DelphiDie Posted December 15, 2012 Share Posted December 15, 2012 Hello dear modders! I have been searching a long time for some kind of mod, which get´s rid of the binary stat penalty system of F:NV and makes it more fluent. Unfortunately I haven´t found anything like this. I think what I mean is best described by some examples: I really like hardcore mode. It is a fun thing, because of the added challenge which it provides. Unfortunately, while playing, this additional challenge in the most cases only transitions into having the right food items in the inventory, when it could be much better implemented. Currently it functions this way: Getting hungry and the corresponding stat penalty? Instantly cured by eating something.Getting thirsty? Instantly cured by drinking something.Getting sleepy? Also instantly cured by the right drink.Having Radiation sickness? Even in Hardcore mode Rad-Away works almost instantly.Getting you limbs crippled? Just heal it by even 1% and everything is fine again.Having an addiction? Throw in a fixer and it is curred instantly. What I would like to have is a mod, that does the following things: "illnesses" that cause stat penalties (hunger, thirst, sleepiness, radiation sickness) should still provide their penalties for some time, even after the are "cured". For Example: The player gets into the range of minor starvation and eats something to counter it. If possible I would like the player to be affected by the -1 strength penalty for a certain time (lets say 5 realtime minutes) after eating, even though the player no longer is in the "minor starvation" hunger zone. I´d also like to have a gradual penalty for injured limbs. Currently there is no difference between 1% or 100% condition, there are no penalties in this zone. Only after your limb gets crippled, the player gets some penalties. I´d like to see a system which works a bit like this: At 100% limb condition everything is alright. At about 75% you will notice the first (very light) stat reductions, at 50% the penalty gets noticeable, between 25% and less it gets very noticeable and if the limb is crippled you see the full effect(like it already is implemented). This would also reward players, who care about their limb condition all the time(and not only when they get crippled, like it is the case now). Also this would make hydra a bit less of an overpowered instant all-negative-effects-be-gone-button. The last thing I would like to have changed is the effect of fixer. After you take a fixer it will have some visible side effects which is very good. I just think the addiction and it´s accompaning stat penalties should only be removed after these side effects wear off, and not the instant you take the fixer, like it is currently. OK, I think thats all for now. Sorry for the long post, but I hope I could describe what kind of mod I´d like to see. Of course, if anybody knows about a mod that already exists and does this I´d be very grateful if you could point me to it :) Thanks in advance. Link to comment Share on other sites More sharing options...
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