Jump to content

Modding assistance


ov3rwhelming

Recommended Posts

I was curious, I have seen many files here on the Nexus labeled as "Modder's Resource" files, meaning they contain no esp file. I have some basic modding abilities and was wondering how you would take a modder's resource (namely an armor resource) and put it in-game as a mod. I have already checked, and the one i want to put in-game isn't already done, unless it is part of a larger mod.

 

This is the link:

 

http://tesnexus.com/downloads/file.php?id=20877

Link to comment
Share on other sites

I was curious, I have seen many files here on the Nexus labeled as "Modder's Resource" files, meaning they contain no esp file. I have some basic modding abilities and was wondering how you would take a modder's resource (namely an armor resource) and put it in-game as a mod. I have already checked, and the one i want to put in-game isn't already done, unless it is part of a larger mod.

 

This is the link:

 

http://tesnexus.com/downloads/file.php?id=20877

In a nutshell. Within the CS you need to either create a new or copy and modify an armor entry which points to the mesh location within the data folder, then define the ingame attributes for each piece, then place the pieces into the game in whatever manner is suited to the purposes of your mod.

http://cs.elderscrolls.com/constwiki/index.php/Armor

http://cs.elderscrolls.com/constwiki/index...Getting_Started

Link to comment
Share on other sites

I was curious, I have seen many files here on the Nexus labeled as "Modder's Resource" files, meaning they contain no esp file. I have some basic modding abilities and was wondering how you would take a modder's resource (namely an armor resource) and put it in-game as a mod. I have already checked, and the one i want to put in-game isn't already done, unless it is part of a larger mod.

 

This is the link:

 

http://tesnexus.com/downloads/file.php?id=20877

In a nutshell. Within the CS you need to either create a new or copy and modify an armor entry which points to the mesh location within the data folder, then define the ingame attributes for each piece, then place the pieces into the game in whatever manner is suited to the purposes of your mod.

http://cs.elderscrolls.com/constwiki/index.php/Armor

http://cs.elderscrolls.com/constwiki/index...Getting_Started

 

Thanks a lot. Kudos. 8)

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...