antstubell Posted April 12, 2020 Share Posted April 12, 2020 For example OnTriggerEnter 'change climate'.That's it really. Link to comment Share on other sites More sharing options...
dylbill Posted April 12, 2020 Share Posted April 12, 2020 You want SomeWeather.ForceActive() or SomeWeather.SetActive() . More info on weather scripts here: https://www.creationkit.com/index.php?title=Weather_Script Link to comment Share on other sites More sharing options...
cumbrianlad Posted April 17, 2020 Share Posted April 17, 2020 Just to add my simplistic approach to these things... I'm simple, bless me! there are 3 triggers already in the game that may be of use... 1. DunGlenmorilToggleWitchWeather2. DLC1WeatherSwapZone3. DLC1WeatherChangeTrigger Maybe 1 of these will do what you want without needing new scripts? I like things like that because it means my feeble 'Power Of Papyrus' isn't tested and found wanting (again), and it also reduces the mod size. Link to comment Share on other sites More sharing options...
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