zaselim Posted December 9, 2012 Share Posted December 9, 2012 hello everyone, i have a problem, when i edit the armor in 3ds max and then load it to the game then the armor textures and actual color doesn't show, just the black color.Like that ( the actual color of the bikini is white, in game it show a black without any textures(with textured armors))http://i.imgur.com/oWSKp.jpghttp://i.imgur.com/dI5mi.jpghttp://i.imgur.com/eicmn.jpg I'll be grateful for any help that can solve my problem. Thanks Link to comment Share on other sites More sharing options...
ghosu Posted December 9, 2012 Share Posted December 9, 2012 In NifSkope try to change the NiTriShapeData's HAS VERTEX COLOR Link to comment Share on other sites More sharing options...
zaselim Posted December 9, 2012 Author Share Posted December 9, 2012 (edited) i do, i change it to 'yes' i do thishas normals = nohas vertex color = yes in some places the armor shows the color but dim like, like white color armor shows grey like color in outside world, red to very dark red. Edited December 9, 2012 by zaselim Link to comment Share on other sites More sharing options...
ghosu Posted December 9, 2012 Share Posted December 9, 2012 (edited) Has Normals must be YES...and when the texture is COMPLETELY black you normaly have to change the Has Vertex Colors value. If it only VERY dark and you can slightly see the texture you could try to rightclick on NiTriShapeData and MESH=> FACE NORMALS. I would recommend to upload nif, dds textures and if available esp so someone might check it. Edited December 9, 2012 by ghosu Link to comment Share on other sites More sharing options...
zaselim Posted December 9, 2012 Author Share Posted December 9, 2012 ok, i will check that and reply Link to comment Share on other sites More sharing options...
zaselim Posted December 9, 2012 Author Share Posted December 9, 2012 what about the body, body= has normals yes or no. i also select the no for body when in nifskope for the armor as well. Link to comment Share on other sites More sharing options...
zaselim Posted December 9, 2012 Author Share Posted December 9, 2012 NiTriShapeData and MESH=> FACE NORMALS solved my problem, Thanks guys Link to comment Share on other sites More sharing options...
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