deltasunshine Posted April 11, 2020 Share Posted April 11, 2020 I'm attempting to play around with mods for the first time, but have run into an issue I can't seem to troubleshoot. Whenever I attempt to boot NV, it immediately crashes, no matter if I'm loading through NVSE or the basic launcher. LOOT didn't detect any missing masters, and I can't spot any obvious failures in terms of not supporting mods properly. My load order is somewhat large, but it's below the 130 plugin limit so I don't think that's the issue. I also haven't merged any plugins so I don't think that can be a source of any issues either. I'm genuinely at a loss. GameMode=FalloutNV FalloutNV.esm=1DeadMoney.esm=1HonestHearts.esm=1OldWorldBlues.esm=1LonesomeRoad.esm=1GunRunnersArsenal.esm=1ClassicPack.esm=1MercenaryPack.esm=1TribalPack.esm=1CaravanPack.esm=1YUP - Base Game + All DLC.esm=1Navmesh Fixes and Improvements.esm=1oHUD.esm=1Ambient Temperature.esm=1Inventory Access.esm=1NVInteriors_Core.esm=1Freeside Redone.esm=1NVInteriors_ComboEdition.esm=1TLD_Travelers.esm=1Project Nevada - Core.esm=1Project Nevada - Equipment.esm=1CFWNV.esm=1Weapons.of.the.New.Millenia.esm=1SomeguySeries.esm=1Project Nevada - Rebalance.esp=1Project Nevada - Cyberware.esp=1Project Nevada - Extra Options.esm=1IntimacyOverhaul_v1.0.esm=1YUP - NPC Fixes (Base Game + All DLC).esp=1The Mod Configuration Menu.esp=1CorpsesUseVanillaSkeletons.esp=1Uncut Wasteland.esp=1Simply Uncut - New Vegas.esp=1New Vegas Landscape Overhaul.esp=1NV_Trains_MojaveEdit_Redux.esp=1Logic and Consistency Fixes.esp=1Asterra's Many Fixes.esp=1The Weapon Mod Menu.esp=1Vanilla UI Plus.esp=1Inventory Search.esp=1Jump Fall Fixer.esp=1dD - Enhanced Blood Main NV.esp=1Project Nevada - Rebalance Complete.esp=1Project Nevada - All DLC.esp=1EVE FNV - ALL DLC.esp=1IMPACT.esp=1Weapons.of.the.New.Millenia.Leveled.Lists.esp=1ADAM - Trooper Gloves.esp=1Mojave Raiders.esp=1WeaponModsExpanded.esp=1WMX-DLCMerged.esp=1WMX-EVE-AllDLCMerged.esp=1CFW_Fix_POSTFIX-AiO.esp=1Mojave Arsenal.esp=1Unofficial Patch Plus.esp=1Weapons.of.the.New.Millenia.Store.esp=1I15REBORN1.0.esp=1ADAM Complete.esp=1ADAM - MERGE.esp=1PrereleaseRestored.esp=1CFW_Fix-AiO.esp=1Powered Power Armor.esp=1Ambient Temperature - PPA.esp=1CraftableWeaponMods-WeaponsOfTheNewMillenia.esp=1CFW-PN-DLC.esp=1CFW-PN.esp=1CFW-DLC.esp=1Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp=1cfw-perkoutofthisworld.esp=1CFWNV_Fixed Weapons.esp=1PhotonLaserWeapons.esp=1Special Snow globes.esp=1NewVegasBounties.esp=1NewVegasBountiesII.esp=1NewVegasBountiesIII.esp=1Gifted.esp=1Project Nevada - WMX.esp=1Project Nevada - EVE All DLC.esp=1Project Nevada - Cyberware Additions.esp=1Unofficial Patch Plus - Project Nevada Patch.esp=1True Wasteland Economy.esp=1Alternative Repairing.esp=1I15REBORN2.1.esp=1GS G36c.esp=1Freeside Redone - NV Interiors Patch.esp=1SU-NV Little Dead Riding Hood Enabler.esp=1NukaCola-Ojo.esp=1Scout.esp=1SU-NV WSFITS Enabler.esp=1CourierRangerArmorV2.esp=1tmzLODadditions-NVInterriors.esp=1I15REBORN2.0Reborn.esp=1The Groovatron NV.esp=1TacticalLaserRifle.esp=1HeavyPlasmaRepeater.esp=1I15REBORN1.01.esp=1NewVegasRoadsReborn2,2.esp=1Karmic Balance.esp=1Alternative Repairing - Honest Hearts.esp=1Alternative Repairing - Lonesome Road.esp=1Nevada Combat.esp=1ImmersiveRecoil.esp=1IntimacyOverhaul NVBII Patch.esp=1IntimacyOverhaul NVBIII Patch.esp=1JustVanillaSprint.esp=1Conelrad 640-1240.esp=1Simple DLC Delay.esp=1Couriers Stash - Package Selection Menu.esp=1Skip Doc Mitchell's Exam.esp=1MuchNeededLOD.esp=1LimestoneLOD.esp=1FNVLODGen.esp=1tmzLODadditions.esp=1FNVMerged.esp=1Bashed Patch, 0.esp=1WMX-ArenovalisTextures.esp=1 WMX-ArenovalisTextures is at the end because a mod guide I was using had said it should loaded at the absolute end, even after the bashed patch. I did have it earlier in my load order before, but it made no difference with the crashing. Link to comment Share on other sites More sharing options...
