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Zombie (post) Apocalypse


Angelsilhouette

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About the Ghoul 'Daylight' thing.

 

Ghouls prefer dark conditions. Sunlight doesn't hurt them, or reduce their ability to hunt.

 

They simply like dark conditions so they can creep up on their prey with ease.

 

Surely the point of a zombie apocalypse is that the undead are attacking you 24/7, never resting, never relenting, never retreating or surrendering until you kill them.

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the Daylight idea is from I Am Legend, i dont remember other movies with zombies being afraid of sunlight...

anyway i liked it, since i like the idea of being absolutely alone in big city; even with those dolls, looking like the time just stopped and you can do whatever you want...

 

im just curious, how many ppl liked my idea of making whole new game out of this?

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well i just figured shooting zombies down in broad daylight would not have the same "crap your pants" effect as them attacking you under cover of darkness.

 

its a good idea, but maybe not the whole game.

wonder if its possible to script a item (sunglasses for example) which when equipped starts the ghouls spawning, so player can unequip it and visit towns to resupply and have a few minuites respite here and there without feral ghouls overrunning everything,

but its your call

 

or maybe just copy a few sections of inner city dc areas, remove all supermutants/brotherhood/raiders etc add huge ammount of feral ghouls and maybe copy a simple subway entrance to get acess to this area and call it something cool, like hells mouth metro

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well i just figured shooting zombies down in broad daylight would not have the same "crap your pants" effect as them attacking you under cover of darkness.

 

its a good idea, but maybe not the whole game.

wonder if its possible to script a item (sunglasses for example) which when equipped starts the ghouls spawning, so player can unequip it and visit towns to resupply and have a few minuites respite here and there without feral ghouls overrunning everything,

but its your call

 

 

When I first thought of this, it reminded me of the movie "Shockwaves" with the Nazi zombies that... Well... I won't ruin it for you. ;)

 

 

Anyway, I'm quite partial to some of the ideas here, but not all of the Omega Man ones. It's not that it's too pop culture thanks too will smith, it's just that the flavour doesn't feel right for this kind of mod. I definitely want there to be towns; islands of humanity, bastions of sanity in this insane new world. Some bigger/better walls would be nice for some of the towns.... most of the towns, and the caravans would either need a heavy transport and a place inside the town or just be done away with, or perhaps they are all non-ferals with pack-super-mutants instead of brahmin so they are never bothered by the feral. :3

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Well, I just thought it'd be more unrelenting. The thing is, a single zombie in almost any circumstance, as long as you have a weapon, isn't an issue.

 

The real 'oh poo' moment comes when one spots you, moans, and comes after you.

 

Then, when you've put it down, you see the 20 other zombies it alerted coming down the street after you.

 

I guess what I'd say is:

 

Indoors, zombies are dangerous because they can close in on you fast and make getting a decent headshot impossible. In those circumstances, even a lone zombie could take you apart with ease.

 

Outdoors, zombies are dangerous because they can detect you from a way off, and alert other zombies to your location. If you don't deal with them fast, you end up with a swarm closing in on your ass.

 

Day and night is pretty irrespective. If anything, daylight would be the best time to fight, as at least that way you can see them coming. Better than getting halfway down a dead-end alley before you spot the first of a dozen zombies cut you off.

 

In regards to a full-on Mod...

 

Maybe it'd be better to not mod the whole wasteland, but seal off a custom-made area of DC and somehow trap the player in there with a shedload of Ghouls. Then they have to work out some way of getting rescued with only a limited amount of resources.

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I do like the idea of more coming out at night because, even in the vanilla game, they don't like the daylight. I also like the idea that to aggro one is to aggro a great many of them, creating run and gun situations or just simply run like your arse is on fire situations, usually at night. (The whole wasteland, too, all connected by old sewer tunnels)

 

In that case, all of the caravans could travel only during the day and spend quite a while longer inside the town walls before moving out again for another day's travel.

 

I would also like missions that would offer relief to the towns by way of quest lines dealing with going to specific locations where you can acquire things like turrets and sentry bots to help defend the town better so that fewer of the citizens have to man the ramparts or barricades at night.

