Neil187 Posted March 31, 2020 Share Posted March 31, 2020 (edited) Hi everyone, I'm having an issue with the custom meshes I've created. I've successfully done this in the past numerous times, I do not know what I am doing differently now. Once I export a mesh from 3ds 2013, it shows up just fine in NifSkope. After running the mesh through Elrich, it does not show up in NifSkope or CK at all. I cannot figure out what exactly I've changed in my process.. I would appreciate any help! Thank you everyone I've attached a screenshot of the post-elrich mesh in NifSkope: EDIT: So I was examining the post-Elrich nif in NifSkope and noticed that the "hidden" flag was enabled for each part of the mesh. So for some reason, Elrich is making enabling this flag when I process any Nif. I'm not sure where to go from here as I have never had this happen before Edited March 31, 2020 by Neil187 Link to comment Share on other sites More sharing options...
Oynlen Posted April 1, 2020 Share Posted April 1, 2020 (edited) What does elrich do? I have it but don't know what it's for. Currently making some stuff in blender and then have to use Outfit studio to convert it to a working nifs, which is unconventional. Does Elrich do this but in a better way? Edited April 1, 2020 by SystematicBreakdown Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted April 1, 2020 Share Posted April 1, 2020 Elrich does "something" to the mesh and textures that makes them actually work in the game.It's like it compresses / optimizes it in some weird way, I don't know .. Like everything, ... IT JUST WORKS Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted April 1, 2020 Share Posted April 1, 2020 Hi everyone, I'm having an issue with the custom meshes I've created. I've successfully done this in the past numerous times, I do not know what I am doing differently now. Once I export a mesh from 3ds 2013, it shows up just fine in NifSkope. After running the mesh through Elrich, it does not show up in NifSkope or CK at all. I cannot figure out what exactly I've changed in my process.. I would appreciate any help! Thank you everyone I've attached a screenshot of the post-elrich mesh in NifSkope: EDIT: So I was examining the post-Elrich nif in NifSkope and noticed that the "hidden" flag was enabled for each part of the mesh. So for some reason, Elrich is making enabling this flag when I process any Nif. I'm not sure where to go from here as I have never had this happen beforeOh, by the way, there is no need to use some weird way to get your meshes in the game, just use 3DSMAX2013.You can't buy a licence for it anymore, so you'll need to get it "another way" ... Link to comment Share on other sites More sharing options...
Neil187 Posted April 1, 2020 Author Share Posted April 1, 2020 What does elrich do? I have it but don't know what it's for. Currently making some stuff in blender and then have to use Outfit studio to convert it to a working nifs, which is unconventional. Does Elrich do this but in a better way?Elrich is a magical tool which Bethesda tossed to us with Fallout 4. As @YouDontKnowMyName mentioned, 3dsMax is a much more efficient way to do all of this if you can get a hold of the program. There are a lot of videos showing the entire process on YouTube, I find this one gets to the point and is easy to follow. Also, I figured out my problem. When you process a Nif in Elrich, it will apply the "Hidden" flag to any un-textured mesh in the Nif. So to solve this, you set up textures in 3dsmax however you want them, and then apply the BSLightingFX material to the mesh, run the Havok tools, and export. In NifSkope you can define the textures you used and they'll apply how you had them arranged in 3dsmax. Once that is done, Elrich is the final step before you place the Nif in CreationKit. Dang I sound smart right now. Link to comment Share on other sites More sharing options...
Oynlen Posted April 9, 2020 Share Posted April 9, 2020 meh... outfit studio does it perfectly Link to comment Share on other sites More sharing options...
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