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Still crashing after many attempts to fix


mindw0rk2

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I almost feel I'll give up. Game keeps crashing no matter what I do. Its crashes or freezes pretty much 100% times in Falkreath area, and randomly in other locations (always outdoors).

 

This is what Ive tried:

1. New .ini files and some combinations of tweaked ini files.

2. Starting new game and making clean save (so it isnt because of corrupted save).

3. Deleting everything from Textures and Meshes folder.

4. Texture optimizing, Wrye patching.

5. Lower system options. I have i5 2500K/GTX 680 2Gb/16Gb RAM/SSD. Crashes even on lower settings. But VRAM used almost to full.

6. Deleting mods. If I start with vanilla, its stable, but trying to delete mods one by one didnt show culprit.

7. Verify intergrity game cash in Steam obv.

8. Cleaned everything with T5Edit

9. Checked for all compatibility patches.

 

For some reason, Dawnguard is marked red in Wrye (even after i clean it). Maybe this is the cause?

 

This is my current mod list (I use Sounds of Skyrim w/o scripts, so they are safe):

 

Skyrim.esm Active

Update.esm Active

Dawnguard.esm Active

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

CLARALUX - More and Brighter Lights.esm Active

Note: Obsolete. Update to the latest version.

ETaC - RESOURCES.esm Active

TravellersOfSkyrim.esm Active

SkyMoMod.esm Active

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

SPIKE.esm Active

WinterholdDestruction.esm Active

Unofficial Skyrim Patch.esp Active

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

Unofficial Dawnguard Patch.esp Active

BWS.esp Active

Improved Combat Sounds v2.1.esp Active

Rooster At Dawn v1.0.esp Active

SoS - The Dungeons.esp Active

Warning: The Sounds of Skyrim collection have been causing a lot of bugs and corrupting saves, even when removed and caused stuttering.

SoS - The Wilds.esp Active

Warning: The Sounds of Skyrim collection have been causing a lot of bugs and corrupting saves, even when removed and caused stuttering.

Warmer Magic Lights v2.esp Active

Warning: Original file was released before the CK (07 Feb. 2012) a compatibility patch fixed and cleaned with TES5Edit can be obtained here. (Compatibility Patch)

