Windmaker13 Posted December 9, 2012 Author Share Posted December 9, 2012 (edited) No problem guys, You don't need to apology :) Reading Your discussion gives me also a lot of tips on how to work on those files. There are so many ENB settings/mods/files to compare, that it's very tricky and difficult to get exactly what someone wants :) I'm very happy that this discussion moved forward like that ;) I'm just after few tests with few ENB's on COT mod. COT is great with it's weather, I agree with that totally, but personally for me it's colors are too cold. Well, I seems that for me more important then realism is to have warm colors :) I will try darkgondul files right now, as I made few tests on dedicated ENB for COT but well... I screwed it with changes I did so I need more practice :) Edited December 9, 2012 by Windmaker13 Link to comment Share on other sites More sharing options...
LargeStyle Posted December 9, 2012 Share Posted December 9, 2012 (edited) @ Windmaker: Glad you're still interested in all this. Anytime you want more info just holla and I'll do what I can. Hopefully within a week you'll have a new lighting mod to play around with (my one)! @ Darkgondul: New files seem definitely better, there's a good sense of light and shadowing now. It's not as much as my version, but I like to push my luck with boundaries and stuff. Anyway, your latest (v3) files for me look like... http://img717.imageshack.us/img717/8870/tesv2012120916163450.jpg Edited December 9, 2012 by LargeStyle Link to comment Share on other sites More sharing options...
darkgondul Posted December 9, 2012 Share Posted December 9, 2012 Thank you both for the suggestion, words and more :thumbsup: I'll upload the new version then;@Large my fear is my ATi card, with the shadow I've an absurd avarage of frames, that cause a lot of aftermath, freeze, absence of animation on the trees etc.., so it's always a risk even with the driver optimization or the antifreeze.@Wind with CoT some scenary are really amazing and warm at the same time, depend on your setting, I prefer to have cold color in some situation and warm in other, it's all matter of taste after all, hope to find your prefer configuration, good day and again thank you both :) Link to comment Share on other sites More sharing options...
Windmaker13 Posted December 9, 2012 Author Share Posted December 9, 2012 (edited) @ Windmaker: Glad you're still interested in all this. Anytime you want more info just holla and I'll do what I can. Hopefully within a week you'll have a new lighting mod to play around with (my one)! I'm interested - I just didn't have time to look at discussion earlier :) And I'm looking forward for Your mod to try it too :) I have small question about Darkgondul ENB - It's very nice (v3) but I'm thinking about one small change to apply - as nights are very nice, deep and dark, I would think about increasing brightness at day time it always look like in cloudy weather. And generally I'm wondering if You could think about light sources to make their light more yellow/orange, mostly torches and fire in general, as it's too red in my opinion and it doesn't give enough light. http://img21.imageshack.us/img21/706/2012120900034.jpg But I have to report strange bug I found in Whiterun but it seems to appear with all light sources like torches and fire - I have such effects in different colors: http://img441.imageshack.us/img441/2630/2012120900020.jpg http://img441.imageshack.us/img441/9525/2012120900028.jpg It's for sure something with ENB as if I switch it off it disappears. EDIT and one more thing: Can You tell me how curve value works? I mean what is it's purpose and what I can achieve with that? Edited December 9, 2012 by Windmaker13 Link to comment Share on other sites More sharing options...
LargeStyle Posted December 9, 2012 Share Posted December 9, 2012 Glad to have been of some help / use, and thank-you for a great ENB preset. Kudos to you sir. Link to comment Share on other sites More sharing options...
