majistik Posted December 15, 2012 Share Posted December 15, 2012 (edited) Hi there,I really want to change the sound of a (new)custom bow stretch.From my knowledge (and from my last topic) this is not something that is being done in the CK. I have seen that the sound is configuted inside "bow_drawlight.hkx" but i dont know how to change it for a specific bow. I have seen in the weapon config in the ck that there is an option to add papyrus script maybe there is a way to add the sound there with "GetAnimationVariableInt" or something? i know nothing on this language :\ Thanks :) Edited December 15, 2012 by majistik Link to comment Share on other sites More sharing options...
majistik Posted December 16, 2012 Author Share Posted December 16, 2012 bump Link to comment Share on other sites More sharing options...
majistik Posted December 17, 2012 Author Share Posted December 17, 2012 bump Link to comment Share on other sites More sharing options...
LargeStyle Posted December 17, 2012 Share Posted December 17, 2012 I've never done what you're attempting to do so I could be completely wrong here, but I thought I'd chime in as no-one has... Can't you edit the sound within CKs weapon data, as highlighted in the red box... http://img268.imageshack.us/img268/9776/14099362.png Also, I use this mod: Ultra Realistic Bow Shoot Sounds ... which installs sound data into the folder: data\sound\fx\wpn\bow\fire. So perhaps you could create / obtain an alternate bow (stretching) sound and assign it to be played for a particular bow within CK / the game? Other than this, I don't know what else to suggest :sad: Link to comment Share on other sites More sharing options...
majistik Posted December 17, 2012 Author Share Posted December 17, 2012 I've never done what you're attempting to do so I could be completely wrong here, but I thought I'd chime in as no-one has... Can't you edit the sound within CKs weapon data, as highlighted in the red box... http://img268.imageshack.us/img268/9776/14099362.png Also, I use this mod: Ultra Realistic Bow Shoot Sounds ... which installs sound data into the folder: data\sound\fx\wpn\bow\fire. So perhaps you could create / obtain an alternate bow (stretching) sound and assign it to be played for a particular bow within CK / the game? Other than this, I don't know what else to suggest :sad:Thanks for the reply but the sounds in this place and on the arrow place in the ck are not for the stretching or arrow-taking - i already tried that.I know i can change the sounds to all of the bows thats not a problem - i want a change only for specific bow (or specific arrows)..Thanks :) Link to comment Share on other sites More sharing options...
majistik Posted December 18, 2012 Author Share Posted December 18, 2012 (edited) bump Is there a way to use OnAnimationEvent \ RegisterForAnimationEvent for:arrowAttachbowAttackStartBowDrawbowDrawnwill it help this case? Edited December 18, 2012 by majistik Link to comment Share on other sites More sharing options...
LargeStyle Posted December 18, 2012 Share Posted December 18, 2012 FWIW: I'll chime in again... I know you're wanting a different sound to go with a different bow, but have you actually traced how Bethesda make the original bows work? I normally find that if I can't work something out myself then I'll study a working example and use that as a reference. There obviously must be a bow script / event of some kind so that the game knows what to do and when, so logically speaking I guess you could directly emulate whatever settings these are to effectively make a 2nd bow and assign your new audio file to that bow(?) Link to comment Share on other sites More sharing options...
majistik Posted December 18, 2012 Author Share Posted December 18, 2012 (edited) FWIW: I'll chime in again... I know you're wanting a different sound to go with a different bow, but have you actually traced how Bethesda make the original bows work? I normally find that if I can't work something out myself then I'll study a working example and use that as a reference. There obviously must be a bow script / event of some kind so that the game knows what to do and when, so logically speaking I guess you could directly emulate whatever settings these are to effectively make a 2nd bow and assign your new audio file to that bow(?) Thanks for the replayThe animation types in the ck are not something you can add. there are few that exist(1handsword,1handaxe,bow,staff etc..) Thats why all of the mods that change animationts replace an existing animation. Its impossible from my knowledge to create a new weapon animation without replacing and assign it to a weapon. The sounds of the bow stretching is configired inside the animation files - and any change of this file will change all of the bows. Thanks :) Edited December 18, 2012 by majistik Link to comment Share on other sites More sharing options...
majistik Posted December 19, 2012 Author Share Posted December 19, 2012 bump Link to comment Share on other sites More sharing options...
majistik Posted December 20, 2012 Author Share Posted December 20, 2012 I have done it!Thanks for trying to help anyway :D Scriptname ABSoundBowQuest extends ReferenceAlias Weapon property GlassBowABRandom auto Weapon property DaedricBowABRandom auto Weapon property OrcishBowABRandom auto Weapon property EbonyBowabRandom auto Weapon property GlassBowAB auto Weapon property DaedricBowAB auto Weapon property OrcishBowAB auto Weapon property EbonyBowab auto Quest Property ABSoundBowQst Auto actor property selfRef auto Sound Property WPNABDRW Auto Weapon TempX Event OnInit() RegisterForAnimationEvent(selfRef, "arrowAttach") EndEvent Event OnAnimationEvent(ObjectReference akSource, string asEventName) if (akSource == selfRef) && (asEventName == "arrowAttach") TempX=Game.GetPlayer().GetEquippedWeapon() if (TempX == (GlassBowABRandom) || TempX == (EbonyBowabRandom) || TempX == (OrcishBowABRandom) || TempX == (DaedricBowABRandom) || TempX == (GlassBowAB) || TempX == (EbonyBowab) || TempX == (OrcishBowAB) || TempX == (DaedricBowAB)) WPNABDRW.play(selfRef) endIf endIf endEvent Link to comment Share on other sites More sharing options...
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