BlixoWW Posted April 13, 2020 Share Posted April 13, 2020 Hello I made quest objective with the right aliases that target a custom npc. But it doesnt works in game. Do you know why ? Link to comment Share on other sites More sharing options...
maxarturo Posted April 16, 2020 Share Posted April 16, 2020 - Is the quest 'Game Start Enable' ?. - If you have dialogue with that npc, did you create a SEQ file ?. - Are you testing the mod/quest in a save that hasen't seen your mod ?, (no traces of your mod in the save file). * There could be other things too, but those are the most frequent. Link to comment Share on other sites More sharing options...
agerweb Posted April 16, 2020 Share Posted April 16, 2020 You haven't provided much information but I would add: - Did you display the objective in a quest stage?- Is that quest stage being set by something and if it is, is that working?- If the quest is not Start Game Enabled is something else starting it and is that working?- do you have start and end stages set in your quest? You can test whether quest stages are firing by adding a message to the stage eg debug.notification("Stage X started") Link to comment Share on other sites More sharing options...
BlixoWW Posted April 16, 2020 Author Share Posted April 16, 2020 - Is the quest 'Game Start Enable' ?.- If you have dialogue with that npc, did you create a SEQ file ?.- Are you testing the mod/quest in a save that hasen't seen your mod ?, (no traces of your mod in the save file).* There could be other things too, but those are the most frequent. the quest is start game enabled, I created a seq files, Before no but now I tested it in a old save without my mod and the dialogue to start the quest doesn't apear. I had the same issue I try creating a quest using Ysolda as start NPC and in the game she nevers proposed me my custom dialogue. And all with the seq file. You haven't provided much information but I would add: - Did you display the objective in a quest stage?- Is that quest stage being set by something and if it is, is that working?- If the quest is not Start Game Enabled is something else starting it and is that working?- do you have start and end stages set in your quest? You can test whether quest stages are firing by adding a message to the stage eg debug.notification("Stage X started")I display my objective and I complete it using the script commands into the papyrus fragment of my stages.- the quest stage are being set by the end papyrus fragment in the dialogue topic- The quest is start game enable but the dialogue to start it doesn't apear, I created a SEQ file but doesn't work either- I made my stage 0 start up stage and my stage 60 end stage When I create a SEQ file and start the game after, the dialogue doesn't work I don't understand Do you know other thing I could check for making things works Thank you very much ! Link to comment Share on other sites More sharing options...
BlixoWW Posted April 16, 2020 Author Share Posted April 16, 2020 In addition to that I tried to create a single line of dialogue on whith getisid on Ysolda. I generated a SEQ files after to be shure. ANd then I started skyrim and the dialogue line doesn't apeared. I thing my problem is about this seq file generation. The thing doesn't work well. Or maybe I am wrong. I dont know what to think I tried everything to fix this but I cant find the source of the problem Link to comment Share on other sites More sharing options...
agerweb Posted April 17, 2020 Share Posted April 17, 2020 Is your added dialogue in the correct folder - eg sound\voice\YourMod.esp\ Link to comment Share on other sites More sharing options...
BlixoWW Posted April 22, 2020 Author Share Posted April 22, 2020 Yes I have all the voices inside the folder with my custom created voice for my custom npc AND for ysolda have by default the femaleyoungeager I have also voices inside this folder too. Link to comment Share on other sites More sharing options...
agerweb Posted April 23, 2020 Share Posted April 23, 2020 Did you go into each of you custom lines "Edit Response" window and press save to allow the CK to create the blank files with the correct ID's and then replace those files with the recorded ones? If you did this and its still not working its pretty much got to be something to do with the conditions on the dialogue. Link to comment Share on other sites More sharing options...
BlixoWW Posted April 23, 2020 Author Share Posted April 23, 2020 Did you go into each of you custom lines "Edit Response" window and press save to allow the CK to create the blank files with the correct ID's and then replace those files with the recorded ones? If you did this and its still not working its pretty much got to be something to do with the conditions on the dialogue. I have all my sound for my voices in the edit responses. All savein the voice folder. I can see that they are saved with the Y in the column. I still cant fix it There is really no sense I tried to uninstall all the mod without mine. I rectreated a blanck save without any trace of my mod. I dont understand but when I load my mod from a 'blank' save all my npc apear but I cant talk with any of my cutom npc. But when i load a save with my mod, I can talk to npc but I dont see the dialogue I want. I also tried to create a new line of dialogue within a new quest just for test. It doesn't work either There is really no sense Link to comment Share on other sites More sharing options...
Hoamaii Posted April 23, 2020 Share Posted April 23, 2020 Seems likely that your problem is with you seq file. My experience is its need to be generated again each time you make a change to your dialogue - just for safety, I re-generate mine every time I edit my quest. How do you generate it? With Tes5Edit? And where did you place it in your data files? Link to comment Share on other sites More sharing options...
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