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well if we're talking about mainstream zombies (and not the zombie-vampire hybrids of I Am Legend), they generally "see" you just as well in day or night. Thus, because as humans we're disadvantaged in night, it would be smarter for a survivor to just hole up somewhere safe and hidden at night and try to get some rest. Then you travel in the daylight so you can see the zombies just as well as they can see you.

 

I think that concept was also mentioned in the Terminator series, where humans would move at night to hide their movements even though they KNEW that all the robots used both visual light and infrared to see, thus day or light didn't matter to them.

 

I mean, there's a reason the night time is scary in a zombie movie. They can see you, but you can't see them. I'd say increasing zombies at night is just giving the player even more incentive to stay quiet at not move at night... if anything, you'd want to increase the zombies in the day time to force the player to consider if they want to fight hordes of zombies in a stand up fight or dodge the fewer zombies that have a much better chance of spotting you than you spotting them.

 

The reasons there are more zombies out in the daytime is simple - there are more humans out in the day time, which makes sense.

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I like a lot of these ideas, they're very good. :)

 

I would, however, like the ghouls to not be made any tougher than they already are. Theyr'e not shambling by any means once they've seen you, but they are just a bag of bones loosely held together with what little meat hasn't rotted away from them. They likely can't feel pain and the tips of their fingers might be quite sharp, but individually they should pose zero threat to anyone in powered armour. Like an ant vs your shoe. But they are like genestealers from 40k, overwhelming you with sheer numbers, day or night.

I do like the idea that it's scarier and there are more of them at night, but I would want something to equalize the threat, to make just using the sleep function in a town to pass the night away disadvantageous somehow. Perhaps traveling at night is advantageous (as Koshinn mentioned) because they can't see any better than you can, and it is easier to slip past unnoticed so long as your pip light is off.

I would like a 28 days later analogue better than the omega man, though neither of them really capture the feel of what I would like to see. The ghouls could roam the wastelands during the day in numbers just as high as at night, but they would be forced to provide the cities a wider berth because the snipers and defenders would be able to see them sooner.

 

Or perhaps they do feel pain and their sparse skin covering makes it painful or irritating to go out into direct sunlight. They may already be in constant pain from their condition (Just ask Crowley), but sunlight could exacerbate the effect and force them into hiding during the day.

 

Perhaps they leave the sewers and caves at night to search for food and the main character has to use that time to go into their lairs and complete a series of quests. Perhaps research at first to find out why they hide during the day or plant remote monitoring devices like the one moira gives you for the lurks, maybe later you end up going back to their lairs at night to seed them with some sort of toxic or bacterial agent that accelerates their condition, causing them to fall apart faster. I'd come up with more, but I'm too tired to be creative right now. :P

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How about a scripted zombie? If you kill one when it detects you, there will be a 20% that 1-3 zombie will spawn around you. And if you don't take them all out in 30 seconds, more zombies will come to reinforce the horde.

 

This means you'd want to have stealth kills for some zombies... Or maybe more zombie variations, like a shrieker and roamer.

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How about a scripted zombie? If you kill one when it detects you, there will be a 20% that 1-3 zombie will spawn around you. And if you don't take them all out in 30 seconds, more zombies will come to reinforce the horde.

 

This means you'd want to have stealth kills for some zombies... Or maybe more zombie variations, like a shrieker and roamer.

 

They wouldn't exactly need to spawn because they will already be travelling in very large groups, so seeing one will mean seeing an entire pantload of them.

 

However, I would like it so that if you are using an unsilenced weapon, even a sneak 1 shot kill would alert the others to your presence. Likewise, I would love it if they had a 20-30% chance of going into search mode if you managed to sneak 1 shot one of them with a silenced weapon. However I want them their brain rot to be more evident in their stupidity so that they need line of sight to see you, making it easier to hide from them at night.

 

I would also imagine that their eyes have long since lost the ability to see clearly so they have to rely on olfactory or auditory ques making a high sneak extremely beneficial.

 

I don't want it to be hopeless, either; I would like it if you could hide easily from them to make them lose interest in chasing you so you wouldn't end up travelling somewhere running as fast as you can with a tsunami of feral ghouls chasing you. Perhaps they tire easily because they've lost so much muscle mass and finding food is not easy so they can only run for short distances.

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