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AMM- Apperence Mod Menu improvments


nfcintra

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Hi everybody.

 

Any one here is adiccited of this mod like I am?

 

 

I have some questions and like to open space who love this mechanism called AMM.

 

 

 

Firts think I was trying to understand.. is why entities that are dyable, we can load the base mesh (red, dyable), but the color sets ones always appers invisible as loaded in headgears(in general) in game.

 

Tried to combine both, loading base entitie, plus colour set entitie togueter hoping they came with the color set. but only the base entittie appers.

 

 

 

Also... i was thiking of making CROSSbows Customizable tooo. We have all entities adress. but they are not cusomizable, and i didnt find crossbowArray to force custom apperece( sure, theres is not hehehe)

 

but I was wandering of reading the codes, and try to make a session to load custom apperece to crossbows too. What do you think? Someone who already is familiarized with AMM think it will be easy?

 

I'll was thinking of making TOGGLE sessions too. One acessories like acc1, acc2 toggleable. To Toggle itens like glasses. I already do this. using Headgear combined with Capes. I put one invisible item in capeArray, them I chose it when just want headgear.

 

When i want something more like hair in lower parts of headgear I load a hair entities etc...

 

If i choose some kind hair. I can do that thing like toggleable glasses tooo. All need to do is put hair entitie i want in one of them,(same hair using with headgear off)

 

 

Edited by nfcintra
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