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Scopes No Longer appearing


JkKILER

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I recently used blender for the first time. In it, i messed with the magnum and deleted the scope and lens from the original. Now, every time I scope in a weapon (Even from different mods,) there is this annoying pink screen popping up instead of a scope reticle. I cant seem to comprehend how deleting a lens from one weapon makes every weapon's scope dissapear. All i did in the GECK was uncheck the "Has scope box" and I included my new mesh instead. Can anyone seriously help me? I am really getting worried about what i might have done to cause this.

 

Here's an active mod list

fallout3.esm

anchorage.esm

thepitt.esm

brokensteel.esm

pointlookout.esm

zeta.esm

craft.esm

calibr.esm

fo3 wanderers edition - main file.esm

enhanced weather - rain and snow.esm

galaxynewsradio100[m].esp

galaxynewsradio80[m].esp

personalvertibird.esp

galaxynewsradio60[m].esp

galaxynewsradio40[m].esp

galaxynewsradio20[m].esp

regulators.esp

zl-svd.esp

zl-svd-calibr.esp

pistolsenhanced.esp

minihideout.esp

fo3 wanderers edition - main file.esp

fo3 wanderers edition - dlc anchorage.esp

fo3 wanderers edition - dlc broken steel.esp

fo3 wanderers edition - dlc mothership zeta.esp

fo3 wanderers edition - dlc point lookout.esp

fo3 wanderers edition - dlc the pitt.esp

 

fo3 wanderers edition - optional restore tracers.esp

fo3 wanderers edition - optional restore tracers (automatics only).esp

zombie apocalypse.esp

enhanced weather - rain and snow in fallout.esp

enhanced weather - radioactive rain and snow plugin.esp

enhanced weather - weather sounds in interiors.esp

enhanced weather - sneak bonus during storms.esp

enhanced weather - reboot.esp

(And the mod where i made the adjustment) - overpasshome.esp

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For GNR, use only one playlist, not the three you have. For restore tracers, use only one. FWE, place the dlc files in the same order as the vanilla dlcs. Disable the mod where you made the adjustment and see if that corrects your problem. Are you using ArchiveInvalidation Invalidated?
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Yes i am using archive. And i never had a problem with this list before. I dont know why, but like I said, when i deleted a scope mesh from blender, exported it into the game files, suddenly every scope from the base game and different mods is gone and replaced with a pink screen. I have even tried running the game without the problem mod. The pink screen still appears! I am seriously confused, but ill try your order suggestions and get back to you.

 

-Edit, after looking at that list i first uploaded, i realized that that is incorrect. I will re-edit that.

Edited by JkKILER
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Ok nope, still pink screens when scoping in. I even unchecked all mods and just ran the base game and the scope on the sniper rifle and magnum were pink. I must have done something like deleted a scope or something. Any other suggestions for me? Anything at all is appreciated!
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  • 1 month later...

Ok nope, still pink screens when scoping in. I even unchecked all mods and just ran the base game and the scope on the sniper rifle and magnum were pink. I must have done something like deleted a scope or something. Any other suggestions for me? Anything at all is appreciated!

I will answer your simple problem. And to verify that this is the issue so every one can understand.

 

Make a folder for your mesh files on the desktop, Drag all the main mesh files into that. in that same folder, Drag the texture folder also.

 

Now besides the other missing elements this will cause, Run the Game and see if your scopes are gone, Advice, chose a vanilla sniper scope for this test as any other mods you have installed will not have their stuff in there to work.

 

The purpose it to show you "first hand" what the game uses. Once you understand how and what is used by the game, you will be more careful.

 

The file "mesh you made" edited, what ever, change it's pathing in the *.nif to a separate folder so all the weapons don't use the same one, Isolate that with it's own folder in the mesh folder . when you convinced this is the problem, put it all back and replace the mesh file with the original and verify every thing is normal and now edit the files as described.

 

 

Kitty.

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Ok so, Take all meshes (every last one in my meshes folder, and all my textures, (Every one in the textures folder), and send them to the desktop? sorry if i sound like an idiot, then run the game just to help me understand what the game uses as it's scope? I thought the game used items from it's BSA to run the vanilla game. So i wasnt able to understand how my deleting a scope from a 44 magnum would make every scope pink. Does the game use Scope01 (Found in the geck earlier this week with a pink screen covering the lens of the scope in the little preview window you can use ) for every scope? Including mods?

 

Secondly i deleted the file that i believe caused the problem from the floder where it was used (BethesdaSoftworks/data/meshes/Modfolder/weapons/magnum: Does this count as isolation? ) because i panicked. I also think i deleted it from in the geck too where it had it's pathing ect. I still have the .blend version of it in a folder not within the Bethesda Softworks folder.

 

So, for an idiot, could you explain to me what i should do? Do i need to re-edit the .blend version? Should i edit the mod so the weapon in question no longer exists? Should i re-export the weapon and then isolate it? Because i thought that what i did was isolation already.

