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Script-caused problems, ESMs, Save Bloat


michel92

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@IsharaMeradin

It might be possible. I have not investigated that aspect.

Ok, thanks =)

I'm really immersed in that subject, I'll update this thread if I have anything new to add. For the time being, I think I will keep my mods "unscripted".

 

Anyone else have an input?

 

EDIT: Found this in another thread. If anyone is very interested, follow the links inside this. Very thoughtful discussions. This cleaning procedure is way too much for me. I rather be VERY selective about the mods I install, and wait for a fix for this problem, by modders. I think this is the biggest modding problem of this games. No, I don't expect any fix from Bethesda. I'm thinking about something. Wrye Bash has a sort of Save Manager, and I know you can remove mods from saves. Any of you know to which extent it removes the mod from the save? Is it just an entry removal, or is it more thorought? I'll look more into this.

Edited by michel92
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@MOTOSXORPIO

 

You might "track" TES5Edit RELz thread and TES5Dump and SKSE forums. Some orphaned scripts can and will cause severe issues...but mostly just leave some bloat. USKP helps with this (dead body removal mostly)

 

Thanks for the tips. Could you please point me to the links? I found some threads of the sort, but I think they are not the ones you're talking about. I don't know for sure, but maybe using USKP would be worse than not using it. The bloat corpses and ninroots cause to the save are nothing compared to a possible "scripted" save bloat. If you ever update or uninstall USKP, I think the problems it's scripts would left in your save would not be worth the install. Just guessing, though.

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