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Creating "merged mod" - esp from mod with archived assets


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Thank you for that information, that clears things up a lot.

 

Yeah, I know that if I were to ever add a mod that requires AWKCR then I would have to "re-do" the merge and that would screw everything up that relied on that merged file because the FormIDs would be "differently" numbered.

 

If I have any other problems with this, I will ask here ...

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If you use the "Inject into master" method I mentioned, with ArmorKeywords.esm as the base master you are injecting and copying into, then those records wouldn't change. So anything relying on that .esm would be fine.

 

Anything relying on any of the mods you merged into it would require you to completely remake the whole thing (or manually change references), but if you are only merging weapon mods into this particular merged mod, it is much less likely for another mod to reference the weapon mod than it would be for you to add another weapon mod that needs AWKCR.

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If you use the "Inject into master" method I mentioned, with ArmorKeywords.esm as the base master you are injecting and copying into, then those records wouldn't change. So anything relying on that .esm would be fine.

 

Anything relying on any of the mods you merged into it would require you to completely remake the whole thing (or manually change references), but if you are only merging weapon mods into this particular merged mod, it is much less likely for another mod to reference the weapon mod than it would be for you to add another weapon mod that needs AWKCR.

Ok, I will do that then.

It took me some time to unpack all the weapon mods that I use ...

I will let you know if it works ...

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Ok, so I select all of the plugins that want to merge into the master file. Then I right-click and hit "Inject into master".

And then nothing happens.

Yes, the "background loader" has finished loading everything.

 

What am I doing wrong here?

Do I first need to add AWKCR as a master file for all the files that I want to merge with it?

 

EDIT:

 

Ok, I assume yes, because I tried adding the AWKCR esm as a master and then the "Inject into master" file selection window showed up.

 

I added the AWKCR esm file as a master to all of the mods that I want to merge and selected them all and tried again. Nothing happened.

Ok, so it seems I have to do this one file at a time.

Does it matter in what order I do this or should I inject the "AWKCR patch" into the "original mod" first and then inject that into the AWKCR esm file?

Edited by YouDoNotKnowMyName
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Ok, so I tried to merge the mods with the programm that I mentioned in the original post and it seems to work ...

Some weapons were not showing up in the game at first, but I quickly realized that I forgot to unpack a few archives ...

 

After that, I tried it again and it seems to work ...

 

For now .....

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