Asrayl Posted November 30, 2008 Share Posted November 30, 2008 In the coming days and weeks, especially those following the release of the construction kit, it is my sincere hope that I can gather a few skilled hands to help me write out step-by-step instructions on a variety of topics, that we may expand the minds and skills of those around us, and perhaps ourselves as well. Most certainly I will gain a great deal of knowledge from this task. I want to create a comprehensive (and comprehensible) guide to accompany the construction kit. Within its depths I want to detail step by step from the very basic to the very complex. Things such as; Item development, creating unique form IDs and changing the properties of an item, how to establish menu interface images, how to give an item a model type (for example, using a pre-existing model for a 10mm handgun, or importing a model created by another) Building creation, interior design, object placement, scaling, and doors linking to other cells, both further interior and exterior. Lighting, light manipulation and other visual effects. NPC creation, dialogue, script, ownership, and interaction Quest creation, dialogue, destination, goal creation and interface, item, reward, and aftermath dialogue, Activated items such as traps, and switches. Faction creation and interface, Statistical modification, effects, perks, and penalties. Companions, dialogue and scripting. Naturally these are only a handful of a deep well of topics. Hopefully it gives you some idea of the size of the project. The reward for this quest is 1; your name as a contributing researcher in what will invariably be an on-going project, 2; the warm fuzzy feeling of doing something that helps others. 3; 100 caps for your time, starting now; THANK YOU KINDLY FOR TAKING THE TIME TO READ THIS, I HOPE YOU DECIDE TO CONTRIBUTE TO 'PROJECT PERFECTION' IF YOU ARE CAPABLE! (Go ahead, count them. You know you want to. Such a terrible pun.) Link to comment Share on other sites More sharing options...
thenightgaunt Posted December 1, 2008 Share Posted December 1, 2008 ...Yeah I'm all for that. The main thing that held me back on modding TES was my lack of knowledge and understanding regarding the Construction Set. I did not find the first proto wiki very helpfull in this regard. If there were something that helped even me be able to learn how to mod properly, I assure you it would be a great and noble enterprise. ^_^ Link to comment Share on other sites More sharing options...
Ryuke Posted December 1, 2008 Share Posted December 1, 2008 I'd appreciate that. Like most people, I'm sure, I have ambitious ideas just waiting for the CS. And while I have some small experience from Morrowind/Oblivion, I know my lack of familiarity with the tools is going to be my main obstacle. And, should I create something I think is good enough to upload, I'd rather it be as clean as possible. Link to comment Share on other sites More sharing options...
Asrayl Posted December 2, 2008 Author Share Posted December 2, 2008 Awesome to see some interest in this! To those of you who don't have a lot of knowledge, you can still contribute! Ask questions, ask what you want to know, and hopefully I can get a dev-kit team together who'll help me ferret out some answers. Link to comment Share on other sites More sharing options...
SpeedyB64 Posted December 2, 2008 Share Posted December 2, 2008 I agree that a complete guide to moding fallout 3 is a must. I started moding Oblivion and it took me a long time and a lot of internet searching (and tonnes of trial and error) to learn how to do the stuff I can do. One thing that I think is missing is a complete modeling guide, from mesh to rigging to exporting to in the game. I would love to help, I have modeled and added weapons to Fallout 3 and have been moding Oblivion for a few years now. Link to comment Share on other sites More sharing options...
Asrayl Posted December 3, 2008 Author Share Posted December 3, 2008 Information about the programs you use, where you get them, what they cost, and what they do, along with any step by step guides you'd care to write would be absolutely fantastic material for the guide. It'd be a bit of a demanding project, I'm sure, but even if it takes months in "an hour here, an hour there" as you find time, I'm sure the entire community would be thrilled to know more of your artistry. It'd make for a stellar chapter of the guide, I'm sure! Link to comment Share on other sites More sharing options...
Surgical Scar Posted December 3, 2008 Share Posted December 3, 2008 I'm right behind this - as I'm a complete newcomer to modding, if someone had the brains to put together a comprehensive guide to the G.E.C.K., I'd die a happy man. Link to comment Share on other sites More sharing options...
Asrayl Posted December 4, 2008 Author Share Posted December 4, 2008 Aye, and I personally can't boast much beyond the basics of item forms, and statistical balancing. Most of what I do comes from researching weights and measures... my big contribution in all of this will probably be merely the editorial process. Hopefully I can get the support and time of people with far greater skill and knowledge than I have. Link to comment Share on other sites More sharing options...
SpeedyB64 Posted December 4, 2008 Share Posted December 4, 2008 Once the G.E.C.K. comes out I will try to write some simple tutorials to help new moders get started. I hope the G.E.C.K. comes out soon! Link to comment Share on other sites More sharing options...
Skree000 Posted December 4, 2008 Share Posted December 4, 2008 Ill support this project! Ive modded games before and know how hard it can be to find resources to help the process! I have a fair bit of game art experience (ie. models, textures, shaders, editors, rigging, animation etc), so if you need me for anything like that related to F3, lemme know :) Ill be around trying to help people in the mean time :) Link to comment Share on other sites More sharing options...
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