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(WIP) Ion Sniper Rifle


onyko

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;) See progress of this weapon in Fallout 3 General Modification Talk:[WIP] Ion Sniper Rifle)

(click it)

:blink: I spent a long time modeling and texturing this gun. I did the diffuse, specular, and ambient occlusion maps as well as all the uv layout. only thing left is the normal maps (i have no cash for crazybump program), I've tried the nvidia's normal map program, but wasn't satisfied with it.

 

Now I'd like to get this into the game, I've taken a look at nifskope and tried reading though some of the posts, but it's still kinda fuzzy on me.

 

Any help would be greatly appreciated. oh and here is the picture.

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An energy weapon sniper you say? BRILLIANT! Whats that things Poly count?. And give us details on how its reloaded, because as it stands, i dnt think its possible to get custom animations on weaponry.
The poly count is high, its 11k in tri's (but its built in quad's). most of it comes from the stock + cheek-plate, then the scope and mounting brackets. Without a good normal map I can't reduce the tris. So I need like a good program to do that, I don't have zbrush and/or crazybump, and I haven't been able to successfully "bake" the normals to a lite-weight mesh yet. though I'm trying out different methods. So at some point I'll come up with a better way of getting normal maps out.

 

As for how it reloads, i rendered out an example w/notations.

Hopes this helps.

:sweat: should i post this in a different section of the forum?

 

Sakura, what timezone are you in? I'm in PST( GMT -8 )

 

Rwar™

---------

Onyko

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4 things ;)

 

i hate the colour... lol :P

 

11k polies is way too much... 5k is atm the standard max

just "edge out" some of these curves a bit noone will notice anyway...

and i bet you have tons of unused vertices aswell... X---------X--------X can be X--------------------X (prolly you know and did that yet but i cant see it on your renders)

 

you dont need any skinning to get it ingame... just replace a vanilla mesh with it (it only needs a few nodes anyway on where to put the hands)

(we cant skin yet as we have no importer/exporter for skeletons yet)

 

youll have to change the reloading animation as there is none comparable yet and we cant make new animations atm and prolly wont be in the future as according to the great mighty and incredible awesome (sure no cynism on my side) saidenstorm the amount of animations is hardcoded and cant be changed... only a few slots are left open and itll be a hard battle on who takes em... (ridiculous game design if thats true imo)

maybe just put the clip in somewhere on the bottom of the rifle like the AR's or check the ingame weapons for somin that might suit your mesh in some way (i know its hard... had to change my rifle to a pistol to have the gun animate as the mesh suggests lol)

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