rawrn00b Posted December 8, 2012 Share Posted December 8, 2012 Hey everybody recently I made a custom armor, and I put it in game but I can't pick it up, what am I missing? I followed the creating a custom armor tutorial on the wiki. Link to comment Share on other sites More sharing options...
Deleted1308005User Posted December 8, 2012 Share Posted December 8, 2012 Did you make proper ground version of the armor?If you just slammed the actor version as ground/inventory icon, you can't pick it up. (From what I know) You could describe a bit better.Can you see the item on ground? Link to comment Share on other sites More sharing options...
rawrn00b Posted December 8, 2012 Author Share Posted December 8, 2012 I used the actor version model. The item floats above the ground and I can see it in game. Link to comment Share on other sites More sharing options...
Deleted1308005User Posted December 8, 2012 Share Posted December 8, 2012 Yeah, it doesn't have collision so you can't pick it up.Switch it to ground model of another item to make it work? I don't know how you could create new ground model for your item, but I'd recommend just switching it to something else to make it work. Link to comment Share on other sites More sharing options...
rawrn00b Posted December 8, 2012 Author Share Posted December 8, 2012 Ok thanks! I am new to modding Skyrim so I am trying to learn how to use the creation kit still. I already have the armor fully modeled and it appears that Skyrims ground models are the GO models, I will try to see how they are setup and make some for mine. Thanks! Link to comment Share on other sites More sharing options...
ghosu Posted December 8, 2012 Share Posted December 8, 2012 Aye, you can simply open an original GO or GND nif, delete its NiTriShape and copy/paste yours into the BSFadeNode...and delete the BSDismemberSkinInstace block, it uses no bones (so its not floating above ground) - and don't forget to turn off _Skinned int BSLightingShaderProperty's ShaderFlags1 (block details) - this value is only used for skinned models, but since the ground model uses no bones/skin you have to uncheck it. Link to comment Share on other sites More sharing options...
rawrn00b Posted December 8, 2012 Author Share Posted December 8, 2012 Ok thanks, right now I am using the Daedric ground model but when I equip my model its just a white exclamation point with a red diamond, I thought that meant it couldn't find the file, but I placed it right. Any thoughts on what might be wrong? The creation kit shows it in the model viewer when I select it as the biped model. Link to comment Share on other sites More sharing options...
ghosu Posted December 8, 2012 Share Posted December 8, 2012 Just compare it to the original file...same value names, no bones/skin blocks inside the nif, _skinned disabled, BSLightingShaderProperties alligned to the correct block...there should be no problem when the structure looks exactly like the original .nif and you did no fancy edits to the blocks. Link to comment Share on other sites More sharing options...
rawrn00b Posted December 8, 2012 Author Share Posted December 8, 2012 I thought the bones had to be in the nif for the biped model? I know the ground model isn't skinned but the biped model is. Link to comment Share on other sites More sharing options...
ghosu Posted December 8, 2012 Share Posted December 8, 2012 (edited) Ah, sry...you're talking 'bout the skinned model. Well, there are a thousand possible error sources, as i always recommend: Upload nif+dds and esp (if available) so someone might check/test it. Edited December 8, 2012 by ghosu Link to comment Share on other sites More sharing options...
Recommended Posts