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CK Blood on objects


andiders

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I am making a house in CK, my first ever mod and first time using CK.

Right now I am making a kitchen for my house, but I need to know how to add blood to a table. It's a table with uncooked meat, So I figured some blood would make it look better and more realistic. Please forums, you have helped me so far!

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As a rough overview to give you an idea:

 

Well, you could create a whole new object...a simple plane 3D model or use an original flat model like a piece of paper and create a new texture for it including an alpha channel so you can paint blood stains on the flat model and make the borders/clean area of the model invisible. Good solution if you want to reuse these bloodstains since it's an own object you can drag and drop - but a pretty tough task for a beginner so i would recommend this:

 

The much easier method, just paint bloodstains on the table's texture...you can find the texture path's in the table's CK forms, afterwards download a tool to extract files from the game's archives, like FO3 Archive Utility. Start it and open meshes.bsa in Skyrim\data, select the texture you need and select extract...afterwards you need an image editor like GIMP or PS with Nvidia DDS plugin (just google for it), open the extracted texture, paint bloodstains on it and save it in the same folder path like it was placed in the .bsa archive (like Skyrim\data\textures\blabla\bla\NAME.dds)

 

Now, of course, all same tables will use this texture as well since it is a replacer...so you have to redirect you table to it. The more complex way is using NifSkope, the easier way is a textureset in CK...there are some tutorials around, search for TEXTURESET on the mod talk board.

 

greetings

Edited by ghosu
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As a rough overview to give you an idea:

 

Well, you could create a whole new object...a simple plane 3D model or use an original flat model like a piece of paper and create a new texture for it including an alpha channel so you can paint blood stains on the flat model and make the borders/clean area of the model invisible. Good solution if you want to reuse these bloodstains since it's an own object you can drag and drop - but a pretty tough task for a beginner so i would recommend this:

 

The much easier method, just paint bloodstains on the table's texture...you can find the texture path's in the table's CK forms, afterwards download a tool to extract files from the game's archives, like FO3 Archive Utility. Start it and open meshes.bsa in Skyrim\data, select the texture you need and select extract...afterwards you need an image editor like GIMP or PS with Nvidia DDS plugin (just google for it), open the extracted texture, paint bloodstains on it and save it in the same folder path like it was placed in the .bsa archive (like Skyrim\data\textures\blabla\bla\NAME.dds)

 

Now, of course, all same tables will use this texture as well since it is a replacer...so you have to redirect you table to it. The more complex way is using NifSkope, the easier way is a textureset in CK...there are some tutorials around, search for TEXTURESET on the mod talk board.

 

greetings

I thought you could just add the blood textures on objects, the same way it does in game when you get slashed or slash an enemy. Instead of having to do a retexture.

Isn't that possible?

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Weapons use an own "blood mesh" that floats over the original 3D model...and only get "activated" when you attack something, the "blood mesh" is invisible using a texture with alpha channel like mentioned in my first method. I guess this could be recreated for a table as well, simply a copy 3D model with alpha properties that link to the blood texture...but this needs NifSkope skills as well so i guess the effort to learn that would be quite the same.

 

Are there no blood stain models ingame? Not playing the game much...but there are fluids like pools of oil, maybe recoloring these if there are no blood pools.

Edited by ghosu
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Weapons use an own "blood mesh" that floats over the original 3D model...and only get "activated" when you attack something, the "blood mesh" is invisible using a texture with alpha channel like mentioned in my first method. I guess this could be recreated for a table as well, simply a 3D model with alpha texture...but this needs NifSkope skills as well so i guess the effort to learn that would be quite the same.

But sometimes you come across bloody tables or "torture benches" and areas where creatures have been killing others, and there you find blood textures as well, and they are always there, and there are no specific model with premade blood on the textures. Why can't I do the same on a table?

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That's what i meant in the end/edit of my last post...best way is to open such an area you mentioned in the CK, like a torture room, and click on the bloody objects...to check, if it's an own object or part of the furniture/texture.

Well, doing that, I found out it was just searching for "decal" and a bunch of blood textures appeared which you can "spray".

Thanks for answer.

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