dizietemblesssma Posted April 11, 2020 Share Posted April 11, 2020 Is this fragment on the right track? Float[] ItemIds Function dz_get_items(Actor aRef) Form[] Items Items = PO3_SKSEFunctions.AddAllEquippedItemsToArray(aRef) int i i = 0 While i < Items.Length ItemIds[i] = GetEquippedItemId(Items[i]) i = i +1 EndWhile EndFunction I wish to fill an array with the itemids of the items in the array created by PO3_SKSEFunctions.AddAllEquippedItemsToArray()I've read that the itemid is some combination of crc32 of the name and of the baseid, so I guess an array of them would be type float?And does that mean that they might not be unique? In the scant description of both EquipItembyId and EquipItemEx, it is implied that byId is a way around the extralist issue where EquipitemEx loads the last of the item type in the players inventory. diziet Link to comment Share on other sites More sharing options...
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