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Trouble with Dynamically Attaching Scripts to Objects.


0lexan

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Make sure you setup the aliases properly. If you used the form list approach as the linked page indicates in the sub-section "Attaching scripts to objects", make sure you properly filled out the list with the correct base objects. If you are using another mod that adds, changes or replaces trees, make sure that that mod is not interfering.

 

20 should be enough, but trees can be pretty dense in areas.

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Make sure you setup the aliases properly. If you used the form list approach as the linked page indicates in the sub-section "Attaching scripts to objects", make sure you properly filled out the list with the correct base objects. If you are using another mod that adds, changes or replaces trees, make sure that that mod is not interfering.

 

20 should be enough, but trees can be pretty dense in areas.

I am sure I did, and the aliases are still not being filled, I'm at a loss of what to do to fix this...

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