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Fallout: Aftermath


CATBOXMEDIA

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Hi Guys from CATBOX MEDIA

 

Prefix:

 

I am currently working on this mod (story wise), but being a writer and not a scripter I have no idea how to script it :) <---- However I am learning and we are looking for help on this mod.

 


 

 

FALLOUT: AFTERMATH

 

Fallout: Aftermath is a mod that plans to change the entire game of New Vegas. The Story still follows three years after the events of Fallout 3, but the difference is you can at the very beginning choose what happened. For example what if the Enclave were not wiped out and they had succeeded with their goals in DC?

 

 

 

Story so far:

 

ENCLAVE DOMINANCE : This event happens the player's actions aid the Enclave to the extent that they win the war in DC. The player will start in an Enclave prison where he/she is facing indoctrination. However before they are they are freed by a platoon of NCR rebels who are currently have a single base (Location yet unknown) The player will then go with them until they reach the base. At this point the play has the freedom to help the NCR or to Lone Wolf it. After some time the player discovers a prized possession. An A.I chip. This A.I has an unknown purpose and could either be the death or the making of a new future. (More to come)

 

 

 

BROTHERHOOD DOMINANCE: This happens when the player's action aid the Brotherhood. The player starts in a town (unknown at the moment) Elder Lyons (if player allows FEV virus to be used but Brotherhood win) has been executed by the Western Elders. Doing so has caused a Brotherhood civil war. One Side wises to help the wasteland and they feel it is their sworn duty to do so now. The other side which to remain true the original order. Like in the Enclave story the player will find an A.I and will be hunted down for it. But a new evil waits in the place of the defeated Enclave. (More to come)

 

 

I hope this has given you some insight as to what we plan, I know it is a little vague at the moment but hopefully it will change New Vegas.

As I said before I do not know how to script very well, but I am happy to learn, I am in need of a lot of support for this project as I said before it is practically a new game.

 

Planed Features:

 

- Whole new dynamic story

- Player choices have greater effect

- Faction bases

- More

 

Any ideas on how we can improve this idea or have questions? Or maybe here to help? *Hint* Hint*

Post them here.

Thank you.

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Holy jesus balls, that is pretty cool, but I DO have some questions.

Are you gon wipe out the original quests of fallout new vegas? If you arent going to do so, you gon have some problems with your path of the game, basically its just gon be really awkward.

If you are going to wipe out the whole story of the original fallout new vegas, your gon have a lot of empty spaces to fill.

I advise making a new map, or starting your story AFTER the battle for hoover dam. But thats just what I think would suit this mod, after all there's people who still want to play the original fallout new vegas.

 

Also, I really like this story, I like it so much that I would kill to see this released. But, if you wanna stick to the original fallout (especially the enclave part) it would be even more awesome to make it so the enclave was defeated, but they had a secret hidden base somewhere (like a spaceship of some sort or a crater of some sort, which isnt accesible any how, any way because of the radiation around it) and then, when they gathered enough power, they striked hard and fast. You could even have a courier who brought news to the NCR which says that a new power (if the enclave renamed it self to something else) has risen in the capital wasteland and that it dominated and destroyed the brotherhood of steel (that would attract NCR's attention because they hate bos) and they are coming to the nevada because they want to help it.

 

Well thats actually what I had in my mind, I could create even more (I think that im pretty good at story making) if you want.

 

I do not insist to do it my way, its just a compilations of thoughts I had.

 

Either you do it or not, I still like this whole idea of yours.

 

Also, any evil character you come up with, I can do a dialog for him, even a voice maybe if you agree.

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Thanks for the feedback. Yes we plan to have this so it is basically a clean slate for New Vegas which means no other story mods or DLCs will be played with it (Makes it easier for us)

 

Also we know this will take a hell of a long time but hey nothing worth doing is easy. I understand completely what you mean by the story, but this is just one giant what if, but I do like your idea rather a lot, only one issue is the NCR-Enclave war. So I might have your idea (if you don't mind of course) as another what if.

 

We were looking into Great Britain being a supplier of oil for the Enclave (Please don't shoot me down with canon stuff remember this is just a what if) and having Russia but these are just ideas.