 

BethesdaSoftworks/data/meshes/Modfolder/weapons/magnum The file was 44longbarellnoscope

 

Oh and if i was to remove all meshes from the BethesdaSoftworks/data/meshes folder, would that fix the problem? Because i ran just vanilla game and still had the pink

 

Thank you beyond what i can say through text for taking the time to help me through this process! Seriously Kudos if you can simplify your answer just a bit more. Because i am a person who can only learn by understanding basic stuff. Thanks!

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Deleting anything in the geck means you are using an esp file to control the data. If you delete a mesh file, then the bsa will also show a pink result as that esp you made is turning off that " (44longbarellnoscope)" which is custom made and now deleted. Anything using that string too as in " (Scope01) ".

 

Secondly i deleted the file that i believe caused the problem from the floder where it was used (BethesdaSoftworks/data/meshes/Modfolder/weapons/magnum: Does this count as isolation? )<- No, it does not count.

 

As I laid out above, the file was made using the geck, therefor an esp is still actively calling for something now missing.

 

because i panicked. I also think i deleted it from in the geck too where it had it's pathing ect. I still have the .blend version of it in a folder not within the Bethesda Softworks folder.

 

removing the esp and the file will solve the problem IF you load a saved Game prior to it's use in game.

Ok so, Take all meshes (every last one in my meshes folder, and all my textures, (Every one in the textures folder), and send them to the desktop?

 

I did not say "send" I said Move them to a new folder you must create to preserve your data and remove all possible access to them from the game engine, get them out of the line of fire.

 

Does the game use Scope01
........Yes, it sure does, but if you deleted it from the bsa ? the game should not even load. But in the geck, I repeat, there is an esp loading that tells the engine "Not to use that item."

 

Oh and if i was to remove all meshes from the BethesdaSoftworks/data/meshes folder, would that fix the problem? Because i ran just vanilla game and still had the pink

 

That right there? needs proof you ran only default data, a saved game you send to me with this problem will contain the damaged instructions trapped in the file, Other wise, you have an archive-invalidate problem. It's not enabled. and you have more than default files running. The only other possible thing is the Operating system has tagged the file with a permission access issue so it can not be used no matter what, that means you have missing data from the game engines point of view, not yours, yes the file can be there and not be used. The path you state here is a know issue, always has been, Reinstall that game outside the Programs folder Example "C:\Games\fallout3 ", that might solve a ton of problems.

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Any one making any edit's to specific modified files in the geck and not making a mod, needs to have only the default required files in that data folder, other wise, you risk pulling in other mods data as they get loaded in the geck as well.

 

You said you modified a mesh file? in the Geck? any use of the CK will result in an esp output, that's how it works.

If all you need is fallout 3.esm and it's corresponding bsa archives, then that's all that should be in that data folder when editing anything you make.

 

Kitty.

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Ok thank you for your patience. The esp file in question is one that i have been working on for a very very long time. It was intended to be uploaded to the Fallout 3 Nexus when i had finished. I worked well over 2 months on this adventure, and was planning to release it when i had this problem that stopped the release. That is the reason why this file was in its own folder in the Data folder. Recently, like i said, i ran just the vanilla game with the pink scope problem happening. I dont think it is permission usage as i have never had that problem before. I might try the reinstall though. And i always use Archiveinvallidation. Ill send you the va0nilla save game i used for the test. Pm me an email where you would like it sent.

 

Would this mean that the file is a no go? As in, would it corrupt others if it were posted online? I did remove the weapon that i believe caused it from the folders, geck, and game. I would hate to lose everything i worked on.

 

Oh and i messed with the mesh first in blender by importing the Weap44magnumscoped, removing the scope by box selecting everything, then pressing delete, then i made the barrel longer and exported it into NIfskope, where i saved it as a .nif file and then proceeded to create a static model in the geck. Then i went and made the weapon. I deleted the static model, weapon, texture set, and mesh from everywhere in the Fallout 3 data folder. i still have the model saved as a .blend.

 

Sorry about that repetitive ^ i just wanted to make sure i spoke right when i addressed you, my head is clearer now.

 

Thank you tremendously for all your help! And i am sorry if i am repetitive.

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No need to "re-install anything" that's was not the problem, the esp data entry was the problem.

 

You just told me what you needed to know. Isolate your work flow, by keeping only the data you need in the data directory. IF you have backups of every thing you deleted, put all of it back online in that data diectory. run the game and make sur you have the very same bug as the OP here. The reason for this is to fix the problem, reverse the actions done. you send me that (esp) and the saved game. Don't send me any thing else. I have no need for it. I will repair the esp for you. What I see here is this:

 

That alone means you do know what your doing, only messed up in a small way. Not a big deal, simple fix. so All I need is the original non deleted mesh you were editing, what you wanted to do to it as you laid out here; if that is what you want, the esp file and the saved game file showing the pink problems which by all means should not be there if I have the original non deleted mesh.

 

I can fix it.

 

Kitty.

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