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Game Crashes When Entering Foggy Bottom Station


bryman1970

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I've tried to enter Foggy Bottom Station a handful of times and I always get a CTD. The general area of Georgetown seems fairly unstable as it is, with the occasional CTD. I don't know if my load order has anything to do with it, but for the most part, i'm going by what BOSS suggests. Here's my load order:

 

Active Mod Files:

 

00  Fallout3.esm
01  UndiscoveredCapital.esm
02  UndiscoveredCapital - 'Now Showing'.esm
03  UndiscoveredCapital - 'Experiencing Turbulence'.esm
04  Anchorage.esm
05  ThePitt.esm
06  StreetLights.esm
07  BrokenSteel.esm
08  PointLookout.esm
09  Zeta.esm
0A  Unofficial Fallout 3 Patch.esm  [Version 1.2.0]
0B  CRAFT.esm
0C  CALIBR.esm  [Version 1.4]
0D  AWorldOfPainFO3.esm
0E  FO3 Wanderers Edition - Main File.esm
0F  Mart's Mutant Mod.esm
10  Enhanced Weather - Rain and Snow.esm
11  DCInteriors_ComboEdition.esm
12  Unofficial Fallout 3 Patch - Operation Anchorage.esp  [Version 1.2.0]
13  Unofficial Fallout 3 Patch - The Pitt.esp  [Version 1.2.0]
14  Unofficial Fallout 3 Patch - Broken Steel.esp  [Version 1.2.0]
15  Unofficial Fallout 3 Patch - Point Lookout.esp  [Version 1.2.0]
16  Unofficial Fallout 3 Patch - Mothership Zeta.esp  [Version 1.2.0]
17  PCB.esp  [Version 1.0.0]
18  Shadows and Dust - Southwest DC - Public.esp
19  Shadows and Dust - Volume 2.esp
1A  Sack of Holding.esp  [Version 1.0.0]
1B  Mannequin.esp
1C  MTC Wasteland Travellers.esp  [Version 2.0]
1D  MTC Wasteland Travellers (Optional)- Crowded Cities.esp
1E  CanterburyCommonsInteriors.esp
1F  CEI - CaesarrulezExcessiveInteriorsEN.esp
20  Megaton Walkway.esp  [Version 1.0]
21  megalight.esp
22  FO3 Wanderers Edition - Main File.esp
23  FO3 Wanderers Edition - DLC Anchorage.esp
24  FO3 Wanderers Edition - DLC The Pitt.esp
25  FO3 Wanderers Edition - DLC Broken Steel.esp
26  FO3 Wanderers Edition - DLC Point Lookout.esp
27  FO3 Wanderers Edition - DLC Mothership Zeta.esp
28  FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
++  FO3 Wanderers Edition - Optional Restore Tracers.esp
29  FO3 Wanderers Edition - Optional VATS Halftime.esp
2A  H&K PSG-1 Sniper Rifles.esp
2B  Refurbishes [ALL].esp
2C  Colossus Headgear.esp
2D  CantaburyCommonsGuards.esp
2E  Mart's Mutant Mod.esp
2F  Mart's Mutant Mod - DLC Anchorage.esp
30  Mart's Mutant Mod - DLC The Pitt.esp
31  Mart's Mutant Mod - DLC Broken Steel.esp
++  Mart's Mutant Mod - DLC Point Lookout.esp
32  Mart's Mutant Mod - DLC Zeta.esp
++  Mart's Mutant Mod - Increased Spawns.esp
++  Mart's Mutant Mod - Hunting & Looting.esp
++  Mart's Mutant Mod - Master Menu Module.esp
33  MercenaryExpanded[MMM].esp
34  RaiderExpanded[MMM].esp
35  RaiderMercenaryExpanded[MMM].esp
36  dD - Enhanced Blood Main.esp
++  Fellout-pipboylight.esp
37  Enhanced Weather - Rain and Snow in Fallout.esp
38  Enhanced Weather - Rainbows.esp
39  Enhanced Weather - Weather Sounds in Interiors.esp
3A  Enhanced Weather - Sneak Bonus during Storms.esp
3B  Enhanced Weather - REBOOT.esp
3C  Fellout-Full.esp
++  Fellout-Anchorage.esp
++  Fellout-BrokenSteel.esp
3D  Fellout-PointLookout.esp
3E  Fellout-Zeta.esp
3F  Realistic Interior Lighting.esp
40  Realistic Interior Lighting - BS.esp
41  Realistic Interior Lighting - OA.esp
42  Realistic Interior Lighting - PL.esp
43  Blackened FWE + MMM.esp
44  level100mod.esp
45  Billboard Camps.esp
46  Bashed Patch, 0.esp

 

 

I'm using a few interior mods, and to my knowledge, at least one of them adds new interiors to the Georgetown area. Perhaps thiese are part of the problem, but i'm hoping there's a way around it. Does anyone know if these crashes are normal with Fallout in general and maybe know of a way to fix it?

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I moved the UC .esm's under the last of the DLC mods. Would disabling the FO patches bring back the bugs they were made to fix?

 

Edit: It seems like moving the UC .esm's fixed the problem. I'm currently in the Foggy Bottom Station exploring (and getting my ass kicked in the process). Thanks again.

Edited by bryman1970
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