mindw0rk2 Posted December 6, 2012 Share Posted December 6, 2012 (edited) I almost feel I'll give up. Game keeps crashing no matter what I do. Its crashes or freezes pretty much 100% times in Falkreath area, and randomly in other locations (always outdoors). This is what Ive tried:1. New .ini files and some combinations of tweaked ini files.2. Starting new game and making clean save (so it isnt because of corrupted save).3. Deleting everything from Textures and Meshes folder.4. Texture optimizing, Wrye patching.5. Lower system options. I have i5 2500K/GTX 680 2Gb/16Gb RAM/SSD. Crashes even on lower settings. But VRAM used almost to full.6. Deleting mods. If I start with vanilla, its stable, but trying to delete mods one by one didnt show culprit.7. Verify intergrity game cash in Steam obv.8. Cleaned everything with T5Edit9. Checked for all compatibility patches. For some reason, Dawnguard is marked red in Wrye (even after i clean it). Maybe this is the cause? This is my current mod list (I use Sounds of Skyrim w/o scripts, so they are safe): Skyrim.esm ActiveUpdate.esm ActiveDawnguard.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}CLARALUX - More and Brighter Lights.esm ActiveNote: Obsolete. Update to the latest version.ETaC - RESOURCES.esm ActiveTravellersOfSkyrim.esm ActiveSkyMoMod.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}SPIKE.esm ActiveWinterholdDestruction.esm ActiveUnofficial Skyrim Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Unofficial Dawnguard Patch.esp ActiveBWS.esp ActiveImproved Combat Sounds v2.1.esp ActiveRooster At Dawn v1.0.esp ActiveSoS - The Dungeons.esp ActiveWarning: The Sounds of Skyrim collection have been causing a lot of bugs and corrupting saves, even when removed and caused stuttering.SoS - The Wilds.esp ActiveWarning: The Sounds of Skyrim collection have been causing a lot of bugs and corrupting saves, even when removed and caused stuttering.Warmer Magic Lights v2.esp ActiveWarning: Original file was released before the CK (07 Feb. 2012) a compatibility patch fixed and cleaned with TES5Edit can be obtained here. (Compatibility Patch)PersonalizedMusic - NoVanillaMusic_v5.0.esp ActivePM_TownUniqueMusic_NoVanilla_v1.0.esp ActivePM_DwemerMusic_NoVanilla_v1.0.esp ActivePM_BlackreachMusic_NoVanilla_v1.0.esp ActivePM_TempleMusic_NoVanilla_v1.0.esp ActivePM_DawnguardMusic_NoVanilla_v1.0.esp ActivePM_CollegeMusic_v1.0.esp Active83Willows_101BUGS_V4_HighRes.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Armored Skeleton.esp ActiveBash Tag suggestion(s): {{BASH: Relev}}Ars Metallica.esp ActiveArs Metallica - Dawnguard.esp ActiveBellyachesNewDragonSpecies.esp ActiveBLESSINGS - Altar Descriptions.esp ActiveBring Out Your Dead.esp ActiveChesko_WearableLantern.esp ActiveClamsDropPearls.esp ActiveCommute.esp ActiveDungeonQuestAwareness.esp ActiveImprovedFish.esp ActiveBash Tag suggestion(s): {{BASH: Relev}}improvedskillbooks.esp Activeimprovedquestbooks.esp ActiveImmersive Battles.esp ActiveImmersive Brigands.esp ActiveImmersive Dawnguard.esp ActiveImmersive Patrols.esp ActiveImmersive Travelers.esp ActiveImmersive Werewolves.esp Activemorevillageanimals.esp ActivePrides of Skyrim.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}} not testedRabbitsPlus.esp ActiveRadiant and Unique Potions Poisons and Booze.esp ActiveRealistic Wildlife Loot - Reduced.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Note: Use only one Realistic Wildlife Loot - *.espReal Wildlife Skyrim 0.1.esp ActiveBash Tag suggestion(s): {{BASH: Relev}}skyBirds - Airborne Perching Birds.esp ActiveSkyMoMod Extras Collectables.esp Activeskymo-dawn.esp ActiveBash Tag suggestion(s): {{BASH: Delev}}Skyrim Flora Overhaul.esp Activetamriel compendium.esp ActiveBash Tag suggestion(s): {{BASH: Relev}}TravellersOfSkyrim - Vanilla.esp Activewhistle.esp ActiveConvenient Horses.esp ActiveCrowdedCities.esp ActiveAuto Unequip Ammo.esp ActiveChesko_LoreBasedLoadingScreens.esp Activehothtrooper44_ArmorCompilation.