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Determining specific modifications


and00r

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Hello everyone,

I'm trying to determine which specific mod has edited whatever determines how loot spawns randomly inside of containers and chests.

I have been very selective in choosing quality mods, reading the descriptions and community posts for each individual one and only choosing mods which seem to be made responsibly without any bad effects and have no complaints posted under its discussion section.

But unfortunately, despite all this, one has managed to make its way through and change my game in what I consider to be a malicious way, given the significance of the change, and how it managed to not be included in any description of the mod whatsoever.

 

The bulk of the mods installed are dungeon maps, and small quest mods.

I need to determine which mod is affecting randomly spawned container loot. No mod installed should do this, as it's something I definitely do not want.

Any help would be appreciated,

thanks.

Edited by and00r
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this is what i'd try:
1. drop the loot you dislike
2. open the game console, click the loot, take a note (in a text file, so you can copy paste it in the future) of the EXACT identifier you see in the console window header, minus the last 8 digits (e.g. youridentifier00000000 -> youridentifier)
3. search for any loaded mod the ones containing that identifier string (there are many ways you can do it and the choice is yours). you can learn tes3cmd syntax, e.g. I'd use the latest tes3cmd alpha and use the --active parameter with it,
or use any file search tool (e.g. searchmyfiles) and look for the "youridentifier" string inside *.es? files
or load your list with TESPCD and use its search



Edited by abot
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The loot is common and not from any specific mod though.

What determines how loot is spawned inside of common containers, if I may ask?

 

I don't believe it's a leveled list, I just erroneously used that term out of habit. I have since edited my original post to remove that term.

 

But anyway, the exact issue I am having is that high quality items such as normal magic weapons (nothing mod specific) are appearing too often and at character level 1, inside public containers such as the ones at Balmora.

I also checked my luck attribute, and the game reports it at normal.

What determines how loot is spawned and how would I go about checking each individual mod, and/or my save file for the culprit?

Edited by and00r
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> What determines how loot is spawned

% numbers in leveled list, or some script if not spawned by leveled list

 

> how would I go about checking each individual mod, and/or my save file for the culprit?

get that item id from the console, then look in files for it

 

you should be able to clean saved scripted leveled list using Mash repair all on the save (more details in mash related help section), do that and see if it solves the problem before checking mods

if it solves the problem, it could be some mods changing/saving standard leveled lists by script, more details here

 

if problem is not in save/scripted leveled lists, you can try opening the mod(s) containing the item id(s) with the construction set, Enchanted Editor or MWEdit and see if they put that item in some leveled list

Edited by abot
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Thanks for the info, I appreciate your help,

but do you mind better explaining how "leveled lists" function?

Because I suspect the items are normal loot which would normally spawn under a clean unmodified game, only the chances of them spawning are much higher. Therefor the item ID may not be unique to any specific mod, or perhaps I am wrong with this.

Also, it's been quite some time since I've played Morrowind, and I can't exactly remember if magic items should even spawn randomly inside public containers, or maybe if the ones at Balmora are a unique exception.

 

Tough I am certain a mod is causing this, as the frequency of magic items appearing, especially at level 1, is definitely out of place.

Edited by and00r
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> Therefor the item ID may not be unique to any specific mod
you have to find/investigate all the mods (except Bethesda standard .esm) potentially placing that item ID in some leveled list
Maybe the faster way is to Choose active plugins from TESPCD and search for the item ID

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