YouDoNotKnowMyName Posted April 10, 2020 Share Posted April 10, 2020 Good evening everybody! In ModOrganizer2, is there a way to open the Overwrite folder with all the files loaded? Whenever I activate some mods in MO2 and open for example the game itself the mods get loaded fine. Everything works.But when I go into the Fallout4/Data folder while the game is running and mods are loaded through MO2, there are no mods.Even the Overwrite folder of MO2 itself is empty. So is there any way to access the folder that all of the mod files are put into by MO2 when launching the game? The reason why I am asking this: I unpacked the assets of a few mods, merged those mods into one esp and now I want to put the unpacked asset files of those mods into one folder (together with the esp) so I just have "one mod" in MO2 that I can enable or disbale and I don't have to enable all of the mods and then disable their esps in the load order view to only load the assets of the mods, not the esp files. I even tried launching Windows Explorer through MO2 to try and get to the "actual overwrite" folder. But that didn't work of course ... :laugh: If anybody knows how to do this, let me know here ... Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted April 11, 2020 Author Share Posted April 11, 2020 Well, I figured it out! If I open NifSkope through MO2 (with all plugins loaded that I want) I can "access" the Fallout4/data folder through the "open file" window of nifskope. There are all of the loaded assets and plugins. Then I can just select all of the folders in there (Meshes, Textures, ... ) and add them to a new zip compressed folder.Then I can move that zip to my "merged mod" folder and unpack it there and I have all of the asset files for the merged mod and I don't have to manually copy all of them into the folder. THIS PROBLEM IS SOLVED. Link to comment Share on other sites More sharing options...
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