luthienanarion Posted December 13, 2012 Share Posted December 13, 2012 Don't start your ref names with numerical characters. This. The script parser seems to assume that any object starting with a numerical character is a form ID, so it won't let you call a function on it using the reference syntax (reference.function). Starting all reference names with a letter instead avoids this problem. Link to comment Share on other sites More sharing options...
viennacalling Posted December 13, 2012 Share Posted December 13, 2012 In addition to what Quetzlsacatanango said setStage 00F 10 If you are using 00F as a form ID for a quest then you should know that is actually the form ID for bottlecaps. If you are using 00F as an editor ID for a quest I think it would be better to use something else. 00RaiderDoor1.Disable 00RaiderDoor2.Disable You've probably already done this, but it doesn't hurt to confirm: Do these references exist in a cell or worldspace and have they been given their editor IDs? Link to comment Share on other sites More sharing options...
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