Zorkaz Posted March 14, 2020 Share Posted March 14, 2020 Has anyone made something simliar like this The setup:A buildable memory pod/door/activator that has a a teleport script (easy enough) The difficultyHow to travel back. Since it has to do with a constructable object you can't just make an xmarker at a certain location Link to comment Share on other sites More sharing options...
niston Posted March 14, 2020 Share Posted March 14, 2020 You can spawn an xmarker from script.But you can also refPlayer.MoveTo(<the memory pod/door/activator reference>). Link to comment Share on other sites More sharing options...
Zorkaz Posted March 14, 2020 Author Share Posted March 14, 2020 Hmm.. that sounds like a start Link to comment Share on other sites More sharing options...
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