oktobor Posted March 27, 2020 Share Posted March 27, 2020 So I want to replace the eyes/mouths of the Think Tank in OWB. I found and extracted the OWB Textures, made my edits in photoshop. Now how do I use the geck to make a mod that will override the original textures with my new ones? Link to comment Share on other sites More sharing options...
dubiousintent Posted March 28, 2020 Share Posted March 28, 2020 Have you seen "TIP Customizing an existing texture" under the "Texturing" section of the wiki "Getting started creating mods using GECK" article? -Dubious- Link to comment Share on other sites More sharing options...
madmongo Posted March 28, 2020 Share Posted March 28, 2020 For a simple texture replacer, you don't need to involve the GECK at all, other than to maybe look up the nif and then trace down what texture it uses (and to check to see if it overrides the nif texture with a texture set). Once you are certain that you are modifying the correct texture, just place the loose file in your FNV data\textures folder. You need to put it in the same place as the existing texture, so be careful with the folder and sub-folder names. The game will automatically load your loose texture over the packed BSA texture. Alternately, you can make a texture set that replaces it. For details about that, follow the links that Dubious provided. Link to comment Share on other sites More sharing options...
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