Vandrath Posted December 6, 2012 Share Posted December 6, 2012 (edited) I am currently having a problem with the way my texture is receiving shadows in the game. I have changed the specular power and specular strength in the .NIF itself but nothing has worked. Is this a problem with the Environment Map, the Mesh itself or a setting within the .NIF? Any help would be fantastic and appreciated. Edit: 12/6 9:50pm Disregard this post, problem found and fixed. I messed up my normal map generation and came out with a black and white normal map. Edited December 7, 2012 by Vandrath Link to comment Share on other sites More sharing options...
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