cumbrianlad Posted March 15, 2020 Share Posted March 15, 2020 Hi. I've got so much out of this forumI like to add a little back when I discover it. This is for all those, like me, who've been driven demented by grass!* More specifically grass in vanilla cells. No matter how much you try to add a 'DirtPath' texture to your paths, grass pops up at random on your path, the nearby leaf textures, growing out of your player home walls... What the heck? You try to retexture a spot of terrain around a tree to add more leaf litter and... poof! the path half a mile away is now covered in grass again! It doesn't matter how high you've set the 'Max Opacity' because grass is either on or off. At last I've found out why. When you're editing the render window, you can hit 'i' on the keyboard to bring up all the textures in the quad you're working on. I knew that, but the window that opens up is fiddly to work with. You can see the first part of each texture but not all of it, and the window can't be re-sized. The top texture listed for each quad is the 'Default Fill-In' texture for the quad. Whenever you apply one of the other quad textures, CK tries to merge that applied texture with any that touch it. What does it use to do that?... the 'Default Fill-in' texture of course. Essentially, whatever is the default is used to blend the textures together. This sometimes isn't noticeable, but if the default is a 'grass' texture it most certainly is. The solution? Simple. Replace the top texture (The default horrible grassy texture) with a texture that better suits your new cell... no grass, no ferns or anything else equally obtrusive. Just R-click on the default texture for each quad and choose 'Replace'. Replace it with one of your choice. Now when you re-texture your landscape you won't get grass growing out of your ears! *I'm not talking about the 'recreational' herb here, this is something far more sinister! It's worse than super skunk. Link to comment Share on other sites More sharing options...
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