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Major Issue: Game stops rendering certain cells and Not Responding hangs.


TalonMercer

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So, my load order right now is fairly simple.

But, when this happens certain things just... unexist, like in Nipton where half of the buildings were just... gone.

Or in a goodsprings house where I can just... see the skybox everywhere, but parts of the house are still there and I can walk on them, but I can just walk out a door and fall forever.

It seems to be an issue with *one* of these mods, as I have no crashes otherwise. whatsoever.

I use LOOT but that doesn't seem to fix much, either.

Here is my load order, but this might just be a problem with my system at this point.

 

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
More Traits.esm
Project Nevada - Core.esm
SolidProject.esm
YUP - Base Game + All DLC.esm
MikotoBeauty.esm
FCOMaster.esm
Project Nevada - Equipment.esm
Project Nevada - Rebalance.esp
Project Nevada - Cyberware.esp
NevadaSkies.esm
More Perks.esm
oHUD.esm
YUP - NPC Fixes (Base Game + All DLC).esp
The Weapon Mod Menu.esp
CASM with MCM.esp
More Traits Update.esp
More Perks Update.esp
Alternative Start.esp
The Mod Configuration Menu.esp
MikotoBeauty.esp
FCO - NPC Changes.esp
FCO - GlowingOne.esp
Tutorial Killer.esp
Project Reality Footsteps.esp
CAGE 1.9.3.2.esp
pipboy2500_edisleado.esp

Total active plugins: 36
Total plugins: 36

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You have Solid Project, and Project Nevada. Those mods are broken, don't use them.

 

If you have NVSR installed, remove it and get New Vegas Tick Fix instead.

Are there alternatives that improve how the game plays? Or am I S.O.L there?

Thanks for the advice on the latter, I had them both installed.

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I recommend anyone read the entire "FNV General Mod Use Advice" article to understand the differences between this game and others you may have experience with; especially if this is your first attempt to play a modded FNV or it's been more than a year since you last did so. It is designed for someone who has never played a modded PC game before, so it tries to avoid making any assumptions, is kept "up-to-date", and covers years of "lessons learned".

 

FWIW: I use Project Nevada without any problems. However, there are features in it I do not use by "play-style" preference, so YMMV. PN does not make any changes to buildings that I am aware of, so it is unlikely to be related to your "rendering" issue.

 

Can't tell from your "load order" if you have any VWD/LOD textures installed. They are discussed in that article and may be related to your particular rendering problem.

 

If you need further help, Please provide ALL the information requested in the wiki "How to ask for help" article. Don't forget to identify things that do not appear in the "load order", such as the version of Windows, if you are using a "Steam" or "GOG" and/or "regional language version" of the game (even if you are playing it in English); using the FNV4GB Patch, NVSE and it's related plugins; replacements for textures (specifically their larger image sizes: 1024x1024, etc.), animations, or "bodies", etc.; and "post-processors" like ENB or SweetFX. It saves us playing "20 questions" and gets you a more specific answer more quickly. (The usual turn-around on post and reply in an older game forum is 24 hours.) Screenshots don't usually work so well because they tend to cut off or fail to display needed information and are hard to "piece together" into a complete and coherent picture.

* See "How to markup images (etc) in forum posts and comments" article for how to use "Spoiler tags". "LOOT" already includes those tags in the "load order" it copies to your clipboard, so you can just paste it's list into your post.

-Dubious-

Edited by dubiousintent
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After doing a bit of homework - I would suggest the following:

 

Project NV - is a great program. I am using it right now w/no issues. :)

... But make sure you read - reread the REQUIREMENTS for this mod. It has some requirements that MUST be met.

 

The thing is Solid Project has been taken down and thus, there is no way to know what the REQUIREMENTS are?

... So to be honest, I would either DISABLE this mod or Remove it.

 

I did find this: Is Project NV and Solid Project compatible?

 


You need to disable Project Nevada’s sprint in MCM, otherwise yes.

 

I am unable to find Requirements for SOLID PROJECT.

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