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Everything posted by nfcintra
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Hi its a mod i made, but its outdated, but i think maybe you can use the dds files (texture maps) on other authors mod. Sent me your email and i'll loook if there is some mod you can aply and I send.
It uses diffuse map, and normal/mask map too to give the leather aspect, maybe other users changes only the diffuse.
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can you put some zeca pagodinho?
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i plan to do a decent kratos WARPAINT set not tattoo when i can.
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you can use tatoo workshop
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[MOD REQUEST] Change color of Bra wrap
nfcintra replied to VegasAssassin's topic in Assassin's Creed's Valhalla
There is mod that do this already, only need to change dds to black. -
Can i make a suggestion? I would love to see deacon just added the normal backpack and sunglasses. Also i would like to have crossbow and sniper, its possible to move sniper to second slot, or even to the weapon 1 slot? The knife works just fine for me. Where can i find the assets editor present on that tutorial?
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The game has any kind of count of the crimes, or is just $$$ based?
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What about a mod that allow us to Use more slots on wardrobe? or a script that makes that function. Outfit changer is great! but breaks some things like hair grown and beard, cause will always load at the point you saved. And cutscenes breaks it too. Its always better for imersion dont use much script menus. Plus, the outfits on wardrobes got bugged that is not new to anyone. a have like 3 working right now. If i try to delete and save too much, it goes to one.
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hahaha, my vote is not to do a rescale to the breast....
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[Mod Request] Effects and Interface Customization Mod
nfcintra replied to JoeyAGamer's topic in Assassin's Creed's Valhalla
oh yeah! a mod to make weapons not resize would be awsome! Especially the swords, and the predator bows. -
I extrated texture file. and how i can make mod?
nfcintra replied to wjs3513's topic in Assassin's Creed's Valhalla
yes. .. those 3 little guys its a bit confusing for me, but i'm studing how... "FileID" / "OffsetHex" / and the "DataFileOffsetHex" -
I just found the files... but i dont know very well how to adress the mimap's on forger text yet... but I found some cloack files... hope it hides the cloak if save the diffuse maps as a transparent or the color that represents that. found the berseker cloack, and i hope it will work . but itens will still be hidden on cloack is on.
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I extrated texture file. and how i can make mod?
nfcintra replied to wjs3513's topic in Assassin's Creed's Valhalla
i never did mods for forger, but i think its now beein made with forge not with resorep anymore -
[Help Request] Player ship's shields recolor
nfcintra replied to tholwin's topic in Assassin's Creed's Valhalla
Resorep works on this game? -
[Mod Request] Effects and Interface Customization Mod
nfcintra replied to JoeyAGamer's topic in Assassin's Creed's Valhalla
So resorep works on this game? -
1. A mod to fix the problem of quiver disapering. i did everythinh, quiver is gone for me. 2. a mod to Persistent hood. In case they see you, dont change for no hood. 3. Option in forger for color hair for each one, Example: Blond female, dark hair male etc; 4. a mod to simple marker on enemies instead of being all red, and keeping no white textures when hiden. 5. a mod to remove arrows from bloody horse 6. A mod to KEEP SIZE of weapons as it is in the back. or to stay as it is in hand. Those predator bows are insane, they already big in the back why resize them biger on hands?
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Anyone knows how???? you know... you can spawn like John, and you can individually change piece of his clothes using wardrobe function. but how do I get individual NPC assets to use this, like in outfit changer, or any other method even like Save Editor (wich is one i like most, cause you can play wihtout any mods) Its possible to expand the possibilites of using clothes using NPC hashs on main chars?
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Hi everybody. Any one here is adiccited of this mod like I am? I have some questions and like to open space who love this mechanism called AMM. Firts think I was trying to understand.. is why entities that are dyable, we can load the base mesh (red, dyable), but the color sets ones always appers invisible as loaded in headgears(in general) in game. Tried to combine both, loading base entitie, plus colour set entitie togueter hoping they came with the color set. but only the base entittie appers. Also... i was thiking of making CROSSbows Customizable tooo. We have all entities adress. but they are not cusomizable, and i didnt find crossbowArray to force custom apperece( sure, theres is not hehehe) but I was wandering of reading the codes, and try to make a session to load custom apperece to crossbows too. What do you think? Someone who already is familiarized with AMM think it will be easy? I'll was thinking of making TOGGLE sessions too. One acessories like acc1, acc2 toggleable. To Toggle itens like glasses. I already do this. using Headgear combined with Capes. I put one invisible item in capeArray, them I chose it when just want headgear. When i want something more like hair in lower parts of headgear I load a hair entities etc... If i choose some kind hair. I can do that thing like toggleable glasses tooo. All need to do is put hair entitie i want in one of them,(same hair using with headgear off)