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Trying to make an item incompatible with itself in the repair menu


trashgarbage666

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Normally, when repairing a weapon or piece of armor, you're allowed to break down any duplicate items you have in your inventory, as well as anything in the item's repair form list. I'm trying to find a way to make each item incompatible with itself in the repair menu, that way the only items that can be used to repair something come from the item's repair form list.

 

I'm aware of how awkward this all sounds, so I'll give an example of what I mean.

 

Let's say you have two 9mm Pistols in your inventory, both at 50% durability, as well as a misc item called Pistol Parts. You edit the 9mm Pistol's Repair Item List in the GECK to a form list that only contains one item: Pistol Parts. Now, if you try to repair one of your pistols, you'll be given the option of breaking down the Pistol Parts or the other 9mm Pistol, despite 9mm Pistols not being included in the new form list!

 

I'm sure that this is all hard coded and that there's no way to change it, but I figured I'd ask anyway. I'm using JIP LN NVSE, which has a feature that lets you revert back to the Fallout 3 method of repairing items, so maybe there's a remote chance they've enabled other ways to tinker with the repair menu. Fingers crossed, I suppose.

Edited by punchbattle
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Your right that was confusing ... but lets see if I have this straight.

 

When repairing your 9mm , you only want pistol parts ? And having another 9mm should have to be broken down into pistol parts ?

Kinda sounds like adding tedium for the sake of tedium. If that is infact what you were saying ? But each to our own :cool:

 

Hmmmm ... looking at the 9mm in geck , it's repair item is a list ... but the only thing in it is a 9mm.

And I have all the .nam files loaded.

So I would guess at run time , other stuff is getting added to the list.

Try plopping the list ID into the Edit / Find Text , tool .... and see what it tells you.

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Yep! You're definitely pickin' up what I'm puttin' down -- and it is additional tedium. Granted, it's part of a larger overhaul to crafting that hopefully a few people out there will really enjoy. But I am intentionally making certain things less convenient. Or at least I'm trying to.

 

I ran some additional tests a few minutes ago: I changed the repair form list of the 9mm Pistol and Maria to the form list that only includes Pistol Parts, then I opened the game and added two 9mm Pistols and two Marias to my inventory, each at 50% durability. When I try to repair one of the 9mm Pistols, it gives me the option to use the other 9mm or the Pistol Parts. If I try repairing one of the damaged Marias, it gives me the option to use the other Maria or the Pistol Parts. Keep in mind that both weapons share the same repair form list, so if anything is getting added to this list, it's when you open the repair menu, and not at startup. But I'm guessing this behavior is something the GECK can't change, which is pretty frustrating.

 

On a side note, I was completely unaware of the Find Text feature. Holy s#*!. This makes my life so much easier. Thanks for suggesting it!

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