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Internal Workbench Question


chanya

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Hi guys,

 

I'm very, very new with modding and the Creation Kit for Fallout 4; but, thanks to some good tutorials, I was able to create a mod which turns Libertalia into a working Settlement.

 

Now I wanted to make the Captain's Cabin a Player Home with an Internal Workbench, which seemed to be a fairly easy task, according to a bunch of tutorials. I just added an internal workbench, container and sandbox area (for the companions) to the cabin, nothing more. However, I am not able to activate the workshop, as it insits in clearing out the location before use, which, for Libertalia, already has been done. I am guessing, that I perhaps missed some location configurations, however, this only is a guess from an absolute newbie.

 

I played around with the workshop script properties and ownership, however I wasn't successfull with any configuration.

 

I really would appreciate some hints....

 

Thanks in advance!

 

Chan

 

 

 

 

 

 

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There is an activator box (Trigger Area) that's called setowned trigger. When the player enters it you'll get workbench access.

 

Place your setownedtrigger. Linkref it to the workbench. Done

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Awesome! This has done the trick!

 

I already had created the setownedtrigger box but just linked it outside the workbench with the sandbox keyword.

 

Thank you so much!

 

 

 

Chan :laugh: :laugh: :laugh:

Edited by chanya
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