ShadowDragyn Posted December 11, 2012 Share Posted December 11, 2012 (edited) I made a Push ability for the sole purpose of shoving people off ledges to their deaths. Under most circumstances it works perfectly, but if an Actor is standing directly next to an edge looking over it, when I try to Push them they just topple over instead, as if the push had 0 force designated to it. Weirder yet, after they've fallen down, if I push them again they go flying through the air to their death as they should. They haven't moved at all, they're just now playing the Get Up animation instead of standing there. Anyone know of a way to fix this? I made the effect by creating a spell with a custom effect that has the Push script attached to it, with a force of 6 designated in the script properties. The spell itself is Fire and Forget, Target Actor with a range of 5 (touching distance). After a great amount of testing, I've basically figured it out; the Push function is just quirky, like so many other things. This happens even with the Unrelenting Force shout, and seems to be a result of attempting to Push an actor that is standing close to an edge while attempting to push them at a bad angle.With the touch-range push for example, to ensure it works against such a target I have to stand at least a foot or two away from them, and aim up toward their head. Standing too close or aiming too low will cause them to simple go ragdoll and drop to the ground without any actual push occurring. Edited December 11, 2012 by Shadow_Dragyn Link to comment Share on other sites More sharing options...
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