vampdude909 Posted March 30, 2020 Share Posted March 30, 2020 I was going to add a button that allowed the player to double damage output, 1/2 damage, and increase swing speed as an reuseable power. I am curious how different this is from the Morrowind system and what exactly am I looking for. Am I just making Target Conditions in the Magic Effect which then I turn that script into a power or spell? If I add the key bind or option to key bind do I need to use SKSE? is the Papyrus Scripts the same as Morrowind etc Start->Active effect->actor value->blah blah?I just have some general questions. Would like to make some tweaks that could end TE5edit problems or errors.Thanks,Sir Biggle Worth the 4th Link to comment Share on other sites More sharing options...
maxarturo Posted March 31, 2020 Share Posted March 31, 2020 I have never modded stuff for Morrowind, but from seeing a few scripts here and there, it's a completely different coding language. You need to start looking at how "Perks" works and how they modify all actors values, and/or add/remove spells - powers - abilities... etc. Link to comment Share on other sites More sharing options...
qwertypol012 Posted April 3, 2020 Share Posted April 3, 2020 If I add the key bind or option to key bind do I need to use SKSE?As far as i know, you need SKSE functions if you want to register a specific button. Read more here and here and here for the functions. Link to comment Share on other sites More sharing options...
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