ov3rwhelming Posted November 28, 2008 Share Posted November 28, 2008 I was curious, I have seen many files here on the Nexus labeled as "Modder's Resource" files, meaning they contain no esp file. I have some basic modding abilities and was wondering how you would take a modder's resource (namely an armor resource) and put it in-game as a mod. I have already checked, and the one i want to put in-game isn't already done, unless it is part of a larger mod. This is the link: http://tesnexus.com/downloads/file.php?id=20877 Link to comment Share on other sites More sharing options...
Vagrant0 Posted November 28, 2008 Share Posted November 28, 2008 I was curious, I have seen many files here on the Nexus labeled as "Modder's Resource" files, meaning they contain no esp file. I have some basic modding abilities and was wondering how you would take a modder's resource (namely an armor resource) and put it in-game as a mod. I have already checked, and the one i want to put in-game isn't already done, unless it is part of a larger mod. This is the link: http://tesnexus.com/downloads/file.php?id=20877In a nutshell. Within the CS you need to either create a new or copy and modify an armor entry which points to the mesh location within the data folder, then define the ingame attributes for each piece, then place the pieces into the game in whatever manner is suited to the purposes of your mod. http://cs.elderscrolls.com/constwiki/index.php/Armorhttp://cs.elderscrolls.com/constwiki/index...Getting_Started Link to comment Share on other sites More sharing options...
ov3rwhelming Posted December 1, 2008 Author Share Posted December 1, 2008 I was curious, I have seen many files here on the Nexus labeled as "Modder's Resource" files, meaning they contain no esp file. I have some basic modding abilities and was wondering how you would take a modder's resource (namely an armor resource) and put it in-game as a mod. I have already checked, and the one i want to put in-game isn't already done, unless it is part of a larger mod. This is the link: http://tesnexus.com/downloads/file.php?id=20877In a nutshell. Within the CS you need to either create a new or copy and modify an armor entry which points to the mesh location within the data folder, then define the ingame attributes for each piece, then place the pieces into the game in whatever manner is suited to the purposes of your mod. http://cs.elderscrolls.com/constwiki/index.php/Armorhttp://cs.elderscrolls.com/constwiki/index...Getting_Started Thanks a lot. Kudos. 8) Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.