billyro Posted December 6, 2012 Share Posted December 6, 2012 Hi all. I've recently been having some trouble with the CK, in that I'm trying to reduce the amount of health all NPCs have. I've located some values which alter the health of an NPC (I can tell because the auto-calc stats change as I lower the values) though sadly there is no effect in-game.The two values I have changed within the Gameplay Settings are fNPCAttributeHealthMult (The default value is 0.5)fNPCHealthLevelBonus (The default value is 5) By changing these values to... fNPCAttributeHealthMult --> 0.25fNPCHealthLevelBonus --> -5 ... the health of a Marauder goes from 498 to 249; half. Though in-game using the getav health command it reveals that a Bandit Marauder still has 498. What I would like to know is how do you make these changes happen in-game? Do the other values work?It seems that simply saving the .esp file and activating it doesn't work... Anyway, thanks in advance and hopefully I can get this to work. (PS: the above values probably aren't good because some enemies have negative health for some reason, not that it matters currently.) Link to comment Share on other sites More sharing options...
acidzebra Posted December 6, 2012 Share Posted December 6, 2012 (edited) With your gameplaysettings mod active, could you try coc'ing somewhere directly from the title screen? I wonder if this would apply to new games only and not in-progress games. For modding these values in-game, most people use the SKSE extensions to the game script, I think. http://www.creationk...lobal_Functions (note the text explaining you need to build in a maintenance function to have these changes persist) Edited December 6, 2012 by acidzebra Link to comment Share on other sites More sharing options...
billyro Posted December 6, 2012 Author Share Posted December 6, 2012 Why does stuff have to be so complicated? :P I'll look into it, thanks. Link to comment Share on other sites More sharing options...
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