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}morenamedbows.esp ActiveIA6npc01.esp ActiveDragonsDiversified.esp ActiveDeadlyDragons.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}DeadlyDiversifiedDragonsPatch.esp ActiveERSO 03 - Mighty Dragons.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Note: Use the compatibility patch for deadly dragons.ERSO 03.2 patch - DeadlyD DDiversified Dawnguard.esp ActiveDeadlyDragonsArmory.esp ActiveERSO 05 - Dovah Holy Book.esp ActiveERSO 07 - Mighty Dragon Priests.esp Activequest_andtherealmsofdaedra.esp ActiveRIC_Dawnstar.esp Activetos_granitehall.esp ActiveMarkarth_plus.esp Activequest_nomercy.esp Activeriverwoodhuntingcabin.esp Activequest_seaofghosts.esp ActiveSkyrimChimneysRW.esp Activequest_thebiggertheyare.esp ActiveThe Paarthurnax Dilemma.esp ActivewhiterunMarket.esp ActiveBetter Dynamic Snow.esp ActiveBetterQuestObjectives.esp ActiveBlockSparkles.esp Activedynamic fires.esp ActiveGloriousGrass.esp ActiveGuard Dialogue Overhaul.esp ActiveImmersive Weapons.esp ActiveBash Tag suggestion(s): {{BASH: Delev}}MD - Protected NPCs.esp ActivedD-No Twitching Dragon Death Animation.esp ActiveNonEssentialChilds.esp ActiveReadIt.esp ActiveDistant Detail.esp ActiveSkyTEST-RealisticAnimals&Predators.esp ActivedD - Enhanced Blood Main.esp ActiveNote: Be sure you have downloaded and installed the script Hotfixes.dD-Dawnguard-MonsterMod EBT Patch.esp ActiveWaterbreathing Breathless Emerge.esp ActiveETaC - Villages Complete.esp ActiveETaC - Morthal.esp ActiveETaC Follower Add-On.esp ActiveExpandedWinterholdRuins.esp Activetos_amber_guard.esp ActiveAIMP - Antz in my Pantz.esp ActivePopulated Cities 2.esp ActivedD - Realistic Ragdoll Force - Reduced.esp ActiveNote: Ragdolls will conflict with other mods that change the skeleton.nif. Check Custom Skeleton Replacers for compatibly with other skeleton.nif.DeadlySpellImpacts.esp ActiveRealistic crime report radius.esp ActiveSkyRe_Main.esp ActiveBash Tag suggestion(s): {{BASH: Relev, Delev}}Warning: The SkyRe has many conflicts with other mods. Please read the readme before playing with mod. This will prevent many problems. Read it here.Requires: Skyrim -Community- Uncapper for full perk functionalSkyRe_Combat.esp ActiveSkyRe_EncounterZones.esp ActiveSkyRe_EnemyAI.esp ActiveSkyRe_EnemyScaling.esp ActiveBash Tag suggestion(s): {{BASH: Relev}}SkyRe_StandingStones.esp ActiveSkyRe_hothtrooper44_ArmorCompilation.esp ActiveGDO_Plugin_SkyRe.esp ActivedD-No Spinning Death Animation.esp ActiveTheEyesOfBeauty.esp Active3DNPC.esp ActiveSlightly Reduced Distance NPC Greetings.esp ActiveAtvir.esp Activespecializedfollowers.esp ActiveFollower Trap Safety.esp ActiveCerwidenCompanion.esp ActiveEMCompViljaSkyrim.esp ActivemoveitLWT.espSkyRe_Races.esp ActivercrnShaders.esp ActiveNote: Make sure you have bEnableFileSelection=1 in SkyrimPrefs.ini under [Launcher].rcrnPlus.esp ActiveAnimated Weapon Enchants.esp ActivegetSnowy.esp ActiveWATER.esp ActiveBlacksmithforge water fix.esp ActiveGreenWaterFixForWATER.esp ActiveNote: Obsolete. Update to latest version.Cartographers Map Markers.esp ActiveBashed Patch, 0.esp Active Log from last freeze near Falkreath: [12/07/2012 - 01:27:52AM] error: (FF001382): is invulnerable and cannot be killed..stack: [ (FF001382)].LTDDragonInfernoSpriteScript.Kill() - "<native>" Line ? [ (FF001382)].LTDDragonInfernoSpriteScript.OnUpdate() - "LTDDragonInfernoSpriteScript.psc" Line ?[12/07/2012 - 01:27:52AM] error: Unable to call Disable - no native object bound to the script object, or object is of incorrect typestack: [None].critterdragonfly.Disable() - "<native>" Line ? [None].critterdragonfly.disableAndDelete() - "Critter.psc" Line ? [None].critterdragonfly.OnUpdate() - "CritterDragonFly.psc" Line ?[12/07/2012 - 01:27:52AM] error: (FF001382): is invulnerable and cannot be killed..stack: [ (FF001382)].LTDDragonInfernoSpriteScript.Kill() - "<native>" Line ? [ (FF001382)].LTDDragonInfernoSpriteScript.OnUpdate() - "LTDDragonInfernoSpriteScript.psc" Line ?