 

Yes we are looking for all the help possible (Namely scripting) but any help would be welcomed.

 

 

All the ideas and concepts are still on planning and nothing is final yet.

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Thanks for the feedback. Yes we plan to have this so it is basically a clean slate for New Vegas which means no other story mods or DLCs will be played with it (Makes it easier for us)

 

Also we know this will take a hell of a long time but hey nothing worth doing is easy. I understand completely what you mean by the story, but this is just one giant what if, but I do like your idea rather a lot, only one issue is the NCR-Enclave war. So I might have your idea (if you don't mind of course) as another what if.

 

We were looking into Great Britain being a supplier of oil for the Enclave (Please don't shoot me down with canon stuff remember this is just a what if) and having Russia but these are just ideas.

 

Yes we are looking for all the help possible (Namely scripting) but any help would be welcomed.

 

 

All the ideas and concepts are still on planning and nothing is final yet.

 

Everything you just mentioned sounds pretty cool, I like the idea of knowing whats up with the other countries.

Also just out of curiosity, in what way would it be harder to do what youre planning after the hoover dam? The way I see it, if you guys wipe out everything, the wasteland is gon be a whole lotta nothin. Im not dissing your idea, i just wanna know.

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Snap, havent though about that. And yeah I meant the second battle for hoover dam.

So the way I imagine this, you are going to delete all quest wise material, right? Will it also include the NPC's belonging to those quests?

 

EDIT: The wiki also says that the legion will crumble someday anyway and when that day comes, the NCR will still move into mojave no matter what. In fallout new vegas if you choose to side with ceaser, you do not automatically wipe out the whole NCR, they go way back to the vault city and such and they got enough troops to get back into mojave after the legion crumbles and runs into different sides.

Im pretty sure the NCR will still hold the vegas, no matter what ending you got, they are the most powerful force in the wastelands, they would not back down. I'll be honest here, I really want to see this whole thang compatatable with the original fallout new vegas, thats why im trying to remember what I read in the wiki. Anyway, so if you choose to set your quest after the second battle for hoover dam, instead of 3 years after fallout 3 you could make it 5, so there would be 2 years left for NCR to take back vegas after the second battle for hoover dam (if you chose not to side with NCR).

 

Also, I'd really love to see some kind of scrap metal spaceships or zepelins like in WW2, that'd be cool.

Edited by maddogN1G4
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Hmm, 5 years would also give us a little boost on the technology aspect and also allows the Enclave to have built their prison camps and for the Brotherhood to have rebuilt Liberty Prime and civil war etc. For the Enclave/Brotherhood and Alien thing, remember the mother ship you destroyed? Well not all of it would have burnt up in the atmosphere.

 

I was also thinking (Beacuse I have written a short story about it) The Enclave's main HQ is in the rebuilt ruins of New York.

 

Zeplins would be cool but that vs a Vertibird?

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Hmm, 5 years would also give us a little boost on the technology aspect and also allows the Enclave to have built their prison camps and for the Brotherhood to have rebuilt Liberty Prime and civil war etc. For the Enclave/Brotherhood and Alien thing, remember the mother ship you destroyed? Well not all of it would have burnt up in the atmosphere.

 

I was also thinking (Beacuse I have written a short story about it) The Enclave's main HQ is in the rebuilt ruins of New York.

 

Zeplins would be cool but that vs a Vertibird?

 

New York is a f***ing neat idea, I always wanned to come check it out, I've been actually thinking of proposing something like a new york map to a mod creator, but never got around it.

Have you ever seen iron sky? Well it had nazi zepelins in space which would open up their hangars and a bunch of little dish formed spaceships would come out. I was thinking the zepelin could be used more of an aircraft carrier and a gun ship too. Lets say enclave needed air strikes, but it would be too hot to send it a vertibird (or maybe even a jet if someone comes around making a script for it, you know the jets like in the fallout 3 aircraft carrier city), you could shoot rockets from the zepelin it self while being pretty far away or high up in the sky.

