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Save file out of sewers CTD when loaded


zaccyp

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Hey guy i recently bought Oblivion GOTY deluxe edition, it has all the dlc's and the official patches. I downloaded the unofficial patch and the one for shivering isles. I then downloaded Francesco's mod and a few others but as you can see it from the title it crashes. Boss says everything is working fine with my load order and on wrye bash i patched it but 4 of the dlc's are still red. (my system can definitely handle it by the way i think its a mid issue) Excuse me if im not saying anything right im fairly new to this and english is not my first language.
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Best thing is to start off with just the vanilla game (in your case the full GotY install, including all the DLCs you want ... but include Shivering Isles even if you don't intend to play that DLC, some mods you may want later will require it). Play through the tutorial dungeon up to the point you can see the sewer exit in the distance (before character finalization). Make a save, either using the save option from the Esc menu or a named save using the console command 'save <YourSaveNameHere>' (without the quotes or brackets). This will be the save you'll use if you ever want to start a new character but don't feel like going through the whole tutorial again. Exit the sewer and make another save, not overwriting your previous save (overwriting is always a bad idea ... save in a new slot each time).

 

Now travel to the Imperial City Market District and make another save. This will be your testing save. Exit the game and install one mod. Using your testing save see if your game starts OK and is running fine. If so add another mod and test. Using this method it becomes trivial to troubleshoot problems (if it worked before you added one mod it's a pretty short list of where to start looking for the culprit of a problem). In modding the game, slower is generally faster (and less frustrating).

 

Now that is all my standard advice. You've mentioned Francesco's mod, which from my understanding is a whole 'nother kettle of fish to get working (I don't use it so can offer little beyond that). I'm going to suggest two possible courses of action in that case. One is to install Francesco's mod (and requirements) before you start on any other mods, using the suggested steps above. Only once you get Francesco's working move onto other mods.

 

The other option is to install Multiple Oblivion Manager - MOM immediately after you exit the sewer and use it to create a second game profile that you will use for testing Frans (or make two clones of that sewer exit stage install, one that you will keep as is unmodded for future use and one for mod testing). The advantage of using MOM is you'll never need to risk your stable game play install to a new mod again. You can test any new mod in it's own environment, either a clone of your current game or a clone of that clean sewer exit.

Edited by Striker879
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Thank you very much, i have a save before sewers i will make vanilla one in city. It is only 3 mods all together so i dont know how i can screw up lol Would you recommend another mod then other then Frans, i was led to believe it is good with the hole levelling issue and monster levelling. I only wished to use 2 3 mods for now since i am inexperienced. Thank you by the way.
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I have been following the development of Maskars Oblivion Overhaul but haven't started using it yet (I'm waiting until I start a new character). My plan is to use it along with Realistic Leveling (so far all I've ever used is the vanilla game leveling system). Maskar also has two realism mods I'll add to that playthrough, Basic Primary Needs and Basic Personal Hygiene and I may add a couple of his other mods (Basic Physical Activities and Unequip Broken Armor).

 

I'm currently using Maskar's Camping and Hotkey Pro along with kuertee's Magicka-based enchantment limits and NPCs yield. I tend to dislike overhauls as they invariably make too many changes and/or changes I don't agree with. Maskar's mods are customizeable using ini file options (as are kuertee's mods), though his overhaul is starting to get a bit too 'far reaching' in my opinion (which is why I download and archive the older versions).

 

And of course I have house and clothes/armor mods out the whaazoo.

 

If you've never played Oblivion before I'd recommend playing at least a little way through a character using the vanilla game. It will help to have a frame of reference you can compare to when you're trying out game changing mods.

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I have spent countless hours playing vanilla i just cannot deal with the levelling system and having to micromanage everything especially since i have university i just want to have fun. Well i installed a fresh oblivion then frans then a +5 att mod and it works fine i save and quit and it works. Only now there is problem with the floor meshes i think you call them. On some parts of terrain floor is smooth with no texture and i can walk under it where a normal version of floor is with texture and everything lol i never new modding would be so frustrating. Hm i think when i become more experienced in this i may try some of the ones you have mentioned and using more mods but smaller if you understand me. I will kudos you learning more and more lol
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Not sure what if any changes Frans may make to landscape, but that sounds similar to the problems that can arise from the various landscape overhauls. Typically there will be a patch that resolves the conflicts. You'll need to search to see if such patches exist for the problem you describe (or maybe somebody who has experience with Frans will pipe in).

 

The leveling micro-manage situation is what has me looking at Realistic Leveling for my next guy. My current guy is in that mid-level flat spot right now (waiting to get high enough level for the quest rewards I want, but needing to leave enough gates open that there will be opportunities to find the loot I want). When I set him up with a custom class I thought I was avoiding the worst of the leveling pitfalls (my first guy was a double warrior ... class and birthsign ... try efficient leveling that combo). That of course doesn't turn out to be the case and I'm finding myself grinding through the situation. Maskar's overhaul promises the avoidance of the quest reward leveling problem (if I'm reading things right anyway).

 

I like to find mods that fix just one or two things the way I like. If I ever start running into the mod cap limit situation (no more than 255 mods) I'll just starting merging some of those clothes/armor mods (that I usually go and collect and then leave moulding away in some chest in one of my houses anyway).

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ye i remember i had to scale down the difficulty towards then end because i messed up my first character. I will deff check out different mods and try come up with a list of favourites to change what i want for my experience with the game. Going to brush up on installing mods to. Did not know there was a limit although i do not think i will b e reaching it any time soon lol ahhh ok ok i will look for a patch for this and try find a thread. Hopefully like you said somebody on this forum can shed some light
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You may want to start a new thread for the problem with Frans, as some people may not look at this thread to see what the latest is on it. Give a good description in the thread title (like you did on this one).

 

The 255 mod limit is a hard limit imposed by the game, but tools like Wrye Bash or using the Construction Set to combine mods you can get far more (400 is the limit using Wrye Bash I think). I'll never get close to that either.

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No they just fade into obscurity. Every now and then an old thread will get necroed, and sometimes you'll see one necroed with a comment about how it helped somebody solve their own version of the problem the thread was about.

 

Learning everything WB is capable of could be a life long task. The most important stuff is covered by Wrye Bash Pictorial Guide by alt3rn1ty.

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