chanya Posted April 13, 2020 Share Posted April 13, 2020 Hi guys, I'm very, very new with modding and the Creation Kit for Fallout 4; but, thanks to some good tutorials, I was able to create a mod which turns Libertalia into a working Settlement. Now I wanted to make the Captain's Cabin a Player Home with an Internal Workbench, which seemed to be a fairly easy task, according to a bunch of tutorials. I just added an internal workbench, container and sandbox area (for the companions) to the cabin, nothing more. However, I am not able to activate the workshop, as it insits in clearing out the location before use, which, for Libertalia, already has been done. I am guessing, that I perhaps missed some location configurations, however, this only is a guess from an absolute newbie. I played around with the workshop script properties and ownership, however I wasn't successfull with any configuration. I really would appreciate some hints.... Thanks in advance! Chan Link to comment Share on other sites More sharing options...
Zorkaz Posted April 13, 2020 Share Posted April 13, 2020 There is an activator box (Trigger Area) that's called setowned trigger. When the player enters it you'll get workbench access. Place your setownedtrigger. Linkref it to the workbench. Done Link to comment Share on other sites More sharing options...
chanya Posted April 13, 2020 Author Share Posted April 13, 2020 (edited) Awesome! This has done the trick! I already had created the setownedtrigger box but just linked it outside the workbench with the sandbox keyword. Thank you so much! Chan :laugh: :laugh: :laugh: Edited April 13, 2020 by chanya Link to comment Share on other sites More sharing options...
Zorkaz Posted April 13, 2020 Share Posted April 13, 2020 Don't link it with the sandbox keyword. I guess you've seen markymints tutorial.The Setownedtrigger will self delete itself. Instead use a defatulemptytrigger Link to comment Share on other sites More sharing options...
chanya Posted April 13, 2020 Author Share Posted April 13, 2020 It was the said tutorial. Changed it now according to your recommendation. Again, thank you! Chan Link to comment Share on other sites More sharing options...
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