell people what exactly to do to get a stable game. To be honest with you, that's what I would always do. There's just one too many tweakable options it's hard to identify which one is the culprit and the best one to use, so I have a hard time identifying which one to get at, which is why I made this thread. Thanks again. Link to comment Share on other sites More sharing options...
mixxa77 Posted March 18, 2020 Share Posted March 18, 2020 (edited) After thinking about this a bit, I decided to copy my Oblivion and OSR ini settings to my profile page, if you want to compare them with yours: https://www.nexusmods.com/users/10186610 And I have to correct one of my statements earlier, I don't use tcmalloc, I use FastMM4 (Which is the one Skyranger sort-of recommends on OSR's mod page). Edited March 18, 2020 by mixxa77 Link to comment Share on other sites More sharing options...
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