YouDoNotKnowMyName Posted April 7, 2020 Share Posted April 7, 2020 Good evening everybody ... I was just trying to get actual "architecture" into FO4 (not just meshes for misc items where the scale does not matter too much ... ) but I keep having weird issues: My basic thought process was this: 1 "CK unit" = 9/16 inch (source: https://www.creationkit.com/index.php?title=Unit ) So I made a doorway that is 78 3/4 inches high ( = 140 units or about 1.9992 m ) and 36 inches wide ( = 64 units or about 0,91392 m ).That should be large enough to walk through (maybe not in PowerArmour, but that does not matter .. ). All of the (relevant) distances are in multiples of 9/16 inch (1 Unit) so that I can place furniture and doors easier in the CK (with the snap to grid thing).I exportet that mesh as a .obj file and imported that obj file into 3DSMAX 2013.There I put on a basic white texture and a collision (that part works) and exported it as nif.Then I run it through Elric to get the texture to actually work in-game.After that I made a new static object and placed it in a cell.When i teleport into that cell, this is how it looks: As you can see, the doorway is much too small ... Does anybody know how to get "correctly scaled" meshes into the game? Because I eventually want to make meshes that can be "snapped" together and if I can't get the scale right, that won't work properly ... There is a "scale" setting when importing obj files into 3DSMAX, but I don't really know what to set that to ... Link to comment Share on other sites More sharing options...
hruza Posted April 8, 2020 Share Posted April 8, 2020 (edited) I have no problem with scale using 3DS Max. I don't know how many inches one "unit" in game is, but I know that one "balcony" floor (the smallest ones in the workshop) is 128x128 large. If you create/import your object in to 3Ds Max and then use official tools to export it in to Nif file Fallout 4 can use, one unit in 3DS Max will equal one unit in CK/Fallout 4. You shouldn't have any scale issues there. So my guess is that you got your inches to units ratio wrong. As far as I can tell, ratio is approximately 1 unit = 10mm. For example distance (height) between shack floor and ceiling is 198 units. If you take average human height of 1700 mm, then scale indeed must be somewhere around 1unit : 10mm. Or 1unit : 1 cm. Moreover you should be able to detect that already in 3DS max -your model will be too small. Edited April 8, 2020 by hruza Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted April 8, 2020 Author Share Posted April 8, 2020 Ohhh ...So when I export the mesh as nif from 3DSMAX, 1 "3dsmax unit" will be 1 "Creation kit unit"?So if I want to make something 256 "units" long i have to make it 256 "units" long in 3DSMAX (no matter what unit is currently set in 3DSMAX: inches, meters, ... )? Thanks for that, that helped a lot! So I don't have to try to figure all of this unit conversion stuff out, I can just make the mesh for example with all the dimensions in inch and the exporting as nif will make all the units into "Creation Kit units". Don't know if I correctly explained it, but I think I now understand this! Thank you very much!!!!!<3 And yes, 1 unit is (as far as I can tell) 9/16 inch, that is 1,429 cm. Link to comment Share on other sites More sharing options...
hruza Posted April 8, 2020 Share Posted April 8, 2020 Ohhh ...So when I export the mesh as nif from 3DSMAX, 1 "3dsmax unit" will be 1 "Creation kit unit"?So if I want to make something 256 "units" long i have to make it 256 "units" long in 3DSMAX (no matter what unit is currently set in 3DSMAX: inches, meters, ... )? Exactly. Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted April 8, 2020 Author Share Posted April 8, 2020 (edited) Ok, so I just tried that and it works !!!!1 Thank you so very very very much!You do not know what power you have just given me!Now I can CREATE ANYTHING!!!! SO MUCH POWER!!!! :laugh: (I was having headaches all day and have not really slept at all last night, but now I am full of energy and motivation! ) Edited April 8, 2020 by YouDoNotKnowMyName Link to comment Share on other sites More sharing options...
hruza Posted April 8, 2020 Share Posted April 8, 2020 Glad it worked :) Happy modding :) Link to comment Share on other sites More sharing options...
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