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What are the requirements for 3d models in fallout?


REB85

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Are there any requirements for fallout models?

Should the parts of the weapon (barrels, receivers, silencers, optical sights) be in separate files or should it be 1 file?

Is there a limit on the number of polygons?

Is there a limit on the resolution of the texture?

Do I need to create any additional files besides the model, texture and sound?

And could you please, tell me which program should I use to add my models to the game? Most interested in weapons and craft.

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Hello there, always good to see new people interested in modding!

 

I will try to give you some answers:

  • If you want to be able to modify the weapon at an ingame weapon workbench, then it would be best to have all of the parts as separate files.
  • Yes, I once tried to import something very detailed (a large building with interiors as one file) and it didn't work, but I can't remember what exactly the limit was ...
  • The maximum texture size depends on how good you PC is :laugh:
  • No, I don't think so. No additional files are required.
  • The program that I use is 3DSMAX 2013. You need some special plugins to export the model as a nif - file. That is the file type that the game uses for 3D models.

But the 2013 version of 3DSMAX is impossible to get legally, they don't sell it anymore. The plugins that you need only work for 3DSMAX 2013, so the newer versions wouldn't work.

I would start by trying to get a static object into the game.

If that works without problems, then move on to something more "difficult".

 

I wish you good luck with your modding efforts, if there are any more questions, just ask!

Edited by YouDoNotKnowMyName
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: Thanks for answering. Is at least an approximate number of polygons known? 1000 polygons? 3000? 5000? 100,000? =)

I simulated a target pistol and a double-barreled shotgun (despite the fact that there is one in the game, it is not very similar to the real one and has low damage), these are about 2000-3500 polygons. Is it possible to import into the game?

Could you give the exact name of the plugins? (I have 2013, my manipulator is not supported in later versions)

And only plugins are needed? But what about the animation? What to do with the text in the game? Add weapons to playlist and sellers? Is there some kind of program for this?

 

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"Should the parts of the weapon (barrels, receivers, silencers, optical sights) be in separate files or should it be 1 file?"

 

Always better to have multiple "Upgrades" for weapons, makes them more interesting visually, a system for upgrades to make the weapons "Scale" with the players level.

 

 

Is there a limit on the number of polygons?

 

Hard to answer, an insane number of Polygons means it will impact system performance, even heavier when in the hands of an NPC.
The Vanilla weapons, with all of there mods and nif edits are around 2.2'ish MB +/- (combined nifs in the weapon subfolder when extracted), doubling that isn't a big deal, however having models that are MB's per model will likely hurt the performance on lower end systems

 

 

 

Is there a limit on the resolution of the texture?

 

Follow the standard x2 multiplier and 1,024 / 2,048 / 4,096 are the standard sizes.

Having a weapon that uses multiple 4,096 (or 8,192) textures at the same time will again likely have a negative effect on lower end systems.

Using the Combat Shotgun as an example it has 27 different textures for the gun and various parts, but not all of them will be shown at the same time and they range from 512 to 2,048, with a combined size of 74mb (Standard Def)

 

Do I need to create any additional files besides the model, texture and sound?

 

If you can re-use vanilla animations, the only thing not listed are the Material files.

 

And could you please, tell me which program should I use to add my models to the game? Most interested in weapons and craft.

 

As I understand it, most people use either Blender or 3dsMax, but getting licenses for 3ds is not easy (or cheap)

 

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"Should the parts of the weapon (barrels, receivers, silencers, optical sights) be in separate files or should it be 1 file?"

 

Always better to have multiple "Upgrades" for weapons, makes them more interesting visually, a system for upgrades to make the weapons "Scale" with the players level.

 

 

Is there a limit on the number of polygons?

 

Hard to answer, an insane number of Polygons means it will impact system performance, even heavier when in the hands of an NPC.

The Vanilla weapons, with all of there mods and nif edits are around 2.2'ish MB +/- (combined nifs in the weapon subfolder when extracted), doubling that isn't a big deal, however having models that are MB's per model will likely hurt the performance on lower end systems

 

 

 

Is there a limit on the resolution of the texture?

 

Follow the standard x2 multiplier and 1,024 / 2,048 / 4,096 are the standard sizes.

Having a weapon that uses multiple 4,096 (or 8,192) textures at the same time will again likely have a negative effect on lower end systems.

Using the Combat Shotgun as an example it has 27 different textures for the gun and various parts, but not all of them will be shown at the same time and they range from 512 to 2,048, with a combined size of 74mb (Standard Def)

 

Do I need to create any additional files besides the model, texture and sound?

 

If you can re-use vanilla animations, the only thing not listed are the Material files.

 

And could you please, tell me which program should I use to add my models to the game? Most interested in weapons and craft.

 

As I understand it, most people use either Blender or 3dsMax, but getting licenses for 3ds is not easy (or cheap)

 

 

Thanks for the answer. I may have asked the question incorrectly. I have no question in which program to model, since I can only model in 3D max. My question is with which program I can save files to the game format. And ideally, before that, open the game files and see how they are arranged to do exactly the same.
No, vanilla animation will not be enough, for example for a double-barreled shotgun, I need to add animation of cocking and lowering the hammers. And also replace cartridges in the player’s hands: shot, bullet, bullet-explosive, bullet-atomic.
You can give a link to a working plugin for 3D max (for importing and exporting resources), a certain program for opening game archives, and some training texts for working with animations and scripts (for example, adding new ammunition, integrating sellers, enemies, loot into the inventory) ?
I downloaded the "development kit" but there I can only twirl the model but not export it and can not see the texture files.
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