M48A5 Posted April 11, 2020 Share Posted April 11, 2020 Does the game start and run with no problems with no mods? The mods not just disabled, but uninstalled. What are your system specifications? Where is the game installed? Did you install all the mods at once and hope the game would run or did you install them one at a time and check in the game to see that they would run? What and how many mods do you have installed that do not have an .esm or an .esp? Link to comment Share on other sites More sharing options...
deltasunshine Posted April 11, 2020 Author Share Posted April 11, 2020 (edited) Yes, the game starts and runs absolutely fine without mods. I'm running on kind of a craptop, Geforce 840M and an i7-5500u, with 16GB of RAM and 2GB of VRAM. I checked if it would boot in stages, but stopped after having to make a bashed patch for every boot, so it booted fine with bug fixes and graphical overhauls, but somewhere in the gameplay-affecting mods it stopped working. Non-.esp/.esm mods number maybe 15-20? I'll try to get a list together but I think they're all generally very minor textures or patches. I should also mention, I did attempt an earlier, much longer mod list with more textures/ENB mods or whatever, and *that* was able to boot just fine, but it crashed on leaving doc mitchell's house and had general framerate issues, so I tried to scale back and not f*#@ with ENBs and use the least number of graphics mods with the most coverage. The actual gameplay-changing mods are more or less the same, so I'm not sure if those are actually the cause. Edited April 11, 2020 by deltasunshine Link to comment Share on other sites More sharing options...
dubiousintent Posted April 12, 2020 Share Posted April 12, 2020 We REALLY need to see a "load order" as produced by "LOOT"; to include the main game and DLC files. (Screenshots don't work so well for the purpose.) With modded games its the sequence, not merely the list of mods, which is the cause of many problems. LOOT's sort gives a good first approximation, correcting the most obvious issues and is sufficient for most players. You can make minor adjustments to the order and tell LOOT how to remember them. It's in the on-line documentation under "Metadata". Instructions on how to copy it's list for posting are in the "How to ask for help" article, and "Checklist Item #11' entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.Please see the 'Vanilla Load Order' entry in the 'First Timer Advice' section; and the 'Common Game Problems' section of the wiki "FNV General Mod Use Advice" article. If the problem persists, then see either the 'Solutions to Starting the game problems' or the 'Solutions to "Crash To Desktop" (CTD) problems' sections in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.I recommend anyone read the entire "FNV General Mod Use Advice" article to understand the differences between this game and others you may have experience with; especially if this is your first attempt to play a modded FNV or it's been more than a year since you last did so. It is designed for someone who has never played a modded PC game before, so it tries to avoid making any assumptions, is kept "up-to-date", and covers years of "lessons learned".As for repeatedly having to rebuild the Bashed Patch, you shouldn't need it for only 15-20 mods UNLESS more than one are directly affecting the same records between them. In which case suggest you only install one mod of each until you have a stable setup, and then work out the record level conflicts with the bashed patch as necessary. -Dubious- Link to comment Share on other sites More sharing options...
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