[12/07/2012 - 01:27:52AM] error: Unable to call GetParentCell - no native object bound to the script object, or object is of incorrect typestack: [None].critterdragonfly.GetParentCell() - "<native>" Line ? [None].critterdragonfly.disableAndDelete() - "Critter.psc" Line ? [None].critterdragonfly.OnUpdate() - "CritterDragonFly.psc" Line ?[12/07/2012 - 01:27:52AM] error: Unable to call GetParentCell - no native object bound to the script object, or object is of incorrect typestack: [None].critterdragonfly.GetParentCell() - "<native>" Line ? [None].critterdragonfly.disableAndDelete() - "Critter.psc" Line ? [None].critterdragonfly.OnUpdate() - "CritterDragonFly.psc" Line ? Edited December 6, 2012 by mindw0rk2 Link to comment Share on other sites More sharing options...
Shadiva Posted December 6, 2012 Share Posted December 6, 2012 I know someone that hade problem with Claralux and yours seems outdated: CLARALUX - More and Brighter Lights.esm ActiveNote: Obsolete. Update to the latest version. you wrothe you deleted mods, did you manualy delete them inside the Skyrim folder or just in the NMM? manually is always the best when having a problem, as some mods cant be completely un-installed Do you have any save that dont use Claralux after you un-installed it fully, it help cheking on that save if it worked 6. Deleting mods. If I start with vanilla, its stable, but trying to delete mods one by one didnt show culprit.you havent tryed installing one by one after it to see wich was the fault?? Link to comment Share on other sites More sharing options...
korun Posted December 7, 2012 Share Posted December 7, 2012 Claralux is safe, but you must use V2a which boss show as obsolète, the modder himself, says the last release isn't stable^^and recommand to use the V2 instead of V4there is many mods obsolete in this load order and the last log doesn't show anything about lights, but it looks like a crash with Bellyache dragon...or deadly dragon and 83 willow etc..or something related for those mods in this specific area. My Dawnguard.esm is red flag to, because there is a bash tag on it^^ do you rebuilt your bashed patch file everytime you install mods ?check your LO with Boss too, clean only what you have to, start a new play and active the mod one by one to check if it's fine and try to reduce your list to the most important mods you can't leave without. @@ Link to comment Share on other sites More sharing options...
Deleted1308005User Posted December 7, 2012 Share Posted December 7, 2012 Ah, you're using bellyaches dragon pack? It might be the issue. I used it some time ago myself, it's awesome mod to be honest, but it seemed to cause horrible lag in certain areas.Might be because I am using many mods which enhance world, add enemies etc. etc. Try disabling it and removing claralux, whatever it is. Also, check your save game size.if it's bloated, it might be the issue. Link to comment Share on other sites More sharing options...
asdgora Posted December 7, 2012 Share Posted December 7, 2012 try uninstalling "improved fish" Link to comment Share on other sites More sharing options...
ViciousH Posted December 21, 2012 Share Posted December 21, 2012 (edited) I've not yet started playing dawnguard missions ; though i'm sure that dawnguard has problems with falkreath hold ; 'cause approaching the hold at a certain distance (fast travel or else) makes the game crash out . Tested it w/o other mods and even loaded an old mod-free cheatless save , both with and without DG enabled , so i'm sure it's the dlc that's causing the trouble . What should I do ? (ver 1.7 without any addons(i.e. skse), the unofficial patches were of no help either) . Got a new working copy (and learned to try all possible solutions before posting things and stuff :confused: ) Edited January 28, 2013 by ViciousH Link to comment Share on other sites More sharing options...
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