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Incomprehensible crash


deemphrose

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Hello,

I want to apologize because I don't speak English, I use google translation.

I have a problem with MO2, at least I think. I installed totally compatible modes on Fallout 3, Fallout new vegas, Skyrim and Fallout 4. But as soon as I get between 200/300 plugins, it is impossible to launch a game the game crashes when loading or if I leave the game too long on the start menu.

Thank you in advance for the help you will give me.

 

 

Bonjour,

Je tiens à m'excuser car je ne parle pas anglais, j'utilise la traduction google.

J'ai un soucis avec MO2, du moins je pense. J'ai installer des modes totalement compatible sur Fallout 3, Fallout new vegas, Skyrim et Fallout 4. Mais dès que j'arrive à entre 200/300 plugins, impossible de lancer une partie le jeu plante au chargement ou si je laisse le jeu trop longtemps sur le menu de démarage.

Merci d'avance pour l'aide que vous allez m’apporter.

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Hi deemphrose.

If you are using mods that use .esp files, the game has a limit of 255 files. But it is really 254 files, because it considers fallout 4.esm to be one of those files. If you have more than that number of files the game can crash while it is loading up your load order.

I hope this helps.

-Stormwolf

 

 

Si vous utilisez des mods qui utilisent des fichiers .esp, le jeu a une limite de 255 fichiers. Mais il s'agit en réalité de 254 fichiers, car il considère Fallout 4.esm comme l'un de ces fichiers. Si vous avez plus que ce nombre de fichiers, le jeu peut se bloquer pendant le chargement de votre ordre de chargement.
J'espère que ça aide.
-loup de tempête
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Simply put, esp and esm files are limited to 254 total, you might get to 256, but stability issues will show up.

 

That said, there are ways around this.

1. ESL files have more slots available by a lot, your systems abilities will be a factor. Bethesda has changed how those are set up and they now have weapons, armor, locations, etc in them, so conversion to a full esl file is possible. Some authors have made esm and esp files have the esl flag and though those are esm or esp files the game will treat them as esl files due to the flag. There is a tutorial on how to find compatible mods. This may be a stepping stone to getting to an esl file for that authors mod. Many authors have released esl versions of their mods already, so check your list and see if that's the case. If you have a bunch of weapons from an author for example, some of them have released a weapon pack containing those weapon together already, if so go that route to save time. If you want less trouble with the new patch some save file editing may be in order to point it to the new pack vs the old setup. You may be ok with losing some of you weapons and things and then just use console commands to bring things back. A new playthrough may be a best option here, it just depends on your circumstances.

 

2. Combine compatible mods. Making several mods be housed in one mod file can save slots in the esm/esp slot count. Looking inside a mod and its patches can yield some savings if you know what is being affected. A great example is the Buttons mod or even the Sparky Forcebubble companion mod. Those the authors released a patch which put in the updated esp or esl file, so with proper free tools you could repackage all that to one mod (the file in question gets written over in the patch process anyway, so why not combine them anyway and save the hard drive space. It wouldn't be a lot individually, but if you have enough mods like that it can add up). Keep in mind that with the mod files being combined they will still refer to the needed assets and you would need to add all the internal esp or esm file entries into one file. This does take some work vs the file overwrite, but can be done.

 

I hope this helps and hopefully F4SE can keep up with Bethesdas changes.

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Hello,

I just looked at the plugins and I already have many .esl files installed. For example SimSettlements. But on Fallout 3 and new vegas there is a program to group the plugins into one. wyth brash if i'm right.

Furthermore on Fallout 3, I have 235 plugins and the game is unstable whereas before the game work without worries. But I use nexus mod manager. There I use Mod Organizer 2 and it makes it impossible to have the game stable.

In addition, someone told me about Mod Organizer 2 and that it had over 600 mods installed and that it worked without worries.

The problem is that I have very little armor or weapon mod. The mods I install modify the game play to make the game as realistic and fun as possible. At the time even if I remove the mods of armor and weapon I will have easy more than 500 .esp still to install despite the numerous .esl important access too. I have a total of 803 plugins. And there is still a lot of mode that I would have liked to add that contains weapons or armor, notably improvements and also still some mods of modification of game play.

At the time if the problem comes from the .esp file, its really annoys me to have to sort through the modification of the game play.

 

 

Bonjour,

Je viens de regarder les plugins et j'ai déjà de nombreux fichier .esl installer. Par exemple SimSettlements. Mais sur les Fallout 3 et new vegas il exite un programme pour regrouper les plugins en un. wyth brash si je me trompe pas.

De plus sur Fallout 3, j'ai 235 plugins et le jeu est instable alors qu'avant le jeu fonctionner sans soucis. Mais j'utiliser nexus mod manager. Là j'utilise Mod Organizer 2 et il met impossible d'avoir le jeu stable.

De plus une personne m'avait parler de Mod Organizer 2 et qu'il avait plus de 600 mod installer et que sa fonctionner sans soucis.

Le problème c'est que j'ai très peux de mod d'armure ou d'arme. Les mods que j'ai installer modifie le game play pour rendre le jeu un maximum réaliste et amusant. Sur le coup même si j'enlève les mods d'armure et d'arme j'aurai facile plus de 500 .esp encore d'installer malgrer le nombreux .esl acces important aussi. J'ai au total 803 plugin. Et il y a encore beaucoup de mode que j'aurai voulu rajouter qui contienne des armes ou armure, notament des améliorations et aussi encore quelque mods de modification de game play.

Sur le coup si le problème vient des fichier .esp, sa m'enbête énormément de devoir faire du trie dans la modification du game play.

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