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[LE] Active effect


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I was going to add a button that allowed the player to double damage output, 1/2 damage, and increase swing speed as an reuseable power. I am curious how different this is from the Morrowind system and what exactly am I looking for. Am I just making Target Conditions in the Magic Effect which then I turn that script into a power or spell? If I add the key bind or option to key bind do I need to use SKSE? is the Papyrus Scripts the same as Morrowind etc Start->Active effect->actor value->blah blah?

I just have some general questions. Would like to make some tweaks that could end TE5edit problems or errors.

Thanks,

Sir Biggle Worth the 4th

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I have never modded stuff for Morrowind, but from seeing a few scripts here and there, it's a completely different coding language.


You need to start looking at how "Perks" works and how they modify all actors values, and/or add/remove spells - powers - abilities... etc.

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