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Question about editing Armor Slots in fo4edit


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This is my first time trying to change something with fo4edit, and I could use some advice. I'm trying to edit the armor slots on the Marine Tactical Helmet so that my character can wear it with a hat. I deleted the entries for slots 30 and 46, which are the only ones that seem to conflict with the slots used by hats. I removed those slots from the Armor and Armor Addon sections in fo4edit, but nothing changes. I can still only use either the hat or the helmet. And before you ask, I am saving. When I open fo4edit, the changes I made remain.

 

I can't tell what I'm doing wrong. Do I have to make that change to every mod I have that changes or references the helmet? Is there something else I missed?

 

Also, my apologies if this is not the place to ask this sort of question. I've used mods for awhile, but this is my first attempt at making a change myself, so I am rather out of my comfort zone.

 

Edit: I don't know if it matters or not, but I'm specifically trying to get the marine tactical helmet to work with the Silver Shroud hat.

 

Edit 2: Fixed it. At first I made the mistake of not loading all of my esps in fo4edit. Once I did, I was able to change it in all of mods. I made a mistake, though, and the face was partially visible through the front of the Tactical Helm. After some fiddling, I was able to fix this by using slot 32. It was already enabled in either armor or armor addons, I can't remember which, but not the other. Once it was on in both there was no issue.

 

 

Edited by VladHeterodyne
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