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[WIP] Ion Sniper Rifle


onyko

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Is it possible to reuse some of the Ion Rifle's model, make a Rail Gun and apply the same energy weapon stats in, but with a large beam attack and also counts as a big gun?
umm Maybe? not exactly sure what you mean... since its not in-game yet, nor finished. i wouldn't know.

 

As far as i know, anyone with good knowledge of nifskope, fomm, and time can do pretty much anything :biggrin:

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A good solid effort there, but Im wondering why so many polygons were used to smooth and round out the hard edges when a normal map can achieve basically the same effect at a fraction of the poly budget.

 

Turbosmooth or meshsmooth do not count towards achieving a target poly count :)

 

The design of the gun is great though, nicely done, really sexy layout.

 

Dont forget, part of the 'appeal' of warfare equipment is their harshness or stark functionality, not to say weapons with curvature are a bad thing, but if you look around you wont find too many weapons where every hard edge is smoothened down as if the weapon went through a rock tumbler 8-)

 

btw Not trying to be a %&$! here, just giving a critique! Its always great to see people contributing, i dont want to stifle that or your creativity.

 

One thing i would add immediately is some lighter-value scratches.

I see alot of dark scuffs and paint chips, perhaps some rust or something, but Im not seeing too many lighter-tone scratches that would finish up the texture nicely.

Take a look at the combat shotgun for example, it has a nice balance of dark and light. The texture looks good, but almost as if its missing something...

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A good solid effort there, but Im wondering why so many polygons were used to smooth and round out the hard edges when a normal map can achieve basically the same effect at a fraction of the poly budget.

 

Turbosmooth or meshsmooth do not count towards achieving a target poly count :)

 

The design of the gun is great though, nicely done, really sexy layout.

 

Dont forget, part of the 'appeal' of warfare equipment is their harshness or stark functionality, not to say weapons with curvature are a bad thing, but if you look around you wont find too many weapons where every hard edge is smoothened down as if the weapon went through a rock tumbler 8-)

 

btw Not trying to be a %&$! here, just giving a critique! Its always great to see people contributing, i dont want to stifle that or your creativity.

 

One thing i would add immediately is some lighter-value scratches.

I see alot of dark scuffs and paint chips, perhaps some rust or something, but Im not seeing too many lighter-tone scratches that would finish up the texture nicely.

Take a look at the combat shotgun for example, it has a nice balance of dark and light. The texture looks good, but almost as if its missing something...

I'm generally a fan of function over form, I was merely copying most of the style from the laser rifle/pistol set from the game. It for most of the body, it appeared to be sheet metal wrapped around some end pieces, with a smooth beveled edges. FYI mostly all the rifle models made by Bethesda in game are over +7k in tri count. :blink:

 

Also I'd like to add that i never used the "mesh smooth" or "turbo smooth" (which are 3DS MAX specific modifiers) i used Maya to model it. The butt-stock design influence comes from the psg1. Which i might add is a plastic and is very curvy. I did what i could to keep the tri count low while allowing the features not to be distorted.

 

Normal map baking is cool, but I'd have to model out a high-def version to bake it on to a low-def version. Since I've working on my spare time on this, that would have take much longer.

 

I understand about balance and scratches, etc. and maybe in a later version or update I'll add them. This particular poject I wanted to learn how to get models in the game. And at the moment it looks good enough for now for a learning project. Plus modeling and texturing is at most 1/3th of whats needed to get it in game.

 

I'm sure after i get used to doing this i can go back and make new mods with better looking stuff :thumbsup:

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:biggrin: Another update! See pic :wacko:

 

I really really dislike this part of the process. The stuff keeps breaking part. Nifskope is a beast to wrangle with but I figured out how to get stuff into it without the use of the niftools plugins, like the one for maya, max and blender(for some reason it the maya plugin keeps crashing out). It took me some searching, and reading though the nifskope site but I did it. Got it into nifskope! its a personal vicorty! YAY! I'd also like to thank SpeedyB64, and vashts1985 for their input and help, and jaysus for the mini tutorial.

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**SNIP** I don't want another beat up, raggedy ass, ugly lookin' weapon.

I want something with a story behind it. Something with brand new hijacked enclave or BoS technology.

Either that, or like.

Idk.

Make two textures for it.

 

EDIT by LHammonds: Watch your language. And while I'm here, do not be so presumptuous to tell a modder what to do. Based on your "wants" and attitude, I'd recommend you learn how to mod for yourself so it can be just how you like it.

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