 

Also, I could come around making some basic concept art for the new york, just a few things I had in mind, then I could send it to you (im awful at anything mod related, so thats why I am doing this on paper, not in any mod creating program, lol)

 

EDIT: Or even a better idea (because I realized that I suck at drawing, damn, I could of swore that look like 100% better in my head) to use this picture as the way to make the map, the tallest building should be the enclave base

New York

 

Also, all bridges but one should be blown up by the enclave it self, to keep the tresspasers off. They would guard the only bridge and only let in those who are worthy, either asked by a president him self or some sort of important people.

I got a few neat ideas:

Because of super mutants and a bunch of mutated things crawling in the streets, enclave wouldnt use them so much, they would use the collapsed buildings as roads. There would be a collapsed skyscraper near the beggining of the bridge, so instead of going down the roads, they would climb the skyscraper. The skyscraper could be used to move caravans up to their main building and so on.

The water around the New York would also be irradiated almost like acid, so it would be dangerous to even touch it. Thats why no ships would sail in and out of the new york.

Edited by maddogN1G4
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In the story I used the Empire State as the seat of Enclave power and was renamed the Nexus (Mainly due because this was a Gmod server) There are super mutants but they are currently in the metro system. But I don't know if we will initially have New York as an area you can go rather a behind the scenes thing. Also I planned to have the British faction as the one with aircraft carriers that work because of a rival company to Vault-Tec, Arm-Tech.

 

We might add New York in as an area later.

 

 

Edit:

 

Getting back to Vegas, I might have it so the main Enclave base is centred around the Crashed Piece of mother ship and that is where the A.I is dicovered.

Edited by CATBOXMEDIA
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Im just wondering, are you gon port the spaceship from fo3 or what?

Also, yeah, british having the aircrafts is pretty sweet.

 

I was thinking, maybe make the crashed mothership in some kind of water area, it would be pretty sweet to discover something underwater also it would add another underwater world.

Some parts of the spaceship could be filled with water and the core section, like the engine and what not, could be underground, protected from watter. Ofcourse that area would have to be pretty big, to fit a whole enclave base.

 

Seeing as the enclave was (and maybe still are) a pretty advanced faction, they would probably reverse engineer the spaceship and reconstruct some parts of it, making it a good and secure place to live. Also, dont just stop at the spaceship, maybe at the end of the engine room there would be a blown up hole, leading to underground caves and a huge ass area for enclave, something like in the mission whiskey hotel in mw2. A whole compound consisting of underground caves and caverns and the blown up spaceship.

Also, that compound should be pretty high tech, outside of it, nothing but mountains, no visible entry, but beneath it, a whole city of military structures, something like raven rock just much much more amazing (raven rock really sucked ass). Also vertibird hangars which are secret and such. Maybe even some nuclear missiles, stolen from the divide, etc. Basically, seeing as it is the only refugee for enclave and their last and main base, it must be amazing.

 

I remember the fallout 3 mothership had a robot factory, well thinking of that, the enclave could of restored the robot factory and used the robots as techinicians, military sentries, cooks, basically any personnel.

 

There most definitely should be a new area for the lake, or just extending the lake mead would also be ok, I guess, just make it look like it should really be there, not just some area which appeared outta nowhere. Put some sunk and destroyed ships in the lake, some ontop too. Basically, those ships would be a good excuse for enclave to have some heavy weaponry, if those ships would be military, enclave could of simply scavenged them.

 

There should also be the highest mountain top, with retracting hangar doors made out of rock, so it would look like nothing there, once the hangar doors would retract, artillery would show up, like the one in nellis. Basically, it should allow the enclave to fire on any position in mojave, so it should be set up wisely.

 

The last but not least, I remember I heard (or saw) someone say (in game, by NPC or in wiki, dont remember) that the enclave secretly joined the NCR. That could be used for their advantage, so they could spy on NCR and so on. So basically, when the time would come, they would know what to expect from NCR. The enclave spy also should be someone in the top (even tho you should never get to figure out who he is, just to leave the intrigue to the players). So lets just say that the enclave also got into the boomer faction, that would also explain how they got the artillery parts and some of their heavy weaponry. Also, if the enclave wanned to sustain their power, they somehow needed to gain money, to buy equipment and so on, so im thinking of something like spies in various big casinos who earn money for the enclave, the spies should also be someone in power.

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