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Forsworn and Bandit armor packs?


Xenavire

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I have seen plenty of armor replacers specifically made for Forsworn and Bandits, but I can imagine all of those outfits being in a single camp. Forsworn especially dont have some kind of dress code, they all look wild and fearsome - so why should they all wear the same thing?

 

 

I have no skill in altering levelled lists etc, so what I am looking for is probably going to be simple for anyone who does have experience. I simply want the forsworn armors and bandit armors that are on the nexus turned into stand alone versions and intergrated into the levelled lists. This will mean asking permissions, and possibly making a few minor modifications, but from what I already know of the CK it should be a breeze for an experienced modder.

 

This is an immersion mod request, so if all the armors had the same base stats (or very very close to the base stats) of the existing armors it would be great.

 

I can't really think of any other vital info, barring I personally dont mind which armors make it in (as long as there is variety) and I am fairly sure I could end up tinkering with the nifs/textures to replace existing versions according to my tastes anyway (assuming its not a lonely .esp, would prefer meshes/textures seperate.)

 

Would love for some nice modder to make this, and love any other ideas to add to this.

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I have to say, I do keep looking at that mod, and dont have any problem with what they are doing per se, but I am actually satisfied for now with the vanilla armors, barring a few instances, hence the request. I know the resources already exist, it's mainly a matter of compiling them.

 

Something I am not exactly sure about with immersive armors by the way, are they giving all NPC's random levelled list loot? I see talk of the levelled lists, but nothing specific enough for me to know for sure. (A huge downside of popular mods is not being able to quickly check comments for such a specific thing, you get the search terms wrong and you come up with nothing.) I mean specifically if certain factions get specific loot (I.E bandits getting bandit armor) of if every enemy has a chance of any armor. (I dont think forsworn should go walking in metal armors or mage robes, they have thier own specific style and I want to keep it that way.)

 

I would ask, but I see his last post was about something terrible that has happened (something about another school shooting, the news in my country has not covered it so I dont know details) and I think he might not be replying too quickly.

 

I might just ask anyway, but if you know the answer already it would save a ton of time.

Edited by Xenavire
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I have to say, I do keep looking at that mod, and dont have any problem with what they are doing per se, but I am actually satisfied for now with the vanilla armors, barring a few instances, hence the request. I know the resources already exist, it's mainly a matter of compiling them.

You may be interested in what Headbomb has done with his crafting mods such as Complete Crafting Overhaul. Most bandit and Forsworn armors are craftable, sometimes after certain quests or discovering locations.

Something I am not exactly sure about with immersive armors by the way, are they giving all NPC's random levelled list loot?

Immersive Armors and Weapons are being slowly added in an "Immersive" way. Some NPCs have new gear that really fits their character, but not everyone has new stuff all the time, and some things are just leveled to a certain extent, but from what I've seen people like bandits still have Iron or Steel most of the time. I really like how the project is taking the time to really pick some quality work, and add it into the game in a fairly seamless manner, even if it feels like there are a lot of new things sometimes.

 

Edit: Also, I use PISE, which can help "de-level" a lot of NPCs, while improving others. There are usually Bandit Chiefs at every camp that are a tough challenge, even at level 1. Early levels are usually spent exploring the world, learning as you go. Hunting animals is great. :)

 

Using BYOG can help you tweak things like xp rate and overall weapon, armor, and spell stats across a broad spectrum, usually compatible with most mods, since it is basically applying modifiers over the top of everything else in game. You can really tweak your difficulty to make a Vanilla or semi-modded Skyrim into the pace you want it to be.

 

Of course, not every mod is for everyone's specific needs and combinations of other mods...

 

Also editing in links because its so rude not to. :ohmy:

Edited by Dudeman325
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I am already using Complete crafting overhaul, this isn't about ME having access to the armor - its about seeing the forsworn in all sorts of different furs and pelts, and bandits in mostly leather gear. Not that the suggestion is a bad one, I would suggest the same in your position.

 

As for immersive armors, I keep looking and find next to no info on the level list and see no mention of forsworn getting new armor. I left a post there, but as I said he hasn't posted today, and as far as I saw his only post in the last few days was the one about the shooting. I know a lot of people on the nexus love to help out, but I have no idea how often they come back to check an amor mod like this, and how many would have the answer I need.

 

Still, from the info I have gleaned so far, it seems forsworn aren't touched, or at the least have nothing worth mentioning added to them.

 

I would even settle for info on adding them to the levelled list myself - I know enough from modding my own game to have basic knowledge of the CK, I can easily find the base forsworn armor and clone it a few times, point the new copies to the new directories for nifs/meshes, and so forth. But editing the levelled lists is something I have no experience with, and I feel it would be far too easy to screw it up and miss a few entries (not to mention I already use a mod that modifies levelled lists, and am putting off getting the Skyrim wyre bash).

 

I know the theory up the point you change the levelled lists - after that I am like a lost lamb. Helpless and confused.

 

I dont even mind making it for personal use, I have no idea if I would be allowed to release it on nexus (my only upload ever was for Oblivion, a mod I worked on with WarRatsG, great guy, he gave me full permissions etc, even though he did 90% of the work.). And as I am not much of a modder yet, I have no idea how to make meshes/textures of my own, despite having good ideas for forsworn - if I was to make this mod myself I would end up requesting tons of new sets.

 

Any advice? Kinda at a loss here.

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I know that leveled lists are tough, I've had some "fun" tweaking them around myself without really getting anywhere, but if you want to just tweak something for yourself, sometimes the best way is to just get stuck in and see how well it works. That's the best way we learn. Look at how other lists are stacked, and find a way to build them in a similar way that works with what you are trying to do.

 

Have fun!

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I am having a go at it, testing it etc, but I am still sketchy on the levelled list side. Will try it and see how I go, but it would be great if someone would give this a go for me. I doubt it matters for the most part, but I personally use UNP with BBP, so if someone sees compatible or semi compatible mods and want to give this a go for me, it would be greatly appresciated.

 

EDIT: OK, got stuff to not only show up in game, but be randomly assigned to all forsworn! Big step right there, now all it needs is polishing and tweaking, and for my specific idea I need to go request a body texture... But at least I am getting there!

Holding off on bandits for now, but I made decent progress and did what I didnt think I could do. (It is impossible to find a coherent guide, I had to spend a long few hours cobbling bits and pieces of information together. Not fun.)

Edited by Xenavire
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