LargeStyle Posted December 9, 2012 Share Posted December 9, 2012 (edited) as nights are very nice, deep and dark, I would think about increasing brightness at day time it always look like in cloudy weather.Well it is called "Dark ENB" :biggrin: Personally speaking, yes I would have the daytimes a little brighter, hence why I changed it myself (sample picture and modded files posted earlier in this thread). When I changed it I only altered 2 screen settings (contrast and tonemapping within the enbeffect.fx file) and 2 lighting settings (direct and indirect lighting within the enbseries.file). Perhaps have a look at how mine and darkgonduls settings vary and find a balance that suits you. make their light more yellow/orange,There are potentially multiple reasons for any discolouration of any lighting / light sources within ENB. I think the adjusting of the fire lighting values within the enbseries.ini may help with this, but I don't really have time to experiment with it right now. It'll just involve playing around with the curve and intensity. and it doesn't give enough light.This can be quickly adjusted within enbseries.ini file, under Environment section, specifically the point lighting values. But I have to report strange bug I found in Whiterun but it seems to appear with all light sources like torches and fireThat's not really a bug, it's a camera lense graphical effect which is admittedly a little too strong. This can be reduced in enbseries.ini too under the cameraFX section. As for a definition for what a curve is, I don't know the proper answer to it. I just look at as a method to expand or reduce the range of an effect. Chose the ENBs detector curve for example, set the day and night curves incorrectly then sunsets and sunrises may take just half and hour to pass by between full day and full night time, whereas altering the detector curve can expand the day to night transitional periods. The curve won't make days and brighter and nights and darker as that's the lighting multipliers jobs to do, but the curve can adjust gradients within the multipliers. Does that make sense? Anyways, I've really gotta disappear for a while now, have to nip out, put Christmas tree up and stuff. Will check back later. Edited December 9, 2012 by LargeStyle Link to comment Share on other sites More sharing options...
darkgondul Posted December 9, 2012 Share Posted December 9, 2012 Try this .ini file, should be fine :blink:About curve I don't know what exactly do, the only thing that I "know" about that it's the contrast balance;The ugly bug of the azure thing, it's the lenz reflection effect, my fault :\ Link to comment Share on other sites More sharing options...
Windmaker13 Posted December 9, 2012 Author Share Posted December 9, 2012 Thanks guys! You have helped me a lot. Well I have to say darkgondul that Your's ENB suits my taste the best :) Thanks a lot! I have made some changes in ini file to get few things as I wanted but it's based on all Your work. Now I'm going to work on reflection from for example face - but I can't figure value which should be changed as I switched off reflections in general. You can see what I mean on this screenshot. Then I will see how interiors look like as I checked everything only how night and day work with few weather types. http://img40.imageshack.us/img40/3685/2012120900042.jpg This is how my enbseries.ini file looks like now after all my changes: [PROXY]EnableProxyLibrary=falseInitProxyFunctions=trueProxyLibrary=SMAAd3d9.dll [GLOBAL]AdditionalConfigFile=UseEffect=true [FIX]ForceSingleCoreCPU=falseIgnoreThreadManagement=falseIgnoreThreadPriority=falseAntiBSOD=trueFixGameBugs=trueFixParallaxBugs=trueForceFakeVideocard=falseIgnoreLoadingScreen=true [GAME]SpeedHack=true [MULTIHEAD]ForceVideoAdapterIndex=falseVideoAdapterIndex=0 [LIMITER]WaitBusyRenderer=falseEnableFPSLimit=falseFPSLimit=60.0 [iNPUT]//backKeyReadConfig=8 //shiftKeyCombination=16 //f12KeyUseEffect=123 //homeKeyFPSLimit=36 //num *KeyShowFPS=106 //insert: 45//print screen: 44KeyScreenshot=44 [ENGINE]ForceAnisotropicFiltering=falseMaxAnisotropy=8SkipShaderOptimization=false [EFFECT]UseOriginalPostProcessing=falseEnableBloom=trueEnableAdaptation=falseEnableAmbientOcclusion=falseEnableDepthOfField=falseUseOriginalObjectsProcessing=falseEnableDetailedShadow=trueEnableSunRays=trueEnableSkyLighting=trueEnableReflection=false [bLOOM]Quality=1AmountDay=0.5AmountNight=0.2BlueShiftAmountDay=0.0BlueShiftAmountNight=0.0ContrastDay=0.1ContrastNight=0.5AmountInterior=0.2ContrastInterior=1.0BlueShiftAmountInterior=0.0 [CAMERAFX]LenzReflectionIntensityDay=0.1LenzReflectionIntensityNight=0.1LenzReflectionPowerDay=1.5LenzReflectionPowerNight=2.1LenzReflectionIntensityInterior=1.0LenzReflectionPowerInterior=2.0 [sSAO_SSIL]UseIndirectLighting=trueUseComplexIndirectLighting=falseSamplingQuality=1SamplingRange=0.3FadeFogRangeDay=16.0FadeFogRangeNight=16.0SizeScale=0.5SourceTexturesScale=0.4FilterQuality=1AOAmount=0.2ILAmount=0.2FadeFogRangeInterior=1.0AOIntensity=1.0AOType=0AOMixingType=0 [NIGHTDAY]DetectorDefaultDay=falseDetectorLevelDay=0.7DetectorLevelNight=0.1DetectorLevelCurve=1.0 [ADAPTATION]ForceMinMaxValues=falseAdaptationSensitivity=0.15AdaptationTime=0.0015AdaptationMin=0.25AdaptationMax=0.15 [ENVIRONMENT]DirectLightingIntensityDay=6.0DirectLightingIntensityNight=1.0DirectLightingCurveDay=0.1DirectLightingCurveNight=0.4DirectLightingDesaturationDay=0.1DirectLightingDesaturationNight=0.1 SpecularAmountMultiplierDay=0.1SpecularAmountMultiplierNight=3.0SpecularAmountMultiplierInterior=1.75SpecularPowerMultiplierDay=0.1SpecularPowerMultiplierNight=2.4SpecularPowerMultiplierInterior=1.52SpecularFromLightDay=0.0SpecularFromLightNight=0.0SpecularFromLightInterior=0.03 AmbientLightingIntensityDay=4.0AmbientLightingIntensityNight=0.2AmbientLightingCurveDay=0.1AmbientLightingCurveNight=0.3AmbientLightingDesaturationDay=0.1AmbientLightingDesaturationNight=0.1 PointLightingIntensityDay=1.0PointLightingIntensityNight=8.0PointLightingCurveDay=0.9PointLightingCurveNight=0.5PointLightingDesaturationDay=0.3PointLightingDesaturationNight=0.1 FogColorMultiplierDay=0.6FogColorMultiplierNight=0.6FogColorCurveDay=0.8FogColorCurveNight=1.0 ColorPowDay=0.4ColorPowNight=1.0DirectLightingIntensityInterior=1.0DirectLightingCurveInterior=1.0DirectLightingDesaturationInterior=0.0SpecularAmountMultiplierInterior=1.0SpecularPowerMultiplierInterior=1.0SpecularFromLightInterior=0.0AmbientLightingIntensityInterior=1.0AmbientLightingCurveInterior=1.0AmbientLightingDesaturationInterior=0.0PointLightingIntensityInterior=1.0PointLightingCurveInterior=1.0PointLightingDesaturationInterior=0.0FogColorMultiplierInterior=1.0FogColorCurveInterior=1.0ColorPowInterior=1.0 [sKY]Enable=true StarsIntensity=1.6StarsCurve=0.9 AuroraBorealisIntensity=1.5AuroraBorealisCurve=1.2 CloudsIntensityDay=5.0 CloudsIntensityNight=0.8CloudsCurveDay=0.5 