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[LE] Custom cloak spell kills summons, any tips ?


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Well this is getting frustrating... i can't seems to be able to make it work...


My boss's custom cloak spell dismiss/kills immediately his summons/minions when they enter the cloak's range.


I tried every condition and combination i could think of, and still nothing...


I'm starting to think that i'm an idiot that i can't make this to work !.


Any tips...


Thank you in advance.

Edited by maxarturo
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If you add the condition to its magic effect with "is hostile to (the boss) == 1" (ie. only damage those who are hostile to the boss), it should not damage his minions. There is also "is commanded actor" condition if i'm not mistaken, which you can also use.

 

Another check is by using a keyword or faction or whatever unique record that the minions have (ie. only the minions have, not shared by other npcs), then add the condition to the magic effect with "has keyword (the keyword) == 0", "is in faction (the faction) == 0", or "whatever (the record) == 0".

 

You can also add a new faction or keyword both to the boss and the minions, then add condition to the magic effect with "is in faction (the new faction) == 0" or "has keyword (the keyword) == 0".

 

Not sure if you've tried these, but i honestly think there are so many methods to exclude the minions from the spell damage. You can also use script if simple conditions in the esp don't work.

 

Edit: If you're using a cloak spell, then you need to put these conditons in the magic effect of the damaging spell (associate spell), not the cloak itself.

Edited by qwertypol012
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Thanks qwertypol012 for your reply.


But i already tried all the conditions and methods you mentioned with no luck and i won't go into making a scripted cloak effect for something so simple as a cloak spell.

If i can't make it work then i'll just delete the cloak spell, the summons are more important than the spell, although from all the custom made things i've done the visual fx of this one i really... Really Liked !, too much work for nothing...


I'm starting to think that is a glitch associated with the range + damage magnitude of the associated dmg spell.

And in this circumstance i need a big range so that the custom made visual fx shows/plays correctly, if the range is too small like the range of the vanilla cloak spells you won't be able to see the fx.


* I'll give it one more and final try today.


Thanks for your time.

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@maxarturo

Honestly your case here makes me curious lol

 

Okay, just to make sure, did you put the conditions in the magic effect for the associate/damage spell and not the cloak spell itself? Because, as far as i know, the cloak spell itself (just like in the vanilla cloak spells) mostly doesn't do anything other than setting the area for the cloak. The thing that does the damage (if it's a damaging cloak spell) is the associated spell attached to the magic effect of the cloak spell (i assume you already know about it, since you seem to be more senior than me in terms of modding).

 

I can conclude this because i also have my own cloak spell in a mod i'm working on, but in my case it's a demoralize spell cloak (ie. make npcs who are suitable with the conditions to run away in fear). I put the conditions both in the magic effect of the cloak spell and in the magic effect of the fear spell (in my case here... in your case, it would be the damage spell). So far it works properly.

 

So, unless you didn't set your cloak spell like in vanilla game's cloak spells, i don't see any reason why yours isn't working (this is why i'm curious lol). But hopefully you'll find the best result for what you're working on.

 

 

@Damerian

This is also what i suggested. Not sure if maxarturo has tried it.

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Thanks Damerian for your suggestion.


But this was one of the 2 first things i tried along side with "GetInFantion", since they were the most obvious, i even tried putting all conditions keyword, fanction, ishostile... etc, but nothing !.




@qwertypol012


Yeap, i already know all that (what you wrote in your last post).


In my last tests before taking a break to eat something and respond to both of you, i notice something really weird, and i think i've discover what's going on, and it's really devious !!!...


* It was hard to detect it at first sight because of all that is going on, i'm doing real time testing on this npc fully loaded cell, abilities, spells, teleport scenes, scripts... etc, you get the idea.


It all comes down to the "Vampire's Lord Behavior / AI", for some reason if you give her a summon spell and a cloak spell she will dismiss the summons before casting again the cloak spell, or dismiss them if the cloak has finnish even if she doesn't cast the cloak spell right away (the cloak has a small duration of 30 sec only, that's why the summons deaths is so noticeable), plus she never equips the cloak spell in the right hand no matter what, even if the spell is right handed only, she will still equip it in the LEFT !!.


* This does not happens with destruction spells, only with Cloak Absorb + Summon.


I lost 3 precious days trying to tackle a stupid cloak spell issue that it had nothing to do with the spell itself to begin with.... @^%$*(@;:*^#~$%%!@$????!!!!!....


* And here i go again... back to the final and last cloak's testing.



Thank you both for your suggestions and interest in this !.

Edited by maxarturo
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