SilverBirch9 Posted March 21, 2020 Share Posted March 21, 2020 Hi there. I am struggling to get my quest scenes to work. I have followed tutorials and scoured these forums and the internet but I can't see where I have made a mistake. Situation- I have a quest set up with aliases set to unique actors- I can trigger quest stage advances through dialogue- The scripts I have created for triggering scene starts seem to work. (I have debug message boxes scripted to telling me scenes have started. I have placed these debug messages as fragments in the "phase start" tab at the beginning of each scene.)- NPCs in the scene do nothing - neither dialogue nor basic travel or sittarget packages seem to do anything.- The scene ends immediately (again I have debug message boxes fragment at the "end of scene" pooping up right after the debug box pops up to tell me the scene has started!) I am completely stumped as to what I've done wrong. Any ideas what I might be doing wrong? Any help gratefully received. Thanks SB Link to comment Share on other sites More sharing options...
welloliveira Posted March 21, 2020 Share Posted March 21, 2020 I shared your post on reddit, I hope to be helping. Link to comment Share on other sites More sharing options...
flyddon Posted August 10, 2020 Share Posted August 10, 2020 sry Link to comment Share on other sites More sharing options...
flyddon Posted August 10, 2020 Share Posted August 10, 2020 Hi there. I am struggling to get my quest scenes to work. I have followed tutorials and scoured these forums and the internet but I can't see where I have made a mistake. Situation- I have a quest set up with aliases set to unique actors- I can trigger quest stage advances through dialogue- The scripts I have created for triggering scene starts seem to work. (I have debug message boxes scripted to telling me scenes have started. I have placed these debug messages as fragments in the "phase start" tab at the beginning of each scene.)- NPCs in the scene do nothing - neither dialogue nor basic travel or sittarget packages seem to do anything.- The scene ends immediately (again I have debug message boxes fragment at the "end of scene" pooping up right after the debug box pops up to tell me the scene has started!) I am completely stumped as to what I've done wrong. Any ideas what I might be doing wrong? Any help gratefully received. Thanks SB Hey SB have you gotten anywhere with this? I am having the same issue... I have debug message box in the beginning and ending of the scene and they kick off one right after the other. But my Actors (NPC's) never walk the 3 feet to the xheader and deliver their 2 lines... Link to comment Share on other sites More sharing options...
sornan Posted August 15, 2020 Share Posted August 15, 2020 (edited) I'm still fairly new to the CK, but my first scene in the mod I'm working on would only work for about 5 seconds, and then the dialog would end, and the actors would do nothing. The actors I was using as aliases were already existing outside of my mod, and I discovered that some of them needed to have the 'optional' box checked along with 'allow reserved' box checked in the alias panel. It actually worked. (I believe technically you don't need to have the optional box checked, yet from what I gathered it helps preventing a quest/scene from being shut down due to reserved actors being used). Don't know if this helps or not, but it was a real bugger for me to track down to figure out. My only assumption is that some actors either in the vanilla game or in mods are set to be 'reserved', and the only way to use them in quests as aliases is to override the setting. Edited August 15, 2020 by sornan 1 Link to comment Share on other sites More sharing options...
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