CloudsCurveNight=1.0CloudsDesaturationDay=0.1CloudsDesaturationNight=0.1 GradientIntensityDay=5.0GradientIntensityNight=0.65GradientDesaturationDay=0.35GradientDesaturationNight=0.25 GradientTopIntensityDay=4.0GradientTopIntensityNight=1.8GradientTopCurveDay=1.5GradientTopCurveNight=1.0 GradientMiddleIntensityDay=1.5GradientMiddleIntensityNight=1.5GradientMiddleCurveDay=1.0GradientMiddleCurveNight=1.0 GradientHorizonIntensityDay=1.2GradientHorizonIntensityNight=1.3GradientHorizonCurveDay=1.0GradientHorizonCurveNight=1.0 SunIntensity=1.0SunCurve=0.0SunDesaturation=0.2 SunCoronaIntensity=0.5SunCoronaCurve=0.1SunCoronaDesaturation=0.2 MoonIntensity=3.2MoonCurve=1.5MoonDesaturation=0.2 CloudsEdgeClamp=1.55CloudsEdgeIntensity=8.0GradientIntensity=1.0GradientDesaturation=0.0CloudsIntensityInterior=1.0CloudsCurveInterior=1.0CloudsDesaturationInterior=0.0GradientIntensityInterior=1.0GradientDesaturationInterior=0.0GradientTopIntensityInterior=1.0GradientTopCurveInterior=1.0GradientMiddleIntensityInterior=1.0GradientMiddleCurveInterior=1.0GradientHorizonIntensityInterior=1.0GradientHorizonCurveInterior=1.0DisableWrongSkyMath=true [OBJECT]SubSurfaceScatteringMultiplierDay=0.5SubSurfaceScatteringMultiplierNight=0.5SubSurfaceScatteringPowerDay=10.0SubSurfaceScatteringPowerNight=10.0SubSurfaceScatteringMultiplierInterior=1.0SubSurfaceScatteringPowerInterior=1.0 [LIGHTSPRITE]IntensityDay=0.8IntensityNight=1.0CurveDay=0.1CurveNight=0.1IntensityInterior=1.0CurveInterior=1.0 [WINDOWLIGHT]Intensity=6.0Curve=1.4 [VOLUMETRICFOG]IntensityDay=1.2IntensityNight=0.6CurveDay=1.0CurveNight=0.6IntensityInterior=1.0CurveInterior=1.0 [FIRE]IntensityDay=1.3IntensityNight=4.0CurveDay=5.8 CurveNight=0.1IntensityInterior=1.2CurveInterior=1.0 [colorCORRECTION]UsePaletteTexture=trueBrightness=1.225GammaCurve=1.175 [sHADOW]ShadowCastersFix=trueUseBilateralShadowFilter=trueShadowQualityFix=trueDetailedShadowQuality=2ShadowObjectsFix=trueShadowFilterQuality=2ShadowBlurRange=2.0 [DEPTHOFFIELD]FadeTime=4.0 [RAYS]SunRaysMultiplier=0.8 [sKYLIGHTING]Quality=1FilterQuality=1AmbientMinLevel=0.45 [REFLECTION]Quality=1FilterQuality=2SizeScale=0.5SourceTexturesScale=0.45Amount=0.4Power=2.0 Link to comment Share on other sites More sharing options...
darkgondul Posted December 9, 2012 Share Posted December 9, 2012 (edited) Np! :thumbsup: Under [Enviroment] make some change on this vaule SpecularAmountMultiplierDay=0.1SpecularAmountMultiplierNight=3.0 (put it on 2.2 or 1.5)SpecularAmountMultiplierInterior=1.75SpecularPowerMultiplierDay=0.1SpecularPowerMultiplierNight=2.4 (1.6)SpecularPowerMultiplierInterior=1.52SpecularFromLightDay=0.0SpecularFromLightNight=0.0SpecularFromLightInterior=0.03 and under the [Reflection] as well, make some try enable the Reflection effect on [Effect] section. Gtg for now, end of cigarets :| Edited December 9, 2012 by darkgondul Link to comment Share on other sites More sharing options...
Windmaker13 Posted December 9, 2012 Author Share Posted December 9, 2012 (edited) Thanks! Now it looks like it should. One thing left for me. I have changed something and I screwed light on objects in inventory and map at day time. Now they are far too bright. This is how it looks: http://img687.imageshack.us/img687/3751/2012120900045.jpg Where I can repair that? Edited December 9, 2012 by Windmaker13 Link to comment Share on other sites More sharing options...
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