PersonalizedMusic - NoVanillaMusic_v5.0.esp Active

PM_TownUniqueMusic_NoVanilla_v1.0.esp Active

PM_DwemerMusic_NoVanilla_v1.0.esp Active

PM_BlackreachMusic_NoVanilla_v1.0.esp Active

PM_TempleMusic_NoVanilla_v1.0.esp Active

PM_DawnguardMusic_NoVanilla_v1.0.esp Active

PM_CollegeMusic_v1.0.esp Active

83Willows_101BUGS_V4_HighRes.esp Active

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

Armored Skeleton.esp Active

Bash Tag suggestion(s): {{BASH: Relev}}

Ars Metallica.esp Active

Ars Metallica - Dawnguard.esp Active

BellyachesNewDragonSpecies.esp Active

BLESSINGS - Altar Descriptions.esp Active

Bring Out Your Dead.esp Active

Chesko_WearableLantern.esp Active

ClamsDropPearls.esp Active

Commute.esp Active

DungeonQuestAwareness.esp Active

ImprovedFish.esp Active

Bash Tag suggestion(s): {{BASH: Relev}}

improvedskillbooks.esp Active

improvedquestbooks.esp Active

Immersive Battles.esp Active

Immersive Brigands.esp Active

Immersive Dawnguard.esp Active

Immersive Patrols.esp Active

Immersive Travelers.esp Active

Immersive Werewolves.esp Active

morevillageanimals.esp Active

Prides of Skyrim.esp Active

Bash Tag suggestion(s): {{BASH: Delev, Relev}} not tested

RabbitsPlus.esp Active

Radiant and Unique Potions Poisons and Booze.esp Active

Realistic Wildlife Loot - Reduced.esp Active

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

Note: Use only one Realistic Wildlife Loot - *.esp

Real Wildlife Skyrim 0.1.esp Active

Bash Tag suggestion(s): {{BASH: Relev}}

skyBirds - Airborne Perching Birds.esp Active

SkyMoMod Extras Collectables.esp Active

skymo-dawn.esp Active

Bash Tag suggestion(s): {{BASH: Delev}}

Skyrim Flora Overhaul.esp Active

tamriel compendium.esp Active

Bash Tag suggestion(s): {{BASH: Relev}}

TravellersOfSkyrim - Vanilla.esp Active

whistle.esp Active

Convenient Horses.esp Active

CrowdedCities.esp Active

Auto Unequip Ammo.esp Active

Chesko_LoreBasedLoadingScreens.esp Active

hothtrooper44_ArmorCompilation.esp Active

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

morenamedbows.esp Active

IA6npc01.esp Active

DragonsDiversified.esp Active

DeadlyDragons.esp Active

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

DeadlyDiversifiedDragonsPatch.esp Active

ERSO 03 - Mighty Dragons.esp Active

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

Note: Use the compatibility patch for deadly dragons.

ERSO 03.2 patch - DeadlyD DDiversified Dawnguard.esp Active

DeadlyDragonsArmory.esp Active

ERSO 05 - Dovah Holy Book.esp Active

ERSO 07 - Mighty Dragon Priests.esp Active

quest_andtherealmsofdaedra.esp Active

RIC_Dawnstar.esp Active

tos_granitehall.esp Active

Markarth_plus.esp Active

quest_nomercy.esp Active

riverwoodhuntingcabin.esp Active

quest_seaofghosts.esp Active

SkyrimChimneysRW.esp Active

quest_thebiggertheyare.esp Active

The Paarthurnax Dilemma.esp Active

whiterunMarket.esp Active

Better Dynamic Snow.esp Active

BetterQuestObjectives.esp Active

BlockSparkles.esp Active

dynamic fires.esp Active

GloriousGrass.esp Active

Guard Dialogue Overhaul.esp Active

Immersive Weapons.esp Active

Bash Tag suggestion(s): {{BASH: Delev}}

MD - Protected NPCs.esp Active

dD-No Twitching Dragon Death Animation.esp Active

NonEssentialChilds.esp Active

ReadIt.esp Active

Distant Detail.esp Active

SkyTEST-RealisticAnimals&Predators.esp Active

dD - Enhanced Blood Main.esp Active

Note: Be sure you have downloaded and installed the script Hotfixes.

dD-Dawnguard-MonsterMod EBT Patch.esp Active

Waterbreathing Breathless Emerge.esp Active

ETaC - Villages Complete.esp Active

ETaC - Morthal.esp Active

ETaC Follower Add-On.esp Active

ExpandedWinterholdRuins.esp Active

tos_amber_guard.esp Active

AIMP - Antz in my Pantz.esp Active

Populated Cities 2.esp Active

dD - Realistic Ragdoll Force - Reduced.esp Active

Note: Ragdolls will conflict with other mods that change the skeleton.nif. Check Custom Skeleton Replacers for compatibly with other skeleton.nif.

DeadlySpellImpacts.esp Active

Realistic crime report radius.esp Active

SkyRe_Main.esp Active

Bash Tag suggestion(s): {{BASH: Relev, Delev}}

Warning: The SkyRe has many conflicts with other mods. Please read the readme before playing with mod. This will prevent many problems. Read it here.

Requires: Skyrim -Community- Uncapper for full perk functional

SkyRe_Combat.esp Active

SkyRe_EncounterZones.esp Active

SkyRe_EnemyAI.esp Active

SkyRe_EnemyScaling.esp Active

Bash Tag suggestion(s): {{BASH: Relev}}

SkyRe_StandingStones.esp Active

SkyRe_hothtrooper44_ArmorCompilation.esp Active

GDO_Plugin_SkyRe.esp Active

dD-No Spinning Death Animation.esp Active

TheEyesOfBeauty.esp Active

3DNPC.esp Active

Slightly Reduced Distance NPC Greetings.esp Active

Atvir.esp Active

specializedfollowers.esp Active

Follower Trap Safety.esp Active

CerwidenCompanion.esp Active

EMCompViljaSkyrim.esp Active

moveitLWT.esp

SkyRe_Races.esp Active

rcrnShaders.esp Active

Note: Make sure you have bEnableFileSelection=1 in SkyrimPrefs.ini under [Launcher].

rcrnPlus.esp Active

Animated Weapon Enchants.esp Active

getSnowy.esp Active

WATER.esp Active

Blacksmithforge water fix.esp Active

GreenWaterFixForWATER.esp Active

Note: Obsolete. Update to latest version.

