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Making an esl - Bypass ID reduction by "cheating" via F04Edit?


Zorkaz

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So I made a mod, it's big(ger) and both the CK and F04 refuse to make the IDs smaller, claiming that it's too big.

 

 

Is there any way to bypass the conversion? I mean you can set the mod with an .esl flag but F04Edit still won't save the mod

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If FO4Edit let you add the flag anyway, you would have a plugin that is practically guaranteed to break all the things. Here is an example:

 

If your broken mod was in slot FE003xxx, and you had a REFR record with the ID xxxx14E6, the game would load it as FE0014E6. If the mod you had at FE001xxx had a CELL record with the ID xxxxx4E6, that CELL would be overridden by the REFR record. This would cause BAD THINGS.

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No. This is like asking how to cheat CPU to get 9 bits in a byte instead of 8.

 

Just for historic fun, there have been other bit/byte CHAR count systems (such as DEC, CDC and ICL mainframes). Which can be an interesting tech interview question: how many bits in a byte ? 8 is an OK answer, people with beards qualify "what system are we talking about ?" Ah, assumptions :)

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