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Texture Exporting 3ds max problem


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Hi guys,

 

Please can somebody help me. I'm going crazy. I have an issue that I can't understand how it's happened.

 

Basically I've created a custom armor, and textured it correctly. I followed GaigeStorm's wonderful texture tutorial to create normal and specular maps, and got them all working correctly, and it was all shiny as it should be.

 

Then a while later I reimported it to make some changes to the mesh, and exported it out of 3ds max again, applied the working material (I know it's working because I have the original mesh with that material still on it and its all perfect), but now this other mesh is duller and shiny all over in a way I don't want it to be, even though it has the same material, and seemingly the same settings in Nifskope.

 

What am I doing wrong? I have 3ds max 2013 and 2015, and have tried exporting in both. Maybe I have the wrong export settings. What steps do I have to follow exactly to get the texture the way it should be.

 

Sorry for the long winded message.

 

I would greatly appreciate all the help I can get.

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The material file (.bgsm) has some settings for the specularity (shiny - ness ?) of the mesh if I remember correctly ...

So maybe check that?

I am not an expert on texture stuff, I always take the material file from something similar and then use that as a "base".

 

So for example if I want to make a custom mesh that is made of shiny metal, I will look for something shiny in the base game and copy the material file of that.

Then I use that copied material file for my custom mesh (with the right textures of course).

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Thank you for your help. I don't know why it was doing this, but basically I solved it by random fluke. I was actually comparing the two nif files in Outfit Studio/BodySlide, and I moved the one that wasn't working to the left, and the textures appeared correctly, then I just pressed undo, deleted the reference one, and exported the nif I wanted.

 

It then amazingly worked in game as well, as it wasn't doing before, so it wasn't that the textures weren't updating in Bodyslide/Creation Kit as sometimes happens. So I'd obviously done everything correctly, and the irritating quirks/bugs of the system that can drive us all loco and waste a lot of time on, was sorted by an coincidental movement of a nif.

 

I really appreciate your time and efforts though. Thank goodness for this forum and people like you. Keep helping each other everyone. And keep safe through all this coronavirus insanity. Happy modding.

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