Cartographers Map Markers.esp Active

Bashed Patch, 0.esp Active

 

 

 

 

 

Log from last freeze near Falkreath:

 

[12/07/2012 - 01:27:52AM] error: (FF001382): is invulnerable and cannot be killed..

stack:

[ (FF001382)].LTDDragonInfernoSpriteScript.Kill() - "<native>" Line ?

[ (FF001382)].LTDDragonInfernoSpriteScript.OnUpdate() - "LTDDragonInfernoSpriteScript.psc" Line ?

[12/07/2012 - 01:27:52AM] error: Unable to call Disable - no native object bound to the script object, or object is of incorrect type

stack:

[None].critterdragonfly.Disable() - "<native>" Line ?

[None].critterdragonfly.disableAndDelete() - "Critter.psc" Line ?

[None].critterdragonfly.OnUpdate() - "CritterDragonFly.psc" Line ?

[12/07/2012 - 01:27:52AM] error: (FF001382): is invulnerable and cannot be killed..

stack:

[ (FF001382)].LTDDragonInfernoSpriteScript.Kill() - "<native>" Line ?

[ (FF001382)].LTDDragonInfernoSpriteScript.OnUpdate() - "LTDDragonInfernoSpriteScript.psc" Line ?

[12/07/2012 - 01:27:52AM] error: Unable to call GetParentCell - no native object bound to the script object, or object is of incorrect type

stack:

[None].critterdragonfly.GetParentCell() - "<native>" Line ?

[None].critterdragonfly.disableAndDelete() - "Critter.psc" Line ?

[None].critterdragonfly.OnUpdate() - "CritterDragonFly.psc" Line ?

[12/07/2012 - 01:27:52AM] error: Unable to call GetParentCell - no native object bound to the script object, or object is of incorrect type

stack:

[None].critterdragonfly.GetParentCell() - "<native>" Line ?

[None].critterdragonfly.disableAndDelete() - "Critter.psc" Line ?

[None].critterdragonfly.OnUpdate() - "CritterDragonFly.psc" Line ?

Edited by mindw0rk2
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I know someone that hade problem with Claralux and yours seems outdated:

 

CLARALUX - More and Brighter Lights.esm Active

Note: Obsolete. Update to the latest version.

 

 

you wrothe you deleted mods, did you manualy delete them inside the Skyrim folder or just in the NMM?

manually is always the best when having a problem, as some mods cant be completely un-installed

 

 

Do you have any save that dont use Claralux after you un-installed it fully, it help cheking on that save if it worked

 

 

6. Deleting mods. If I start with vanilla, its stable, but trying to delete mods one by one didnt show culprit.

you havent tryed installing one by one after it to see wich was the fault??

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Claralux is safe, but you must use V2a which boss show as obsolète, the modder himself, says the last release isn't stable^^and recommand to use the V2 instead of V4

there is many mods obsolete in this load order and the last log doesn't show anything about lights, but it looks like a crash with Bellyache dragon...or deadly dragon and 83 willow etc..or something related for those mods in this specific area.

 

My Dawnguard.esm is red flag to, because there is a bash tag on it^^ do you rebuilt your bashed patch file everytime you install mods ?

check your LO with Boss too, clean only what you have to, start a new play and active the mod one by one to check if it's fine and try to reduce your list to the most important mods you can't leave without.

 

@@

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Ah, you're using bellyaches dragon pack?

It might be the issue.

 

I used it some time ago myself, it's awesome mod to be honest, but it seemed to cause horrible lag in certain areas.

Might be because I am using many mods which enhance world, add enemies etc. etc.

 

Try disabling it and removing claralux, whatever it is.

 

Also, check your save game size.

if it's bloated, it might be the issue.

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  • 2 weeks later...

I've not yet started playing dawnguard missions ; though i'm sure that dawnguard has problems with falkreath hold ; 'cause approaching the hold at a certain distance (fast travel or else) makes the game crash out . Tested it w/o other mods and even loaded an old mod-free cheatless save , both with and without DG enabled , so i'm sure it's the dlc that's causing the trouble . What should I do ? (ver 1.7 without any addons(i.e. skse), the unofficial patches were of no help either) .

 

 

 

Got a new working copy (and learned to try all possible solutions before posting things and stuff :confused: )

Edited by ViciousH
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